Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Skip you draw step: Each opponent discards a card.
Whenever a player discards a card put a +1/+1 counter on Madman of Brusei. 3/4
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Stolen Waterfall enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Waterfall: Stolen Waterfall gains the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Waterfall: Stolen Waterfall loses the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next upkeep. |
You may cast No Future for
. If you do, skip your next non-fossil turn.
Destroy target creature. What lies ahead is stolen by the Ancient Archmages.
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When Thundering Turiasaur attacks or blocks each opponents taps a land they control.
The ground trembles as turiasaur's walk, making it hard for one to move out of their way.
5/8
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Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep).
: Add to your mana pool. |
Whenever Khedd Slyscale deals combat damage to a player you may draw a card. If you do, discard a card.
Strike like the crash of a wave. Know your movements like a sailor knows the sea.
1/2
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Flying
Terror of the Ancient Skies gets +1/+0 when being blocked by creatures with flying. The best fliers were not necessarily the most dominant.
2/1
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Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
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Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
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At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
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Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
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Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
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When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
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Madman of Brusei
(rare)
Stolen Waterfall
(uncommon)
No Future
(uncommon)
Thundering Turiasaur
(uncommon)
Adrenaline Rush
(common)
Amber
(common)
Khedd Slyscale
(common)
Terror of the Ancient Skies
(common)
First Flight
(common)
Scytheclaw
(common)
Weary Scelidosaurus
(common)
Melonhead Cap
(common)
Brachiosaur Hatchling
(common)
Pack Cheerfang
(common)
Plains
(basic)


: Add
or
to your mana pool.



to your mana pool.