Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deal 2 damage to all attacking creatures.
Be careful to watch your stamina in the jungles of Sudjem. Become too weary and you'll be easy prey for a dilophosaurus.
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Destroy all fossil creatures.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Create 4 1/1 white human tokens. |
Stolen Midlands enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Midlands: Stolen Midlands gains the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Midlands: Stolen Midlands loses the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next upkeep. |
Prowess
At the beginning of your endstep, you may draw a card if you skipped your draw step this turn. 2/2
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Trample
Whenever Carnotaurus Brute fights put a +1/+1 counter on Carnotaurus Brute If it survives. 4/3
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Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
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Already hungry, now you've made it angry.
5/3
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Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
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Flying
Cast Bog Biter only if a creature died this turn. Bats of the Annugal marshes have a greater sense of smell than hearing. Of course, they always have a taste for blood.
1/2
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(This land can only be played during and only exists during fossil turns.)
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At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
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Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
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When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
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Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
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Overbearing Heat
(uncommon, foil)
Meteoric Wrath // Dawn of Humanity
(rare)
Stolen Midlands
(uncommon)
Sirban the Historian
(uncommon)
Carnotaurus Brute
(uncommon)
Relic Raider
(common)
Aggravated Allosaurus
(common)
Scytheclaw
(common)
Bog Biter
(common)
Ancient Forest
(common)
Time of Blood
(common)
Bury the Past
(common)
Magmamind
(common)
Hatchling Protector
(common)
Swamp
(basic)



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