Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your fossil turns choose a color. If a land would produce mana of the color, it produces
instead, unless that player taps another land that could produce mana of that color. |
You may cast No Future for
. If you do, skip your next non-fossil turn.
Destroy target creature. What lies ahead is stolen by the Ancient Archmages.
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Deal 2 damage to all attacking creatures.
Be careful to watch your stamina in the jungles of Sudjem. Become too weary and you'll be easy prey for a dilophosaurus.
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Stolen Marsh enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Marsh: Stolen Marsh gains the Fossil supertype. Return Stolen Marsh to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Marsh: Stolen Marsh loses the Fossil supertype. Return Stolen Marsh to the battlefield at the beginning of your next upkeep. |
Untap target creature you control. That creature gets +1/+1 gains first strike until end of turn.
Hearing a raptor's shriek can startle some with adrenaline.
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Tap three untapped fossil creatures you control: Destroy target enchantment.
Those too weak to hunt still find roles in Merraka's pack.
2/2
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When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn.
Brave people hunt giant beasts. Braver people train gaint beasts.
2/2
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Destroy target land.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
When Follower of Absence enters the battlefield you may discard a card. If you discard a fossil card you may put a +1/+1 counter on Follower of Absence.
In confusion and emptiness she places her hopes and securities on the time she's losing.
1/2
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At the beginning of your endstep Lava Javelineer deals 1 damage to target opponent if a card you own was exiled this turn.
The blood of Gaddgar's core is the closest the plane has to stability.
2/1
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(This land can only be played during and only exists during fossil turns.)
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Flying
Cast Bog Biter only if a creature died this turn. Bats of the Annugal marshes have a greater sense of smell than hearing. Of course, they always have a taste for blood.
1/2
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Target creature can't be blocked until end of turn.
Target creature can't block until end of turn. |
Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
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Era of the Deprived
(rare)
No Future
(uncommon)
Overbearing Heat
(uncommon)
Stolen Marsh
(uncommon)
Panicked Awake
(common)
Auraclawer
(common)
Beast Herder
(common)
Big Boom Eruption
(common)
Follower of Absence
(common)
Lava Javelineer
(common)
Ancient Mountain
(common)
Bog Biter
(common)
Deceiver's Infiltration
(common)
Sudden Wind
(common)
Mountain
(basic)


instead, unless that player taps another land that could produce mana of that color.


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