Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Skip you draw step: Each opponent discards a card.
Whenever a player discards a card put a +1/+1 counter on Madman of Brusei. 3/4
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When Stalking Afrovenator enters the battlefield you may have Stalking Afrovenator deal 4 damage to target fossil creature that was dealt damage this turn.
4/2
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When Thundering Turiasaur attacks or blocks each opponents taps a land they control.
The ground trembles as turiasaur's walk, making it hard for one to move out of their way.
5/8
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Target creature gets +2/+1 until end of turn. Then, if that creature has first strike, each other creature you control that shares a type with it gains first strike until end of turn. The same is true for double strike, haste, vigilance, trample, flying, lifelink, menace, and reach.
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(This land can only be played during and only exists during fossil turns.)
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1. |
At the beginning of your endstep Lava Javelineer deals 1 damage to target opponent if a card you own was exiled this turn.
The blood of Gaddgar's core is the closest the plane has to stability.
2/1
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Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
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Alpha predators, gorgosaurs roam the Akkeri Valley, making meals of any fleshy creature they find.
6/4
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Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
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Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
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Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
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Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
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Each opponent loses 1 life.
Fossilize ![]() ![]() (Add ![]() ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Madman of Brusei
(rare)
Stalking Afrovenator
(uncommon)
Thundering Turiasaur
(uncommon)
Pack Tactics
(uncommon)
Ancient Plains
(common)
Will to Live
(common)
Lava Javelineer
(common)
Bury the Past
(common)
Gorgosaurus
(common)
First Flight
(common)
Sudden Wind
(common)
Brachiosaur Hatchling
(common)
Scytheclaw
(common)
Swarmed by Mosquitos
(common)
Mountain
(basic)






