Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Shrieking War-Caller attacks create 2 1/1 red raptor warrior tokens with haste tapped and attacking.
If five or more raptors you control attack, put a +1/+1 counter on all raptors you control, and skip your next declare attackers and fossil declare attackers steps. 3/3
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Whenever a creature being blocked by Spiketail Piercer dies, Spiketail Piercer deals 2 damage to that creatures controller.
4/5
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Deathtouch
When Twin-Sting Witches dies, create 2 1/1 black scorpion tokens with deathtouch. Life may be frail, but that is life as a whole, from the mighty whale to the tiny aphid.
2/4
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Deal 4 damage to target fossil creature. If a creature dealt damage this way would die, exile that creature instead.
Impact ![]() -(![]() : exile Temporal Hammer from your graveyard during your non-fossil turn)- If target player would take an extra turn, Temporal Hammer deals 10 damage to that player instead. |
(This land can only be played during and only exists during fossil turns.)
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Tap three untapped fossil creatures you control: Destroy target enchantment.
Those too weak to hunt still find roles in Merraka's pack.
2/2
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Cast Alpha Scavenge only if a fossil creature died this turn.
Put a +1/+1 counter on target fossil creature you control. Target fossil creature you don't control gets -1/-1 until end of turn. |
At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
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Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. "All will shudder at my might, forever"
—Ezzarth |
When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
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Put a +1/+1 counter on Edge Survivor at the beginning of your endstep if you have no cards in your hand.
Free of any emotional or cultural attachment, the Terror-Tails find strength in simply surviving.
1/1
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Heritage- At the beginning of your upkeep, as long as a fossil creature sharing a creature type with Archaeologist Seeker is in your graveyard, target player puts the top two cards of their library into their graveyard.
2/2
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Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
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Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Shrieking War-Caller
(mythic)
Spiketail Piercer
(uncommon)
Twin-Sting Witches
(uncommon)
Temporal Hammer
(uncommon)
Ancient Plains
(common)
Auraclawer
(common)
Alpha Scavenge
(common)
Price of Bloodshed
(common)
Apex Ascension
(common)
Paleobotanist
(common)
Edge Survivor
(common)
Archaeologist Seeker
(common)
Relic Raider
(common)
Adrenaline Rush
(common)
Plains
(basic)




