Gaddgar: Virtual Booster
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Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target fossil creature gets -2/-0 and loses all abilities until end of turn. Then, target fossil creature you control with a power of 4 or greater fights that creature.
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Enchant fossil land
Enchanted land gains "Whenever this land becomes tapped, deal 1 damage to target creature." |
Stolen Murkwater enters the battlefield tapped.
![]() ![]() ![]() Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep. |
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
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Search your library for a basic fossil land, reveal it, and add it to your hand.
Impact ![]() ![]() ![]() ![]() |
Discard a card: Terror-Tail Brute gains menance until end of turn.
The Terror-Tails shame of the past doesn't exist in the present, but their name and history do.
1/1
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Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
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First strike
Not all the raptors' descendants found the skies.
2/1
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Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
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Create two 2/1 white fossil raptor tokens.
Impact ![]() ![]() ![]() ![]() |
Destroy target artifact or enchantment.
Fossilize ![]() ![]() ![]() ![]() |
Deal 2 damage to target creature or player.
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(This land can only be played during and only exists during fossil turns.)
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The Last Forest
(rare)
Spinosaurus's Surprise
(uncommon)
Dripping Lava
(uncommon)
Stolen Murkwater
(uncommon)
Time Siphoner
(common)
Discovery Trek
(common)
Terror-Tail Brute
(common)
Melonhead Cap
(common)
Terror Beak
(common)
Bury the Past
(common)
Coordinated Predators
(common)
Wilderness's Accord
(common)
Fossil Fuel
(common)
Ancient Island
(common)
Swamp
(basic)