Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fossil Sorcery
Destroy all fossil creatures.
 
Dawn of Humanity
{3}{w}
 
 R 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Create 4 1/1 white human tokens.
 R 
Fossil Sorcery
Create a token copy of the fossil creature you control with the combined greatest power and toughness and a token copy of the fossil creature you control with the combined lowest power and toughness.
 U 
Fossil Creature – Sauropod
When Thundering Turiasaur attacks or blocks each opponents taps a land they control.
The ground trembles as turiasaur's walk, making it hard for one to move out of their way.
5/8
 U 
Sorcery
Create two 1/1 white bird raptor tokens with flying. Then, if you control 4 or more creature tokens, put a +1/+1 counter on all tokens you control.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +0/+1 for each island you control and gains "this creature can only be blocked by blue creatures."
 C 
Fossil Creature – Viashino Shaman
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
 C 
Sorcery
Destroy target artifact or enchantment.

Fossilize {g}{g} (Add {g}{g} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Fossil Sorcery
Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
 C 
Fossil Creature – Surrakar Cleric
When Clean Grave Missionary enters the battlefield exile all cards from target player's graveyard.
The most paranoid of the surrakar work to hide all evidence of Gaddgar's past from the present.
2/4
 C 
Fossil Instant
Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
 C 
Basic Fossil Land – Mountain
(This land can only be played during and only exists during fossil turns.)
 C 
Creature – Naga Scout
Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
 C 
Fossil Creature – Surrakar Warrior
When Wudd Boneblade enters the battlefield you may put a +1/+1 counter on Wudd Boneblade if an opponent has four or more non-fossil cards in their graveyard.
1/1
 C 
Creature – Human Druid
When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn.
Brave people hunt giant beasts. Braver people train gaint beasts.
2/2
Island
 
 B 
Basic Land – Island

Meteoric Wrath // Dawn of Humanity (rare, foil)
Earthshaker and Twigcrawler (rare)
Thundering Turiasaur (uncommon)
Hatching (uncommon)
Aquatic Adaptation (uncommon)
Magmamind (common)
Wilderness's Accord (common)
Bury the Past (common)
Clean Grave Missionary (common)
First Flight (common)
Ancient Mountain (common)
Relic Raider (common)
Wudd Boneblade (common)
Beast Herder (common)
Island (basic)