Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Bird
Flying

Put the top card of your library into your graveyard: untap another target tapped bird.
1/1
 
 R 
Fossil Enchantment
{2}{r}, discard a card: Put a 1/1 red fossil raptor token with haste and "{t}: This creature deals one damage to any target.

{1}{r}: Untap all raptors you control. Raptors you control gains haste until end of turn.
 U 
Sorcery
Create two 1/1 white bird raptor tokens with flying. Then, if you control 4 or more creature tokens, put a +1/+1 counter on all tokens you control.
 U 
Land
Stolen Murkwater enters the battlefield tapped.

{t}: Add {u} or {b} to your mana pool.

Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep.
 U 
Creature – Human Berserker
Skip you draw step: Blindrage Berserker gets +3/+0 and first strike until end of turn.
Don't think, just swing the axe.
2/1
 C 
Instant
Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
 C 
Fossil Creature – Ornithischian
At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
 C 
Fossil Creature – Theropod
Already hungry, now you've made it angry.
5/3
 C 
Fossil Enchantment
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1.
 C 
Fossil Creature – Raptor Warrior
When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
 C 
Fossil Instant
Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
 C 
Basic Fossil Land – Island
(This land can only be played during and only exists during fossil turns.)
 C 
Creature – Human Warrior
Lifelink
Life, the love one's own heart and the fear that it will cease empowers humans to survive in these confusing, disappearing times.
1/2
 C 
Creature – Bat
Flying

Cast Bog Biter only if a creature died this turn.
Bats of the Annugal marshes have a greater sense of smell than hearing. Of course, they always have a taste for blood.
1/2
Mountain
 
 B 
Basic Land – Mountain

Bird Brain (uncommon, foil)
Hunt of the Sparkslingers (rare)
Hatching (uncommon)
Stolen Murkwater (uncommon)
Blindrage Berserker (uncommon)
Borrow to the Past (common)
Weary Scelidosaurus (common)
Aggravated Allosaurus (common)
Will to Live (common)
Coaching Raptor (common)
Sudden Wind (common)
Ancient Island (common)
Heartclub Skirmisher (common)
Bog Biter (common)
Mountain (basic)