Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You can't lose the game and your opponents can't win the game during your own fossil turn.
Merraka's would not see her pack's empire destroyed as long as she held power.
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Whenever a creature being blocked by Spiketail Piercer dies, Spiketail Piercer deals 2 damage to that creatures controller.
4/5
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Shuffle a non-fossil card from your graveyard into your library: Add
.Time is borrowed, time is taken.
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Heritage- Sunclaw Aven has flying. (As long as a fossil creature of the same creature type is in your graveyard Sunclaw Aven has a heritage).
If the ancient raptors knew they'd learn to fly, would they let time move forward?
2/1
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When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
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Gain 4 life and put a +1/+1 counter on up to one target creature you control.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
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When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
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Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
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At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
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Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
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(This land can only be played during and only exists during fossil turns.)
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Deal 2 damage to target creature or player.
Impact ( : Exile Fossil Fuel from your graveyard during your non-fossil turn.) Add ![]() to your mana pool. |
Cast Alpha Scavenge only if a fossil creature died this turn.
Put a +1/+1 counter on target fossil creature you control. Target fossil creature you don't control gets -1/-1 until end of turn. |
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Eternal Will
(rare)
Spiketail Piercer
(uncommon)
Reclaim for the Past
(uncommon)
Sunclaw Aven
(uncommon)
Pack Cheerfang
(common)
Feasting on Ferns
(common)
Borrow to the Past
(common)
Magmamind
(common)
Bestial Determination
(common)
Time of Blood
(common)
Sudden Wind
(common)
Ancient Plains
(common)
Fossil Fuel
(common)
Alpha Scavenge
(common)
Plains
(basic)





