Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Fossil Creature – Naga
{t}: Exile a non-fossil instant or non-fossil sorcery from a graveyard. For the remainder of the game, that card gains the fossil supertype.
{3}{u}{u}: Cast a copy of each exiled fossil instant or fossil sorcery card.
1/4
 U 
Fossil Creature – Sauropod
When Thundering Turiasaur attacks or blocks each opponents taps a land they control.
The ground trembles as turiasaur's walk, making it hard for one to move out of their way.
5/8
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +0/+1 for each island you control and gains "this creature can only be blocked by blue creatures."
 U 
Fossil Sorcery
Attach target aura in your graveyard to target fossil creature with a power of 2 or less.

Impact {w} ({w}: Exile Mantle the Great from your graveyard during your non-fossil turn.)- Exile target enchantment.
 C 
Creature – Viashino Warrior
Discard a card: Terror-Tail Brute gains menance until end of turn.
The Terror-Tails shame of the past doesn't exist in the present, but their name and history do.
1/1
 C 
Instant
Destroy target creature that dealt damage to a player this turn.
 C 
Fossil Creature – Theropod
Alpha predators, gorgosaurs roam the Akkeri Valley, making meals of any fleshy creature they find.
6/4
 C 
Creature – Jackal
When Scavenging Jackal enters the battlefield put the top two cards of your library into your graveyard and gain 2 life.
What different have Gaddgar's humans from jackals beyond their thumbs?
2/2
 C 
Creature – Human Druid
When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn.
Brave people hunt giant beasts. Braver people train gaint beasts.
2/2
 C 
Fossil Instant
Cast Alpha Scavenge only if a fossil creature died this turn.

Put a +1/+1 counter on target fossil creature you control. Target fossil creature you don't control gets -1/-1 until end of turn.
 C 
Creature – Insect Warrior
Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
 C 
Creature – Human Warrior
Lifelink
Life, the love one's own heart and the fear that it will cease empowers humans to survive in these confusing, disappearing times.
1/2
 C 
Basic Fossil Land – Plains
(This land can only be played during and only exists during fossil turns.)
 C 
Fossil Sorcery
Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
Plains
 
 B 
Basic Land – Plains

Ezzarth of the Evertome (mythic)
Thundering Turiasaur (uncommon)
Aquatic Adaptation (uncommon)
Mantle the Great (uncommon)
Terror-Tail Brute (common)
Necessary Vengeance (common)
Gorgosaurus (common)
Scavenging Jackal (common)
Beast Herder (common)
Alpha Scavenge (common)
Scytheclaw (common)
Heartclub Skirmisher (common)
Ancient Plains (common)
Bury the Past (common)
Plains (basic)