Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Exile Lord Helix: Create a legendary 8/8 five-color kraken token named Helix the Primal with evidence and " : Gain 3 life, draw a card, target player loses 2 life, deal 2 damage to any target, and untap two target lands." Activate this ability only if you have at least six creatures in your graveyard and have four or less life. |
Stolen Waterfall enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Waterfall: Stolen Waterfall gains the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Waterfall: Stolen Waterfall loses the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next upkeep. |
When Senseless Rager attacks each player exiles a random card from their hand until end of turn.
Confused and lost, the humans of Gaddgar comprehend little more than death.
3/2
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Heritage- Sunclaw Aven has flying. (As long as a fossil creature of the same creature type is in your graveyard Sunclaw Aven has a heritage).
If the ancient raptors knew they'd learn to fly, would they let time move forward?
2/1
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When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
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Flying
Cast Bog Biter only if a creature died this turn. Bats of the Annugal marshes have a greater sense of smell than hearing. Of course, they always have a taste for blood.
1/2
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(This land can only be played during and only exists during fossil turns.)
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Reach
When their necks are raised, the diplodocuses can see for miles around them.
5/5
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Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
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When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
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Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library.
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Tap three untapped fossil creatures you control: Destroy target enchantment.
Those too weak to hunt still find roles in Merraka's pack.
2/2
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Destroy target creature that dealt damage to a player this turn.
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Destroy target land.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Lord Helix
(rare)
Stolen Waterfall
(uncommon)
Senseless Rager
(uncommon)
Sunclaw Aven
(uncommon)
Magmamind
(common)
Bog Biter
(common)
Ancient Plains
(common)
Cloudnecked Diplodocus
(common)
Melonhead Cap
(common)
Paleobotanist
(common)
Grasp the Memory
(common)
Auraclawer
(common)
Necessary Vengeance
(common)
Big Boom Eruption
(common)
Mountain
(basic)
: Gain 3 life, draw a card, target player loses 2 life, deal 2 damage to any target, and untap two target lands." Activate this ability only if you have at least six creatures in your graveyard and have four or less life.
or
to your mana pool.


