Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return all fossil nonland permanents opponents control to their owner's hands.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player reveals their hand. Then, put a non-fossil permanent chosen at random from each player's hand onto the battlefield under your control. |
Return target creature to its owner's hand. Then, if it's that player's turn and that player has seven or more cards in their hand, they skip the rest of the current phase.
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Enchant creature
When Gardener's Expertise enchants a creature, create a 1/1 green saproling token. Enchanted creature gets +1/+1 for each creature token you control. |
Stolen Midlands enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Midlands: Stolen Midlands gains the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Midlands: Stolen Midlands loses the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next upkeep. |
Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
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Heritage- At the beginning of your upkeep, as long as a fossil creature sharing a creature type with Archaeologist Seeker is in your graveyard, target player puts the top two cards of their library into their graveyard.
2/2
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Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
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When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
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Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
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(This land can only be played during and only exists during fossil turns.)
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At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
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Lifelink
Life, the love one's own heart and the fear that it will cease empowers humans to survive in these confusing, disappearing times.
1/2
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At the beginning of your endstep Lava Javelineer deals 1 damage to target opponent if a card you own was exiled this turn.
The blood of Gaddgar's core is the closest the plane has to stability.
2/1
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Each opponent loses 1 life.
Fossilize ![]() ![]() (Add ![]() ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Leave No Evidence // Unexpected Findings
(rare)
Time Out
(uncommon)
Gardener's Expertise
(uncommon)
Stolen Midlands
(uncommon)
Scytheclaw
(common)
Archaeologist Seeker
(common)
Bestial Determination
(common)
Pack Cheerfang
(common)
Sudden Wind
(common)
Ancient Mountain
(common)
Weary Scelidosaurus
(common)
Heartclub Skirmisher
(common)
Lava Javelineer
(common)
Swarmed by Mosquitos
(common)
Forest
(basic)




: Add
to your mana pool.
