Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add to your mana pool.)
, sacrifice: Add ![]() to your mana pool. Until the end of the turn, any red mana that would enter your mana pool becomes instead. |
Enchant creature
When Gardener's Expertise enchants a creature, create a 1/1 green saproling token. Enchanted creature gets +1/+1 for each creature token you control. |
When Senseless Rager attacks each player exiles a random card from their hand until end of turn.
Confused and lost, the humans of Gaddgar comprehend little more than death.
3/2
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: Add or to your mana pool.
Stolen RIverbend enters the battlefield tapped. Exile Stolen RIverbend: Stolen RIverbend gains the Fossil supertype. Return Stolen RIverbend to the battlefield at the beginning of your next fossil upkeep. Exile Stolen RIverbend: Stolen RIverbend loses the Fossil supertype. Return Stolen RIverbend to the battlefield at the beginning of your next upkeep. |
Tap three untapped fossil creatures you control: Destroy target enchantment.
Those too weak to hunt still find roles in Merraka's pack.
2/2
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When Scavenging Jackal enters the battlefield put the top two cards of your library into your graveyard and gain 2 life.
What different have Gaddgar's humans from jackals beyond their thumbs?
2/2
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Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library.
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When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
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Cast Alpha Scavenge only if a fossil creature died this turn.
Put a +1/+1 counter on target fossil creature you control. Target fossil creature you don't control gets -1/-1 until end of turn. |
When Musthing Steelskull enters the battlefield Musthing Steelskull fights target creature.
Pachycephalosaurs would rather fight than run.
3/2
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Reach
When their necks are raised, the diplodocuses can see for miles around them.
5/5
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(This land can only be played during and only exists during fossil turns.)
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Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
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The Last Mountain
(rare)
Gardener's Expertise
(uncommon)
Senseless Rager
(uncommon)
Stolen RIverbend
(uncommon)
Auraclawer
(common)
Scavenging Jackal
(common)
Grasp the Memory
(common)
Pack Cheerfang
(common)
Alpha Scavenge
(common)
Musthing Steelskull
(common)
Cloudnecked Diplodocus
(common)
Ancient Forest
(common)
Adrenaline Rush
(common)
Weary Scelidosaurus
(common)
Plains
(basic)
: Add
to your mana pool.)

to your mana pool. Until the end of the turn, any red mana that would enter your mana pool becomes
instead.

or
to your mana pool.
