Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a red spell from your hand, you may exile the top card of your library. If you do, that card gains the fossil supertype and cast that spell until end of turn.
Red non-creature spells gain "This spell deals 2 damage to target player." 2/3
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Heritage- Sunclaw Aven has flying. (As long as a fossil creature of the same creature type is in your graveyard Sunclaw Aven has a heritage).
If the ancient raptors knew they'd learn to fly, would they let time move forward?
2/1
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You may cast No Future for
. If you do, skip your next non-fossil turn.
Destroy target creature. What lies ahead is stolen by the Ancient Archmages.
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Return target creature to its owner's hand. Then, if it's that player's turn and that player has seven or more cards in their hand, they skip the rest of the current phase.
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When Fauna Frenzier enters the battlefield target creature you control gets +1/+1 and gains trample until end of turn.
She knows not when or why her people mastered the beasts, but she has learned the art.
2/2
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(This land can only be played during and only exists during fossil turns.)
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Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
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Cast Alpha Scavenge only if a fossil creature died this turn.
Put a +1/+1 counter on target fossil creature you control. Target fossil creature you don't control gets -1/-1 until end of turn. |
Destroy target creature that dealt damage to a player this turn.
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When Wudd Boneblade enters the battlefield you may put a +1/+1 counter on Wudd Boneblade if an opponent has four or more non-fossil cards in their graveyard.
1/1
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Lifelink
Life, the love one's own heart and the fear that it will cease empowers humans to survive in these confusing, disappearing times.
1/2
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Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
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At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
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When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
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Garan, the Future's Thief
(mythic)
Sunclaw Aven
(uncommon)
No Future
(uncommon)
Time Out
(uncommon)
Fauna Frenzier
(common)
Ancient Island
(common)
Bury the Past
(common)
Alpha Scavenge
(common)
Necessary Vengeance
(common)
Wudd Boneblade
(common)
Heartclub Skirmisher
(common)
Scytheclaw
(common)
Time of Blood
(common)
Magmamind
(common)
Swamp
(basic)



