Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fossil Instant
Return all fossil nonland permanents opponents control to their owner's hands.
Unexpected Findings
{4}{u}{u}
 
 R 
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)


Each player reveals their hand. Then, put a non-fossil permanent chosen at random from each player's hand onto the battlefield under your control.
 U 
Instant
You may cast No Future for {b}. If you do, skip your next non-fossil turn.

Destroy target creature.
What lies ahead is stolen by the Ancient Archmages.
 U 
Land
Stolen Midlands enters the battlefield tapped.

{t}: Add {g} or {w} to your mana pool.

Exile Stolen Midlands: Stolen Midlands gains the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Midlands: Stolen Midlands loses the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next upkeep.
 U 
Land
Stolen Mine Tunnels enters the battlefield tapped.

{t}: Add {b} or {r} to your mana pool.

Exile Stolen Mine Tunnels: Stolen Mine Tunnels gains the Fossil supertype. Return Stolen Mine Tunnels to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Mine Tunnels: Stolen Mine Tunnels loses the Fossil supertype. Return Stolen Mine Tunnels to the battlefield at the beginning of your next upkeep.
 C 
Fossil Creature – Viashino Shaman
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
 C 
Creature – Jackal
When Scavenging Jackal enters the battlefield put the top two cards of your library into your graveyard and gain 2 life.
What different have Gaddgar's humans from jackals beyond their thumbs?
2/2
 C 
Fossil Creature – Surrakar Warrior
When Wudd Boneblade enters the battlefield you may put a +1/+1 counter on Wudd Boneblade if an opponent has four or more non-fossil cards in their graveyard.
1/1
 C 
Fossil Creature – Sauropod Child
Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
 C 
Fossil Instant
Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
 C 
Instant
Destroy target creature that dealt damage to a player this turn.
{3}
 
 C 
Fossil Artifact
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep).

{t}: Add {c} to your mana pool.
 C 
Sorcery
Destroy target artifact or enchantment.

Fossilize {g}{g} (Add {g}{g} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Creature – Naga Scout
Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
 C 
Fossil Creature – Surrakar Wizard
Sacrifice a fossil creature: Comemancer gains indestructible until end of turn.
Bloated and foul, comemancers are always searching for new familiars.
3/3
Island
 
 B 
Basic Land – Island

Leave No Evidence // Unexpected Findings (rare)
No Future (uncommon)
Stolen Midlands (uncommon)
Stolen Mine Tunnels (uncommon)
Magmamind (common)
Scavenging Jackal (common)
Wudd Boneblade (common)
Brachiosaur Hatchling (common)
First Flight (common)
Necessary Vengeance (common)
Amber (common)
Wilderness's Accord (common)
Relic Raider (common)
Comemancer (common)
Island (basic)