Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fossil Land – Forest
({t}: Add {g} to your mana pool.)

{t}, sacrifice: Add {r}{w} to your mana pool. Until the end of the turn, any green mana that would enter your mana pool becomes {c} instead.
 U 
Fossil Sorcery
Attach target aura in your graveyard to target fossil creature with a power of 2 or less.

Impact {w} ({w}: Exile Mantle the Great from your graveyard during your non-fossil turn.)- Exile target enchantment.
 U 
Fossil Sorcery
Target creature gets +2/+1 until end of turn. Then, if that creature has first strike, each other creature you control that shares a type with it gains first strike until end of turn. The same is true for double strike, haste, vigilance, trample, flying, lifelink, menace, and reach.
 U 
Creature – Human Warrior
When Senseless Rager attacks each player exiles a random card from their hand until end of turn.
Confused and lost, the humans of Gaddgar comprehend little more than death.
3/2
 C 
Fossil Creature – Naga Rogue
Whenever Khedd Slyscale deals combat damage to a player you may draw a card. If you do, discard a card.
Strike like the crash of a wave. Know your movements like a sailor knows the sea.
1/2
 C 
Fossil Creature – Raptor Warrior
Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
 C 
Basic Fossil Land – Swamp
(This land can only be played during and only exists during fossil turns.)
 C 
Instant
Untap target creature you control. That creature gets +1/+1 gains first strike until end of turn.
Hearing a raptor's shriek can startle some with adrenaline.
 C 
Fossil Creature – Raptor Warrior
When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
 C 
Fossil Creature – Naga Wizard
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
 C 
Fossil Creature – Sauropod
Reach
When their necks are raised, the diplodocuses can see for miles around them.
5/5
 C 
Creature – Viashino Warrior
Discard a card: Terror-Tail Brute gains menance until end of turn.
The Terror-Tails shame of the past doesn't exist in the present, but their name and history do.
1/1
 C 
Enchantment
At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
 C 
Sorcery
Destroy target artifact or enchantment.

Fossilize {g}{g} (Add {g}{g} to your mana pool when it's the same phase during your next fossil turn.)
Island
 
 B 
Basic Land – Island

The Last Forest (rare)
Mantle the Great (uncommon)
Pack Tactics (uncommon)
Senseless Rager (uncommon)
Khedd Slyscale (common)
Hatchling Protector (common)
Ancient Swamp (common)
Panicked Awake (common)
Coaching Raptor (common)
Time Siphoner (common)
Cloudnecked Diplodocus (common)
Terror-Tail Brute (common)
Price of Bloodshed (common)
Wilderness's Accord (common)
Island (basic)