Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player discards two cards at random. If a fossil card was discarded this way that player skips their next fossil turn.
Stealing time itself does not stop the progress that Gaddgar's future held.
 U 
Fossil Creature – Sauropod
When Thundering Turiasaur attacks or blocks each opponents taps a land they control.
The ground trembles as turiasaur's walk, making it hard for one to move out of their way.
5/8
 U 
Land
Stolen Murkwater enters the battlefield tapped.

{t}: Add {u} or {b} to your mana pool.

Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep.
 U 
Creature – Bird Raptor
Heritage- Sunclaw Aven has flying. (As long as a fossil creature of the same creature type is in your graveyard Sunclaw Aven has a heritage).
If the ancient raptors knew they'd learn to fly, would they let time move forward?
2/1
 C 
Fossil Sorcery
Search your library for a basic fossil land, reveal it, and add it to your hand.

Impact {1}{g} ({1}{g}: Exile Discovery Trek from your graveyard during your non-fossil turn)- You may play an additional land this turn.
 C 
Fossil Creature – Ornithischian
At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
 C 
Fossil Enchantment
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1.
 C 
Basic Fossil Land – Mountain
(This land can only be played during and only exists during fossil turns.)
 C 
Fossil Creature – Viashino Shaman
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
 C 
Fossil Creature – Raptor Warrior
Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
 C 
Fossil Sorcery
Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
 C 
Enchantment
At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
 C 
Fossil Instant
Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
 C 
Creature – Insect Shaman
When Lifelore Student dies you may return an enchantment from your graveyard to your hand.
Oral traditions are only the instructions.
3/2
Plains
 
 B 
Basic Land – Plains

Terrifying Future (rare)
Thundering Turiasaur (uncommon)
Stolen Murkwater (uncommon)
Sunclaw Aven (uncommon)
Discovery Trek (common)
Weary Scelidosaurus (common)
Will to Live (common)
Ancient Mountain (common)
Magmamind (common)
Hatchling Protector (common)
Bury the Past (common)
Price of Bloodshed (common)
Sudden Wind (common)
Lifelore Student (common)
Plains (basic)