Gaddgar: Virtual Booster
Gaddgar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Skip your next fossil turn: Target fossil creature in your graveyard loses the fossil type. Return that creature to the battlefield. Use this ability only once each turn.
1/3
|
Deal 2 damage to all attacking creatures.
Be careful to watch your stamina in the jungles of Sudjem. Become too weary and you'll be easy prey for a dilophosaurus.
|
You may cast No Future for
![]() Destroy target creature. What lies ahead is stolen by the Ancient Archmages.
|
Stolen Murkwater enters the battlefield tapped.
![]() ![]() ![]() Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep. |
(This land can only be played during and only exists during fossil turns.)
|
When Follower of Absence enters the battlefield you may discard a card. If you discard a fossil card you may put a +1/+1 counter on Follower of Absence.
In confusion and emptiness she places her hopes and securities on the time she's losing.
1/2
|
Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() ![]() ![]() ![]() |
Flying
Terror of the Ancient Skies gets +1/+0 when being blocked by creatures with flying. The best fliers were not necessarily the most dominant.
2/1
|
Create two 2/1 white fossil raptor tokens.
Impact ![]() ![]() ![]() ![]() |
Put a +1/+1 counter on Edge Survivor at the beginning of your endstep if you have no cards in your hand.
Free of any emotional or cultural attachment, the Terror-Tails find strength in simply surviving.
1/1
|
Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
|
Destroy target artifact or enchantment.
Fossilize ![]() ![]() ![]() ![]() |
When Fauna Frenzier enters the battlefield target creature you control gets +1/+1 and gains trample until end of turn.
She knows not when or why her people mastered the beasts, but she has learned the art.
2/2
|
First strike
Not all the raptors' descendants found the skies.
2/1
|
|
Stratasourced Necromancer
(rare)
Overbearing Heat
(uncommon)
No Future
(uncommon)
Stolen Murkwater
(uncommon)
Ancient Forest
(common)
Follower of Absence
(common)
Adrenaline Rush
(common)
Terror of the Ancient Skies
(common)
Coordinated Predators
(common)
Edge Survivor
(common)
Bury the Past
(common)
Wilderness's Accord
(common)
Fauna Frenzier
(common)
Terror Beak
(common)
Mountain
(basic)