Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fossil Creature – Sauropod
Whenever Whiptail Diplodocus blocks Whiptail Diplodocus deals 2 damage to an attacking creature at random.
When hunting sauropods, the viashino wear funerary outfits in case any of them die during the hunt.
5/5
 U 
Fossil Sorcery
Creatures you control gain first strike until end of turn. Raptors you control get +X/+X until end of turn, where X is the number of raptors you control.
Strength and might grown when not confined to one individual.
 U 
Land
Stolen Waterfall enters the battlefield tapped.

{t}: Add {u} or {r} to your mana pool.

Exile Stolen Waterfall: Stolen Waterfall gains the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Waterfall: Stolen Waterfall loses the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next upkeep.
 U 
Fossil Enchantment – Aura
Enchant fossil land

Enchanted land gains "Whenever this land becomes tapped, deal 1 damage to target creature."
 C 
Creature – Human Druid
When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
 C 
Fossil Creature – Naga Wizard
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
 C 
Fossil Creature – Raptor Wizard
Tap three untapped fossil creatures you control: Destroy target enchantment.
Those too weak to hunt still find roles in Merraka's pack.
2/2
 C 
Fossil Enchantment
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1.
 C 
Creature – Human Cleric
When Follower of Absence enters the battlefield you may discard a card. If you discard a fossil card you may put a +1/+1 counter on Follower of Absence.
In confusion and emptiness she places her hopes and securities on the time she's losing.
1/2
 C 
Fossil Creature – Naga Rogue
Whenever Khedd Slyscale deals combat damage to a player you may draw a card. If you do, discard a card.
Strike like the crash of a wave. Know your movements like a sailor knows the sea.
1/2
 C 
Basic Fossil Land – Island
(This land can only be played during and only exists during fossil turns.)
 C 
Fossil Creature – Viashino Shaman
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
 C 
Fossil Creature – Sauropod Child
Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
 C 
Fossil Creature – Raptor Warrior
When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
Swamp
 
 B 
Basic Land – Swamp

Whiptail Diplodocus (rare)
Circling Pack (uncommon)
Stolen Waterfall (uncommon)
Dripping Lava (uncommon)
Paleobotanist (common)
Time Siphoner (common)
Auraclawer (common)
Will to Live (common)
Follower of Absence (common)
Khedd Slyscale (common)
Ancient Island (common)
Magmamind (common)
Brachiosaur Hatchling (common)
Coaching Raptor (common)
Swamp (basic)