Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Fossil Creature – Insect Druid
Skip your next beginning phase: Until end of turn each other fossil creature you control becomes a land in addition to its other types and gains "{t}: add one mana of any color to your mana pool."

Tsixik, Terra Empress gets +1/+1 for each land you control.
2/3
 U 
Fossil Sorcery
Deal 4 damage to target fossil creature. If a creature dealt damage this way would die, exile that creature instead.

Impact {2}{r}-({2}{r}: exile Temporal Hammer from your graveyard during your non-fossil turn)- If target player would take an extra turn, Temporal Hammer deals 10 damage to that player instead.
 U 
Fossil Sorcery
Creatures you control gain first strike until end of turn. Raptors you control get +X/+X until end of turn, where X is the number of raptors you control.
Strength and might grown when not confined to one individual.
 U 
Fossil Creature – Theropod
Trample

Whenever Carnotaurus Brute fights put a +1/+1 counter on Carnotaurus Brute If it survives.
4/3
 C 
Creature – Human Shaman
Whenever you cast a sorcery spell, sacrifice Lightninh Chanter and deal 3 damage to any target.
She was gone with the lightning.
3/2
 C 
Fossil Creature – Ornithischian
At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
 C 
Sorcery
Target creature can't be blocked until end of turn.

Target creature can't block until end of turn.
 C 
Creature – Human Druid
When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
 C 
Fossil Enchantment – Aura
Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
"All will shudder at my might, forever"
—Ezzarth
 C 
Sorcery
Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library.
 C 
Instant
Untap target creature you control. That creature gets +1/+1 gains first strike until end of turn.
Hearing a raptor's shriek can startle some with adrenaline.
 C 
Sorcery
Gain 4 life and put a +1/+1 counter on up to one target creature you control.

Fossilize {w}{w} (Add {w}{w} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Enchantment
At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
 C 
Fossil Creature – Naga Wizard
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
Forest
 
 B 
Basic Land – Forest

Tsixik, Terra Empress (mythic)
Temporal Hammer (uncommon)
Circling Pack (uncommon)
Carnotaurus Brute (uncommon)
Lightninh Chanter (common)
Weary Scelidosaurus (common)
Deceiver's Infiltration (common)
Paleobotanist (common)
Apex Ascension (common)
Grasp the Memory (common)
Panicked Awake (common)
Feasting on Ferns (common)
Price of Bloodshed (common)
Time Siphoner (common)
Forest (basic)