Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create a token copy of the fossil creature you control with the combined greatest power and toughness and a token copy of the fossil creature you control with the combined lowest power and toughness.
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Deal 4 damage to target fossil creature. If a creature dealt damage this way would die, exile that creature instead.
Impact ![]() -(![]() : exile Temporal Hammer from your graveyard during your non-fossil turn)- If target player would take an extra turn, Temporal Hammer deals 10 damage to that player instead. |
Stolen Rockflats enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Rockflats: Stolen Rockflats gains the Fossil supertype. Return Stolen Rockflats to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Rockflats: Stolen Rockflats loses the Fossil supertype. Return Stolen Rockflats to the battlefield at the beginning of your next upkeep. |
Attach target aura in your graveyard to target fossil creature with a power of 2 or less.
Impact ( : Exile Mantle the Great from your graveyard during your non-fossil turn.)- Exile target enchantment. |
Return target creature to its owner's hand. If that creature had a power of 3 or greater you may untap target creature you control.
The ancient naga created traps to hunt mosasaurs and pliosaurs. The Vareesh islanders found the relicts and remade them to hunt sharks and whales.
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Untap target creature you control. That creature gets +1/+1 gains first strike until end of turn.
Hearing a raptor's shriek can startle some with adrenaline.
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Each opponent loses 1 life.
Fossilize ![]() ![]() (Add ![]() ![]() to your mana pool when it's the same phase during your next fossil turn.) |
Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
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(This land can only be played during and only exists during fossil turns.)
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When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn.
Brave people hunt giant beasts. Braver people train gaint beasts.
2/2
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At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
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Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
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Sacrifice a fossil creature: Comemancer gains indestructible until end of turn.
Bloated and foul, comemancers are always searching for new familiars.
3/3
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Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Earthshaker and Twigcrawler
(rare)
Temporal Hammer
(uncommon)
Stolen Rockflats
(uncommon)
Mantle the Great
(uncommon)
Cunning Trap
(common)
Panicked Awake
(common)
Swarmed by Mosquitos
(common)
Scytheclaw
(common)
Ancient Forest
(common)
Beast Herder
(common)
Weary Scelidosaurus
(common)
Hatchling Protector
(common)
Comemancer
(common)
Adrenaline Rush
(common)
Forest
(basic)




: Add
to your mana pool.
