Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Colour indicator R Creature – Dragon
Flash, haste

Cast Time-Terror Dragon only if a spell or ability caused you to skip your main phase or draw step this turn.
4/3
 U 
Land
Stolen Waterfall enters the battlefield tapped.

{t}: Add {u} or {r} to your mana pool.

Exile Stolen Waterfall: Stolen Waterfall gains the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Waterfall: Stolen Waterfall loses the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next upkeep.
 U 
Enchantment – Aura
Enchant creature

When Gardener's Expertise enchants a creature, create a 1/1 green saproling token.

Enchanted creature gets +1/+1 for each creature token you control.
 U 
Fossil Instant
Deal 2 damage to all attacking creatures.
Be careful to watch your stamina in the jungles of Sudjem. Become too weary and you'll be easy prey for a dilophosaurus.
 C 
Fossil Sorcery
Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
 C 
Instant
Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
 C 
Fossil Creature – Raptor Warrior
When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
 C 
Fossil Enchantment – Aura
Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
"All will shudder at my might, forever"
—Ezzarth
 C 
Basic Fossil Land – Plains
(This land can only be played during and only exists during fossil turns.)
 C 
Fossil Creature – Raptor
Haste

Whenever Swift Plunderer deals combat damage to a player you may exile the top card of your library. Until end of turn you may play that card, if it could possibly be played during the turn.
3/1
 C 
Fossil Creature – Raptor Wizard
Tap three untapped fossil creatures you control: Destroy target enchantment.
Those too weak to hunt still find roles in Merraka's pack.
2/2
 C 
Fossil Instant
Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
 C 
Instant
Untap target creature you control. That creature gets +1/+1 gains first strike until end of turn.
Hearing a raptor's shriek can startle some with adrenaline.
 C 
Fossil Creature – Fungus
Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
Swamp
 
 B 
Basic Land – Swamp

Time-Terror Dragon (rare)
Stolen Waterfall (uncommon)
Gardener's Expertise (uncommon)
Overbearing Heat (uncommon)
Bury the Past (common)
Borrow to the Past (common)
Coaching Raptor (common)
Apex Ascension (common)
Ancient Plains (common)
Swift Plunderer (common)
Auraclawer (common)
Sudden Wind (common)
Panicked Awake (common)
Melonhead Cap (common)
Swamp (basic)