Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant fossil creature
Whenever enchanted creature deals combat damage to a player, you control that player's next non-fossil turn. |
Stolen Basin enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Basin: Stolen Basin gains the Fossil supertype. Return Stolen Basin to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Basin: Stolen Basin loses the Fossil supertype. Return Stolen Basin to the battlefield at the beginning of your next upkeep. |
Exile a non-fossil creature from your graveyard: Toxic Mold gains deathtouch and indestructible until end of turn.
A sense of disgust preludes the end of one's senses.
1/3
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Trample
Whenever Carnotaurus Brute fights put a +1/+1 counter on Carnotaurus Brute If it survives. 4/3
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Untap target creature you control. That creature gets +1/+1 gains first strike until end of turn.
Hearing a raptor's shriek can startle some with adrenaline.
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Whenever Khedd Slyscale deals combat damage to a player you may draw a card. If you do, discard a card.
Strike like the crash of a wave. Know your movements like a sailor knows the sea.
1/2
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Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
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Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
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Put a +1/+1 counter on Edge Survivor at the beginning of your endstep if you have no cards in your hand.
Free of any emotional or cultural attachment, the Terror-Tails find strength in simply surviving.
1/1
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(This land can only be played during and only exists during fossil turns.)
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Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
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Sacrifice a fossil creature: Comemancer gains indestructible until end of turn.
Bloated and foul, comemancers are always searching for new familiars.
3/3
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When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
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At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
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Dark Fate
(mythic)
Stolen Basin
(uncommon)
Toxic Mold
(uncommon)
Carnotaurus Brute
(uncommon)
Panicked Awake
(common)
Khedd Slyscale
(common)
Bestial Determination
(common)
Scytheclaw
(common)
Edge Survivor
(common)
Ancient Swamp
(common)
First Flight
(common)
Comemancer
(common)
Magmamind
(common)
Time of Blood
(common)
Swamp
(basic)


: Add
or
to your mana pool.

