Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Fossil Creature – Naga Wizard
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
 
 R 
Fossil Enchantment
Sauropods and theropods you control can't be blocked by creatures with a power of 3 or less.

Whenever a sauropod or theropod enters the battlefield under your control, you may put a +1/+1 counter on it and draw a card.
 U 
Creature – Human Warrior
When Senseless Rager attacks each player exiles a random card from their hand until end of turn.
Confused and lost, the humans of Gaddgar comprehend little more than death.
3/2
 U 
Fossil Sorcery
Create a 1/1 red fossil raptor token with haste.

Deal X damage to target creature or planeswalker, where X is the number of fossil raptors you control.
 U 
Instant
Return target creature to its owner's hand. Then, if it's that player's turn and that player has seven or more cards in their hand, they skip the rest of the current phase.
 C 
Enchantment
At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
 C 
Instant
Destroy target creature that dealt damage to a player this turn.
 C 
Fossil Instant
Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
 C 
Fossil Creature – Surrakar Cleric
When Clean Grave Missionary enters the battlefield exile all cards from target player's graveyard.
The most paranoid of the surrakar work to hide all evidence of Gaddgar's past from the present.
2/4
 C 
Creature – Insect Shaman
When Fauna Frenzier enters the battlefield target creature you control gets +1/+1 and gains trample until end of turn.
She knows not when or why her people mastered the beasts, but she has learned the art.
2/2
 C 
Sorcery
Target creature can't be blocked until end of turn.

Target creature can't block until end of turn.
 C 
Creature – Human Druid
When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn.
Brave people hunt giant beasts. Braver people train gaint beasts.
2/2
 C 
Fossil Creature – Viashino Shaman
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
 C 
Sorcery
Gain 4 life and put a +1/+1 counter on up to one target creature you control.

Fossilize {w}{w} (Add {w}{w} to your mana pool when it's the same phase during your next fossil turn.)
Island
 
 B 
Basic Land – Island

Time Siphoner (common, foil)
Era of Giants (rare)
Senseless Rager (uncommon)
Raptors' Onslaught (uncommon)
Time Out (uncommon)
Price of Bloodshed (common)
Necessary Vengeance (common)
Sudden Wind (common)
Clean Grave Missionary (common)
Fauna Frenzier (common)
Deceiver's Infiltration (common)
Beast Herder (common)
Magmamind (common)
Feasting on Ferns (common)
Island (basic)