Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, haste
Cast Time-Terror Dragon only if a spell or ability caused you to skip your main phase or draw step this turn. 4/3
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Stolen Waterfall enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Waterfall: Stolen Waterfall gains the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Waterfall: Stolen Waterfall loses the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next upkeep. |
Stolen Marsh enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Marsh: Stolen Marsh gains the Fossil supertype. Return Stolen Marsh to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Marsh: Stolen Marsh loses the Fossil supertype. Return Stolen Marsh to the battlefield at the beginning of your next upkeep. |
Stolen Midlands enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Midlands: Stolen Midlands gains the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Midlands: Stolen Midlands loses the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next upkeep. |
Reach
When their necks are raised, the diplodocuses can see for miles around them.
5/5
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Each opponent loses 1 life.
Fossilize ![]() ![]() (Add ![]() ![]() to your mana pool when it's the same phase during your next fossil turn.) |
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1. |
Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
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Already hungry, now you've made it angry.
5/3
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When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
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Tap three untapped fossil creatures you control: Destroy target enchantment.
Those too weak to hunt still find roles in Merraka's pack.
2/2
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Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
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When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
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(This land can only be played during and only exists during fossil turns.)
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Time-Terror Dragon
(rare)
Stolen Waterfall
(uncommon)
Stolen Marsh
(uncommon)
Stolen Midlands
(uncommon)
Cloudnecked Diplodocus
(common)
Swarmed by Mosquitos
(common)
Will to Live
(common)
Scytheclaw
(common)
Aggravated Allosaurus
(common)
Coaching Raptor
(common)
Auraclawer
(common)
Bury the Past
(common)
Time Siphoner
(common)
Ancient Mountain
(common)
Swamp
(basic)
Creature – Dragon
: Add
or
to your mana pool.
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to your mana pool.
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