Gaddgar: Virtual Booster
| Gaddgar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your fossil turns choose a color. If a land would produce mana of the color, it produces
instead, unless that player taps another land that could produce mana of that color. |
: Add or to your mana pool.
Stolen RIverbend enters the battlefield tapped. Exile Stolen RIverbend: Stolen RIverbend gains the Fossil supertype. Return Stolen RIverbend to the battlefield at the beginning of your next fossil upkeep. Exile Stolen RIverbend: Stolen RIverbend loses the Fossil supertype. Return Stolen RIverbend to the battlefield at the beginning of your next upkeep. |
When Senseless Rager attacks each player exiles a random card from their hand until end of turn.
Confused and lost, the humans of Gaddgar comprehend little more than death.
3/2
|
Return target creature to its owner's hand. Then, if it's that player's turn and that player has seven or more cards in their hand, they skip the rest of the current phase.
|
Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. "All will shudder at my might, forever"
—Ezzarth |
|
When Musthing Steelskull enters the battlefield Musthing Steelskull fights target creature.
Pachycephalosaurs would rather fight than run.
3/2
|
Destroy target land.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
When Scavenging Jackal enters the battlefield put the top two cards of your library into your graveyard and gain 2 life.
What different have Gaddgar's humans from jackals beyond their thumbs?
2/2
|
(This land can only be played during and only exists during fossil turns.)
|
Enchant creature
Enchanted creature is indestructible during your opponent's turns. Everwatching and everready, once can only do as much as they can.
|
|
Sacrifice a fossil creature: Comemancer gains indestructible until end of turn.
Bloated and foul, comemancers are always searching for new familiars.
3/3
|
Alpha predators, gorgosaurs roam the Akkeri Valley, making meals of any fleshy creature they find.
6/4
|
Create two 2/1 white fossil raptor tokens.
Impact ![]() (![]() : exile Coordinated Predators from your graveyard during your non-fossil turn)- Put a +1/+1 counter on each non-fossil raptor you control. |
Heritage- At the beginning of your upkeep, as long as a fossil creature sharing a creature type with Archaeologist Seeker is in your graveyard, target player puts the top two cards of their library into their graveyard.
2/2
|
|
Era of the Deprived
(rare)
Stolen RIverbend
(uncommon)
Senseless Rager
(uncommon)
Time Out
(uncommon)
Apex Ascension
(common)
Musthing Steelskull
(common)
Big Boom Eruption
(common)
Scavenging Jackal
(common)
Ancient Forest
(common)
Indomitable Vigor
(common)
Comemancer
(common)
Gorgosaurus
(common)
Coordinated Predators
(common)
Archaeologist Seeker
(common)
Plains
(basic)


instead, unless that player taps another land that could produce mana of that color.
: Add
or 

