Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Skip your next beginning phase: Until end of turn each other fossil creature you control becomes a land in addition to its other types and gains "
: add one mana of any color to your mana pool."
Tsixik, Terra Empress gets +1/+1 for each land you control. 2/3
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Stolen Mangrove enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Mangrove: Stolen Mangrove gains the Fossil supertype. Return Stolen Mangrove to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Mangrove: Stolen Mangrove loses the Fossil supertype. Return Stolen Mangrove to the battlefield at the beginning of your next upkeep. |
When Senseless Rager attacks each player exiles a random card from their hand until end of turn.
Confused and lost, the humans of Gaddgar comprehend little more than death.
3/2
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Stolen Basin enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Basin: Stolen Basin gains the Fossil supertype. Return Stolen Basin to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Basin: Stolen Basin loses the Fossil supertype. Return Stolen Basin to the battlefield at the beginning of your next upkeep. |
Lifelink
Life, the love one's own heart and the fear that it will cease empowers humans to survive in these confusing, disappearing times.
1/2
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Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
When Scavenging Jackal enters the battlefield put the top two cards of your library into your graveyard and gain 2 life.
What different have Gaddgar's humans from jackals beyond their thumbs?
2/2
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Enchant creature
Enchanted creature is indestructible during your opponent's turns. Everwatching and everready, once can only do as much as they can.
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When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
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(This land can only be played during and only exists during fossil turns.)
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Cast Alpha Scavenge only if a fossil creature died this turn.
Put a +1/+1 counter on target fossil creature you control. Target fossil creature you don't control gets -1/-1 until end of turn. |
Whenever Khedd Slyscale deals combat damage to a player you may draw a card. If you do, discard a card.
Strike like the crash of a wave. Know your movements like a sailor knows the sea.
1/2
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Reach
When their necks are raised, the diplodocuses can see for miles around them.
5/5
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Destroy target artifact or enchantment.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Tsixik, Terra Empress
(mythic)
Stolen Mangrove
(uncommon)
Senseless Rager
(uncommon)
Stolen Basin
(uncommon)
Heartclub Skirmisher
(common)
Adrenaline Rush
(common)
Scavenging Jackal
(common)
Indomitable Vigor
(common)
Coaching Raptor
(common)
Ancient Island
(common)
Alpha Scavenge
(common)
Khedd Slyscale
(common)
Cloudnecked Diplodocus
(common)
Wilderness's Accord
(common)
Plains
(basic)

: add one mana of any color to your mana pool."
or
to your mana pool.

