Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Fauna Frenzier enters the battlefield target creature you control gets +1/+1 and gains trample until end of turn.
She knows not when or why her people mastered the beasts, but she has learned the art.
2/2
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Exile Lord Helix: Create a legendary 8/8 five-color kraken token named Helix the Primal with evidence and " : Gain 3 life, draw a card, target player loses 2 life, deal 2 damage to any target, and untap two target lands." Activate this ability only if you have at least six creatures in your graveyard and have four or less life. |
Deal 4 damage to target fossil creature. If a creature dealt damage this way would die, exile that creature instead.
Impact ![]() -(![]() : exile Temporal Hammer from your graveyard during your non-fossil turn)- If target player would take an extra turn, Temporal Hammer deals 10 damage to that player instead. |
When Senseless Rager attacks each player exiles a random card from their hand until end of turn.
Confused and lost, the humans of Gaddgar comprehend little more than death.
3/2
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Enchant creature
Enchanted creature gets +0/+1 for each island you control and gains "this creature can only be blocked by blue creatures." |
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Cast Alpha Scavenge only if a fossil creature died this turn.
Put a +1/+1 counter on target fossil creature you control. Target fossil creature you don't control gets -1/-1 until end of turn. |
Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
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Discard a card: Terror-Tail Brute gains menance until end of turn.
The Terror-Tails shame of the past doesn't exist in the present, but their name and history do.
1/1
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Lifelink
Life, the love one's own heart and the fear that it will cease empowers humans to survive in these confusing, disappearing times.
1/2
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At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
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Heritage- At the beginning of your upkeep, as long as a fossil creature sharing a creature type with Archaeologist Seeker is in your graveyard, target player puts the top two cards of their library into their graveyard.
2/2
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(This land can only be played during and only exists during fossil turns.)
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As long as it's your opponent's turn and Misthunter Harpoonist is tapped, Misthunter Harpoonist has hexproof.
The glory of Ezzarth's naga empire is gone. The cunning remains.
1/2
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Destroy target artifact or enchantment.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Fauna Frenzier
(common, foil)
Lord Helix
(rare)
Temporal Hammer
(uncommon)
Senseless Rager
(uncommon)
Aquatic Adaptation
(uncommon)
Alpha Scavenge
(common)
Brachiosaur Hatchling
(common)
Terror-Tail Brute
(common)
Heartclub Skirmisher
(common)
Price of Bloodshed
(common)
Archaeologist Seeker
(common)
Ancient Mountain
(common)
Misthunter Harpoonist
(common)
Wilderness's Accord
(common)
Plains
(basic)

: Gain 3 life, draw a card, target player loses 2 life, deal 2 damage to any target, and untap two target lands." Activate this ability only if you have at least six creatures in your graveyard and have four or less life.

