Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
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Sauropods and theropods you control can't be blocked by creatures with a power of 3 or less.
Whenever a sauropod or theropod enters the battlefield under your control, you may put a +1/+1 counter on it and draw a card. |
Exile a non-fossil creature from your graveyard: Toxic Mold gains deathtouch and indestructible until end of turn.
A sense of disgust preludes the end of one's senses.
1/3
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Return target creature to its owner's hand. Then, if it's that player's turn and that player has seven or more cards in their hand, they skip the rest of the current phase.
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Deathtouch
When Twin-Sting Witches dies, create 2 1/1 black scorpion tokens with deathtouch. Life may be frail, but that is life as a whole, from the mighty whale to the tiny aphid.
2/4
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Alpha predators, gorgosaurs roam the Akkeri Valley, making meals of any fleshy creature they find.
6/4
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When Fauna Frenzier enters the battlefield target creature you control gets +1/+1 and gains trample until end of turn.
She knows not when or why her people mastered the beasts, but she has learned the art.
2/2
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Sacrifice a fossil creature: Comemancer gains indestructible until end of turn.
Bloated and foul, comemancers are always searching for new familiars.
3/3
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Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. "All will shudder at my might, forever"
—Ezzarth |
Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
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Whenever Khedd Slyscale deals combat damage to a player you may draw a card. If you do, discard a card.
Strike like the crash of a wave. Know your movements like a sailor knows the sea.
1/2
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When Wudd Boneblade enters the battlefield you may put a +1/+1 counter on Wudd Boneblade if an opponent has four or more non-fossil cards in their graveyard.
1/1
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(This land can only be played during and only exists during fossil turns.)
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When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
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Bestial Determination
(common, foil)
Era of Giants
(rare)
Toxic Mold
(uncommon)
Time Out
(uncommon)
Twin-Sting Witches
(uncommon)
Gorgosaurus
(common)
Fauna Frenzier
(common)
Comemancer
(common)
Apex Ascension
(common)
First Flight
(common)
Khedd Slyscale
(common)
Wudd Boneblade
(common)
Ancient Island
(common)
Pack Cheerfang
(common)
Mountain
(basic)




