Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , discard a card: Put a 1/1 red fossil raptor token with haste and " : This creature deals one damage to any target.
![]() : Untap all raptors you control. Raptors you control gains haste until end of turn. |
![]() ![]() , : Draw a card and create a 1/1 green saproling token.Tree Tenders can hear the hums and murmurs of the flora around them.
2/2
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You may cast No Future for
. If you do, skip your next non-fossil turn.
Destroy target creature. What lies ahead is stolen by the Ancient Archmages.
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Creatures you control gain first strike until end of turn. Raptors you control get +X/+X until end of turn, where X is the number of raptors you control.
Strength and might grown when not confined to one individual.
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At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
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When Musthing Steelskull enters the battlefield Musthing Steelskull fights target creature.
Pachycephalosaurs would rather fight than run.
3/2
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Cast Alpha Scavenge only if a fossil creature died this turn.
Put a +1/+1 counter on target fossil creature you control. Target fossil creature you don't control gets -1/-1 until end of turn. |
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
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Each opponent loses 1 life.
Fossilize ![]() ![]() (Add ![]() ![]() to your mana pool when it's the same phase during your next fossil turn.) |
Heritage- At the beginning of your upkeep, as long as a fossil creature sharing a creature type with Archaeologist Seeker is in your graveyard, target player puts the top two cards of their library into their graveyard.
2/2
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(This land can only be played during and only exists during fossil turns.)
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1. |
Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
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Tap three untapped fossil creatures you control: Destroy target enchantment.
Those too weak to hunt still find roles in Merraka's pack.
2/2
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Hunt of the Sparkslingers
(rare)
Larnian Tree Tender
(uncommon)
No Future
(uncommon)
Circling Pack
(uncommon)
Weary Scelidosaurus
(common)
Musthing Steelskull
(common)
Alpha Scavenge
(common)
Magmamind
(common)
Swarmed by Mosquitos
(common)
Archaeologist Seeker
(common)
Ancient Swamp
(common)
Will to Live
(common)
Bestial Determination
(common)
Auraclawer
(common)
Plains
(basic)


: This creature deals one damage to any target.


