Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Fossil Instant
Target fossil creature gets -2/-0 and loses all abilities until end of turn. Then, target fossil creature you control with a power of 4 or greater fights that creature.
 
 R 
Fossil Sorcery
Create a token copy of the fossil creature you control with the combined greatest power and toughness and a token copy of the fossil creature you control with the combined lowest power and toughness.
 U 
Land
Stolen Murkwater enters the battlefield tapped.

{t}: Add {u} or {b} to your mana pool.

Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep.
 U 
Enchantment – Aura
Enchant creature

When Gardener's Expertise enchants a creature, create a 1/1 green saproling token.

Enchanted creature gets +1/+1 for each creature token you control.
 U 
Fossil Creature – Ornithischian
Whenever a creature being blocked by Spiketail Piercer dies, Spiketail Piercer deals 2 damage to that creatures controller.
4/5
 C 
Fossil Sorcery
Create two 2/1 white fossil raptor tokens.

Impact {w}{w} ({w}{w}: exile Coordinated Predators from your graveyard during your non-fossil turn)- Put a +1/+1 counter on each non-fossil raptor you control.
 C 
Fossil Creature – Naga Wizard
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
 C 
Fossil Enchantment – Aura
Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
"All will shudder at my might, forever"
—Ezzarth
 C 
Basic Fossil Land – Mountain
(This land can only be played during and only exists during fossil turns.)
 C 
Instant
Untap target creature you control. That creature gets +1/+1 gains first strike until end of turn.
Hearing a raptor's shriek can startle some with adrenaline.
 C 
Fossil Instant
Cast Alpha Scavenge only if a fossil creature died this turn.

Put a +1/+1 counter on target fossil creature you control. Target fossil creature you don't control gets -1/-1 until end of turn.
 C 
Fossil Creature – Theropod
Alpha predators, gorgosaurs roam the Akkeri Valley, making meals of any fleshy creature they find.
6/4
 C 
Fossil Sorcery
Search your library for a basic fossil land, reveal it, and add it to your hand.

Impact {1}{g} ({1}{g}: Exile Discovery Trek from your graveyard during your non-fossil turn)- You may play an additional land this turn.
 C 
Enchantment
At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
Plains
 
 B 
Basic Land – Plains

Spinosaurus's Surprise (uncommon, foil)
Earthshaker and Twigcrawler (rare)
Stolen Murkwater (uncommon)
Gardener's Expertise (uncommon)
Spiketail Piercer (uncommon)
Coordinated Predators (common)
Time Siphoner (common)
Apex Ascension (common)
Ancient Mountain (common)
Panicked Awake (common)
Alpha Scavenge (common)
Gorgosaurus (common)
Discovery Trek (common)
Price of Bloodshed (common)
Plains (basic)