Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fossil Enchantment
Discard a non-fossil instant or sorcery from your hand: Cast 3 copies of target fossil instant or sorcery in a graveyard without their mana cost. Use this ability only once during your own turn.
 U 
Sorcery
Create two 1/1 white bird raptor tokens with flying. Then, if you control 4 or more creature tokens, put a +1/+1 counter on all tokens you control.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +0/+1 for each island you control and gains "this creature can only be blocked by blue creatures."
 U 
Land
Stolen Murkwater enters the battlefield tapped.

{t}: Add {u} or {b} to your mana pool.

Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep.
 C 
Enchantment
At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
 C 
Fossil Creature – Ornithischian
At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
 C 
Fossil Sorcery
Create two 2/1 white fossil raptor tokens.

Impact {w}{w} ({w}{w}: exile Coordinated Predators from your graveyard during your non-fossil turn)- Put a +1/+1 counter on each non-fossil raptor you control.
 C 
Fossil Creature – Naga Wizard
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
 C 
Fossil Instant
Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
 C 
Instant
Target creature you control gets +2/+2 until end of turn.

Fossilize {g}{g} (Add {g}{g} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Basic Fossil Land – Swamp
(This land can only be played during and only exists during fossil turns.)
 C 
Instant
Destroy target creature that dealt damage to a player this turn.
 C 
Creature – Naga Scout
Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
 C 
Creature – Human Druid
When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
Swamp
 
 B 
Basic Land – Swamp

Future Cannibalized (rare)
Hatching (uncommon)
Aquatic Adaptation (uncommon)
Stolen Murkwater (uncommon)
Time of Blood (common)
Weary Scelidosaurus (common)
Coordinated Predators (common)
Time Siphoner (common)
Bestial Determination (common)
Adrenaline Rush (common)
Ancient Swamp (common)
Necessary Vengeance (common)
Relic Raider (common)
Paleobotanist (common)
Swamp (basic)