Gaddgar: Virtual Booster
Gaddgar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Discard a non-fossil instant or sorcery from your hand: Cast 3 copies of target fossil instant or sorcery in a graveyard without their mana cost. Use this ability only once during your own turn.
|
Create two 1/1 white bird raptor tokens with flying. Then, if you control 4 or more creature tokens, put a +1/+1 counter on all tokens you control.
|
Enchant creature
Enchanted creature gets +0/+1 for each island you control and gains "this creature can only be blocked by blue creatures." |
Stolen Murkwater enters the battlefield tapped.
![]() ![]() ![]() Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep. |
At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
|
At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
|
Create two 2/1 white fossil raptor tokens.
Impact ![]() ![]() ![]() ![]() |
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
|
Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
|
Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() ![]() ![]() ![]() |
(This land can only be played during and only exists during fossil turns.)
|
Destroy target creature that dealt damage to a player this turn.
|
Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
|
When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
|
|
Future Cannibalized
(rare)
Hatching
(uncommon)
Aquatic Adaptation
(uncommon)
Stolen Murkwater
(uncommon)
Time of Blood
(common)
Weary Scelidosaurus
(common)
Coordinated Predators
(common)
Time Siphoner
(common)
Bestial Determination
(common)
Adrenaline Rush
(common)
Ancient Swamp
(common)
Necessary Vengeance
(common)
Relic Raider
(common)
Paleobotanist
(common)
Swamp
(basic)