Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Fossil Creature – Raptor
Haste

Whenever Swift Plunderer deals combat damage to a player you may exile the top card of your library. Until end of turn you may play that card, if it could possibly be played during the turn.
3/1
 
 R 
Fossil Land – Swamp
({t}: Add {b} to your mana pool.)

{t}, sacrifice: Add {u}{r} to your mana pool. Until the end of the turn, any black mana that would enter your mana pool becomes {c} instead.
 U 
Fossil Instant
Creatures you don't control get -X/-0 until end of turn, where X is the number of cards in your hand.
If it has happened, past or future, Ezzarth has recorded the events in his Evertome.
 U 
Creature – Human Wizard
Deathtouch
When Twin-Sting Witches dies, create 2 1/1 black scorpion tokens with deathtouch.
Life may be frail, but that is life as a whole, from the mighty whale to the tiny aphid.
2/4
 U 
Fossil Sorcery
Deal 4 damage to target fossil creature. If a creature dealt damage this way would die, exile that creature instead.

Impact {2}{r}-({2}{r}: exile Temporal Hammer from your graveyard during your non-fossil turn)- If target player would take an extra turn, Temporal Hammer deals 10 damage to that player instead.
 C 
Fossil Instant
Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
 C 
Fossil Creature – Raptor
Haste

Whenever Swift Plunderer deals combat damage to a player you may exile the top card of your library. Until end of turn you may play that card, if it could possibly be played during the turn.
3/1
 C 
Enchantment
At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
 C 
Fossil Instant
Cast Alpha Scavenge only if a fossil creature died this turn.

Put a +1/+1 counter on target fossil creature you control. Target fossil creature you don't control gets -1/-1 until end of turn.
 C 
Fossil Creature – Sauropod Child
Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
 C 
Sorcery
Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library.
 C 
Basic Fossil Land – Plains
(This land can only be played during and only exists during fossil turns.)
 C 
Creature – Human Druid
When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
 C 
Instant
Untap target creature you control. That creature gets +1/+1 gains first strike until end of turn.
Hearing a raptor's shriek can startle some with adrenaline.
Forest
 
 B 
Basic Land – Forest

Swift Plunderer (common, foil)
The Last Swamp (rare)
Endless Answers (uncommon)
Twin-Sting Witches (uncommon)
Temporal Hammer (uncommon)
First Flight (common)
Swift Plunderer (common)
Time of Blood (common)
Alpha Scavenge (common)
Brachiosaur Hatchling (common)
Grasp the Memory (common)
Ancient Plains (common)
Paleobotanist (common)
Panicked Awake (common)
Forest (basic)