Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fossil Instant
Choose one:

-Counter target fossil spell.
-Counter target activated or triggered ability of a non-land fossil permanent.
 U 
Enchantment – Aura
Enchant creature

When Gardener's Expertise enchants a creature, create a 1/1 green saproling token.

Enchanted creature gets +1/+1 for each creature token you control.
 U 
Instant
You may cast No Future for {b}. If you do, skip your next non-fossil turn.

Destroy target creature.
What lies ahead is stolen by the Ancient Archmages.
 U 
Instant
Return target creature to its owner's hand. Then, if it's that player's turn and that player has seven or more cards in their hand, they skip the rest of the current phase.
 C 
Fossil Creature – Raptor Warrior
When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
 C 
Fossil Instant
Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
 C 
Creature – Human Wizard Scout
Heritage- At the beginning of your upkeep, as long as a fossil creature sharing a creature type with Archaeologist Seeker is in your graveyard, target player puts the top two cards of their library into their graveyard.
2/2
 C 
Fossil Creature – Surrakar Cleric
When Clean Grave Missionary enters the battlefield exile all cards from target player's graveyard.
The most paranoid of the surrakar work to hide all evidence of Gaddgar's past from the present.
2/4
 C 
Sorcery
Target creature can't be blocked until end of turn.

Target creature can't block until end of turn.
 C 
Sorcery
Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library.
 C 
Creature – Human Druid
When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn.
Brave people hunt giant beasts. Braver people train gaint beasts.
2/2
 C 
Creature – Viashino Warrior
At the beginning of your endstep Lava Javelineer deals 1 damage to target opponent if a card you own was exiled this turn.
The blood of Gaddgar's core is the closest the plane has to stability.
2/1
 C 
Creature – Human Wizard
When Paleontologist enters the battlefield return a fossil creature from your graveyard to your hand.
Gaddgar's past may be guarded, but hints of truth remain.
1/1
 C 
Basic Fossil Land – Forest
(This land can only be played during and only exists during fossil turns.)
Plains
 
 B 
Basic Land – Plains

Override from the Past (rare)
Gardener's Expertise (uncommon)
No Future (uncommon)
Time Out (uncommon)
Coaching Raptor (common)
First Flight (common)
Archaeologist Seeker (common)
Clean Grave Missionary (common)
Deceiver's Infiltration (common)
Grasp the Memory (common)
Beast Herder (common)
Lava Javelineer (common)
Paleontologist (common)
Ancient Forest (common)
Plains (basic)