Gaddgar: Virtual Booster
| Gaddgar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Sauropods and theropods you control can't be blocked by creatures with a power of 3 or less.
Whenever a sauropod or theropod enters the battlefield under your control, you may put a +1/+1 counter on it and draw a card. |
Create two 1/1 white bird raptor tokens with flying. Then, if you control 4 or more creature tokens, put a +1/+1 counter on all tokens you control.
|
Deathtouch
When Twin-Sting Witches dies, create 2 1/1 black scorpion tokens with deathtouch. Life may be frail, but that is life as a whole, from the mighty whale to the tiny aphid.
2/4
|
Create a 1/1 red fossil raptor token with haste.
Deal X damage to target creature or planeswalker, where X is the number of fossil raptors you control. |
At the beginning of your endstep Lava Javelineer deals 1 damage to target opponent if a card you own was exiled this turn.
The blood of Gaddgar's core is the closest the plane has to stability.
2/1
|
|
Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
|
When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
|
When Scavenging Jackal enters the battlefield put the top two cards of your library into your graveyard and gain 2 life.
What different have Gaddgar's humans from jackals beyond their thumbs?
2/2
|
Put a +1/+1 counter on Edge Survivor at the beginning of your endstep if you have no cards in your hand.
Free of any emotional or cultural attachment, the Terror-Tails find strength in simply surviving.
1/1
|
When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
|
|
When Follower of Absence enters the battlefield you may discard a card. If you discard a fossil card you may put a +1/+1 counter on Follower of Absence.
In confusion and emptiness she places her hopes and securities on the time she's losing.
1/2
|
(This land can only be played during and only exists during fossil turns.)
|
When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn.
Brave people hunt giant beasts. Braver people train gaint beasts.
2/2
|
Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
|
|
Era of Giants
(rare)
Hatching
(uncommon)
Twin-Sting Witches
(uncommon)
Raptors' Onslaught
(uncommon)
Lava Javelineer
(common)
First Flight
(common)
Pack Cheerfang
(common)
Scavenging Jackal
(common)
Edge Survivor
(common)
Paleobotanist
(common)
Follower of Absence
(common)
Ancient Forest
(common)
Beast Herder
(common)
Bury the Past
(common)
Island
(basic)




