Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fossil Land – Island
({t}: Add {u} to your mana pool.)

{t}, sacrifice: Add {w}{b} to your mana pool. Until the end of the turn, any blue mana that would enter your mana pool becomes {c} instead.
 U 
Creature – Bird
Flying

Put the top card of your library into your graveyard: untap another target tapped bird.
1/1
 U 
Fossil Sorcery
Create a 1/1 red fossil raptor token with haste.

Deal X damage to target creature or planeswalker, where X is the number of fossil raptors you control.
 U 
Artifact
Sacrifice Stagnation Obelisk: Target player skips their next fossil combat phase. You skip your main phases during your next turn.
 C 
Fossil Creature – Naga Wizard
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
 C 
Creature – Naga Scout
Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
 C 
Fossil Creature – Viashino Shaman
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
 C 
Fossil Creature – Surrakar Warrior
When Wudd Boneblade enters the battlefield you may put a +1/+1 counter on Wudd Boneblade if an opponent has four or more non-fossil cards in their graveyard.
1/1
 C 
Fossil Creature – Ornithischian
When Musthing Steelskull enters the battlefield Musthing Steelskull fights target creature.
Pachycephalosaurs would rather fight than run.
3/2
 C 
Fossil Creature – Raptor Wizard
Tap three untapped fossil creatures you control: Destroy target enchantment.
Those too weak to hunt still find roles in Merraka's pack.
2/2
 C 
Basic Fossil Land – Swamp
(This land can only be played during and only exists during fossil turns.)
 C 
Fossil Creature – Sauropod Child
Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
 C 
Fossil Creature – Fungus
Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
 C 
Fossil Creature – Raptor Warrior
When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
Plains
 
 B 
Basic Land – Plains

The Last Island (rare)
Bird Brain (uncommon)
Raptors' Onslaught (uncommon)
Stagnation Obelisk (uncommon)
Time Siphoner (common)
Relic Raider (common)
Magmamind (common)
Wudd Boneblade (common)
Musthing Steelskull (common)
Auraclawer (common)
Ancient Swamp (common)
Brachiosaur Hatchling (common)
Melonhead Cap (common)
Pack Cheerfang (common)
Plains (basic)