Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add to your mana pool.)
, sacrifice: Add ![]() to your mana pool. Until the end of the turn, any green mana that would enter your mana pool becomes instead. |
Create two 1/1 white bird raptor tokens with flying. Then, if you control 4 or more creature tokens, put a +1/+1 counter on all tokens you control.
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Deal 2 damage to all attacking creatures.
Be careful to watch your stamina in the jungles of Sudjem. Become too weary and you'll be easy prey for a dilophosaurus.
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Creatures you don't control get -X/-0 until end of turn, where X is the number of cards in your hand.
If it has happened, past or future, Ezzarth has recorded the events in his Evertome.
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When Lifelore Student dies you may return an enchantment from your graveyard to your hand.
Oral traditions are only the instructions.
3/2
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When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
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Return target creature to its owner's hand. If that creature had a power of 3 or greater you may untap target creature you control.
The ancient naga created traps to hunt mosasaurs and pliosaurs. The Vareesh islanders found the relicts and remade them to hunt sharks and whales.
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Destroy target land.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
When Clean Grave Missionary enters the battlefield exile all cards from target player's graveyard.
The most paranoid of the surrakar work to hide all evidence of Gaddgar's past from the present.
2/4
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At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
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Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
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Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
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(This land can only be played during and only exists during fossil turns.)
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Discard a card: Terror-Tail Brute gains menance until end of turn.
The Terror-Tails shame of the past doesn't exist in the present, but their name and history do.
1/1
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The Last Forest
(rare)
Hatching
(uncommon)
Overbearing Heat
(uncommon)
Endless Answers
(uncommon)
Lifelore Student
(common)
Pack Cheerfang
(common)
Cunning Trap
(common)
Big Boom Eruption
(common)
Clean Grave Missionary
(common)
Time of Blood
(common)
Hatchling Protector
(common)
Bestial Determination
(common)
Ancient Island
(common)
Terror-Tail Brute
(common)
Island
(basic)
: Add
to your mana pool.)

to your mana pool. Until the end of the turn, any green mana that would enter your mana pool becomes
instead.


