Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fossil Enchantment
At the beginning of your fossil turns choose a color. If a land would produce mana of the color, it produces {c} instead, unless that player taps another land that could produce mana of that color.
 U 
Creature – Bird Raptor
Heritage- Sunclaw Aven has flying. (As long as a fossil creature of the same creature type is in your graveyard Sunclaw Aven has a heritage).
If the ancient raptors knew they'd learn to fly, would they let time move forward?
2/1
 U 
Fossil Sorcery
Create a 1/1 red fossil raptor token with haste.

Deal X damage to target creature or planeswalker, where X is the number of fossil raptors you control.
 U 
Land
Stolen Marsh enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.

Exile Stolen Marsh: Stolen Marsh gains the Fossil supertype. Return Stolen Marsh to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Marsh: Stolen Marsh loses the Fossil supertype. Return Stolen Marsh to the battlefield at the beginning of your next upkeep.
 C 
Creature – Viashino Warrior
Discard a card: Terror-Tail Brute gains menance until end of turn.
The Terror-Tails shame of the past doesn't exist in the present, but their name and history do.
1/1
 C 
Instant
Return target creature to its owner's hand. If that creature had a power of 3 or greater you may untap target creature you control.
The ancient naga created traps to hunt mosasaurs and pliosaurs. The Vareesh islanders found the relicts and remade them to hunt sharks and whales.
 C 
Fossil Creature – Ornithischian
When Musthing Steelskull enters the battlefield Musthing Steelskull fights target creature.
Pachycephalosaurs would rather fight than run.
3/2
 C 
Creature – Bat
Flying

Cast Bog Biter only if a creature died this turn.
Bats of the Annugal marshes have a greater sense of smell than hearing. Of course, they always have a taste for blood.
1/2
 C 
Fossil Creature – Fungus
Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
 C 
Fossil Creature – Sauropod Child
Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
 C 
Sorcery
Destroy target land.

Fossilize {r}{r} (Add {r}{r} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Instant
Destroy target creature that dealt damage to a player this turn.
 C 
Sorcery
Target creature can't be blocked until end of turn.

Target creature can't block until end of turn.
 C 
Fossil Creature – Raptor Warrior
Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
Forest
 
 B 
Basic Land – Forest

Era of the Deprived (rare)
Sunclaw Aven (uncommon)
Raptors' Onslaught (uncommon)
Stolen Marsh (uncommon)
Terror-Tail Brute (common)
Cunning Trap (common)
Musthing Steelskull (common)
Bog Biter (common)
Melonhead Cap (common)
Brachiosaur Hatchling (common)
Big Boom Eruption (common)
Necessary Vengeance (common)
Deceiver's Infiltration (common)
Hatchling Protector (common)
Forest (basic)