Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create a token copy of the fossil creature you control with the combined greatest power and toughness and a token copy of the fossil creature you control with the combined lowest power and toughness.
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Deal 4 damage to target fossil creature. If a creature dealt damage this way would die, exile that creature instead.
Impact ![]() -(![]() : exile Temporal Hammer from your graveyard during your non-fossil turn)- If target player would take an extra turn, Temporal Hammer deals 10 damage to that player instead. |
Target creature gets +2/+1 until end of turn. Then, if that creature has first strike, each other creature you control that shares a type with it gains first strike until end of turn. The same is true for double strike, haste, vigilance, trample, flying, lifelink, menace, and reach.
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Return target creature to its owner's hand. Then, if it's that player's turn and that player has seven or more cards in their hand, they skip the rest of the current phase.
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When Bronzebeak Retainer enters the battlefield target creature gets +0/+3 and gains vigilance until end of turn.
The Phorusrhacids praised bravery and bravado, one champion for them to band themselves under.
2/1
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At the beginning of your endstep Lava Javelineer deals 1 damage to target opponent if a card you own was exiled this turn.
The blood of Gaddgar's core is the closest the plane has to stability.
2/1
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At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
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When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
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When Paleontologist enters the battlefield return a fossil creature from your graveyard to your hand.
Gaddgar's past may be guarded, but hints of truth remain.
1/1
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Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. "All will shudder at my might, forever"
—Ezzarth |
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Enchant creature
Enchanted creature is indestructible during your opponent's turns. Everwatching and everready, once can only do as much as they can.
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(This land can only be played during and only exists during fossil turns.)
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Heritage- At the beginning of your upkeep, as long as a fossil creature sharing a creature type with Archaeologist Seeker is in your graveyard, target player puts the top two cards of their library into their graveyard.
2/2
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When Clean Grave Missionary enters the battlefield exile all cards from target player's graveyard.
The most paranoid of the surrakar work to hide all evidence of Gaddgar's past from the present.
2/4
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Earthshaker and Twigcrawler
(rare)
Temporal Hammer
(uncommon)
Pack Tactics
(uncommon)
Time Out
(uncommon)
Bronzebeak Retainer
(common)
Lava Javelineer
(common)
Weary Scelidosaurus
(common)
Paleobotanist
(common)
Paleontologist
(common)
Apex Ascension
(common)
Indomitable Vigor
(common)
Ancient Swamp
(common)
Archaeologist Seeker
(common)
Clean Grave Missionary
(common)
Mountain
(basic)




