Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another theropod enters the battlefield under your control put a +1/+1 counter on it and choose for it to gain first strike, haste, menace, or trample.
4/4
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Skip you draw step: Blindrage Berserker gets +3/+0 and first strike until end of turn.
Don't think, just swing the axe.
2/1
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Enchant creature
Enchanted creature gets +0/+1 for each island you control and gains "this creature can only be blocked by blue creatures." |
You may cast No Future for
. If you do, skip your next non-fossil turn.
Destroy target creature. What lies ahead is stolen by the Ancient Archmages.
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At the beginning of your endstep Lava Javelineer deals 1 damage to target opponent if a card you own was exiled this turn.
The blood of Gaddgar's core is the closest the plane has to stability.
2/1
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1. |
Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
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Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
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When Musthing Steelskull enters the battlefield Musthing Steelskull fights target creature.
Pachycephalosaurs would rather fight than run.
3/2
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When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
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Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
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Destroy target land.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn.
Brave people hunt giant beasts. Braver people train gaint beasts.
2/2
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Target creature can't be blocked until end of turn.
Target creature can't block until end of turn. |
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Basal Theropod
(rare)
Blindrage Berserker
(uncommon)
Aquatic Adaptation
(uncommon)
No Future
(uncommon)
Lava Javelineer
(common)
Will to Live
(common)
Hatchling Protector
(common)
Relic Raider
(common)
Musthing Steelskull
(common)
Time Siphoner
(common)
Melonhead Cap
(common)
Big Boom Eruption
(common)
Beast Herder
(common)
Deceiver's Infiltration
(common)
Island
(basic)




