Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Fossil Creature – Raptor Warrior
When Shrieking War-Caller attacks create 2 1/1 red raptor warrior tokens with haste tapped and attacking.

If five or more raptors you control attack, put a +1/+1 counter on all raptors you control, and skip your next declare attackers and fossil declare attackers steps.
3/3
 U 
Creature – Human Wizard
Deathtouch
When Twin-Sting Witches dies, create 2 1/1 black scorpion tokens with deathtouch.
Life may be frail, but that is life as a whole, from the mighty whale to the tiny aphid.
2/4
 U 
Artifact
Sacrifice Stagnation Obelisk: Target player skips their next fossil combat phase. You skip your main phases during your next turn.
 U 
Creature – Human Warrior
When Senseless Rager attacks each player exiles a random card from their hand until end of turn.
Confused and lost, the humans of Gaddgar comprehend little more than death.
3/2
 C 
Basic Fossil Land – Island
(This land can only be played during and only exists during fossil turns.)
 C 
Creature – Human Cleric
When Follower of Absence enters the battlefield you may discard a card. If you discard a fossil card you may put a +1/+1 counter on Follower of Absence.
In confusion and emptiness she places her hopes and securities on the time she's losing.
1/2
 C 
Fossil Creature – Sauropod Child
Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
 C 
Fossil Sorcery
Create two 2/1 white fossil raptor tokens.

Impact {w}{w} ({w}{w}: exile Coordinated Predators from your graveyard during your non-fossil turn)- Put a +1/+1 counter on each non-fossil raptor you control.
 C 
Fossil Enchantment
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1.
 C 
Creature – Human Shaman
Whenever you cast a sorcery spell, sacrifice Lightninh Chanter and deal 3 damage to any target.
She was gone with the lightning.
3/2
 C 
Creature – Insect Warrior
Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
 C 
Creature – Bat
Flying

Cast Bog Biter only if a creature died this turn.
Bats of the Annugal marshes have a greater sense of smell than hearing. Of course, they always have a taste for blood.
1/2
 C 
Instant
Return target creature to its owner's hand. If that creature had a power of 3 or greater you may untap target creature you control.
The ancient naga created traps to hunt mosasaurs and pliosaurs. The Vareesh islanders found the relicts and remade them to hunt sharks and whales.
 C 
Fossil Creature – Raptor Warrior
When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
Forest
 
 B 
Basic Land – Forest

Shrieking War-Caller (mythic)
Twin-Sting Witches (uncommon)
Stagnation Obelisk (uncommon)
Senseless Rager (uncommon)
Ancient Island (common)
Follower of Absence (common)
Brachiosaur Hatchling (common)
Coordinated Predators (common)
Will to Live (common)
Lightninh Chanter (common)
Scytheclaw (common)
Bog Biter (common)
Cunning Trap (common)
Coaching Raptor (common)
Forest (basic)