Gaddgar: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fossil Enchantment
{2}{r}, discard a card: Put a 1/1 red fossil raptor token with haste and "{t}: This creature deals one damage to any target.

{1}{r}: Untap all raptors you control. Raptors you control gains haste until end of turn.
 U 
Sorcery
Create two 1/1 white bird raptor tokens with flying. Then, if you control 4 or more creature tokens, put a +1/+1 counter on all tokens you control.
 U 
Fossil Creature – Theropod
When Stalking Afrovenator enters the battlefield you may have Stalking Afrovenator deal 4 damage to target fossil creature that was dealt damage this turn.
4/2
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +0/+1 for each island you control and gains "this creature can only be blocked by blue creatures."
 C 
Creature – Naga Scout
Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
 C 
Creature – Insect Shaman
When Lifelore Student dies you may return an enchantment from your graveyard to your hand.
Oral traditions are only the instructions.
3/2
 C 
Fossil Instant
Deal 2 damage to target creature or player.

Impact {r} ({r}: Exile Fossil Fuel from your graveyard during your non-fossil turn.) Add {r}{r} to your mana pool.
 C 
Fossil Creature – Viashino Shaman
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
 C 
Fossil Creature – Surrakar Wizard
Sacrifice a fossil creature: Comemancer gains indestructible until end of turn.
Bloated and foul, comemancers are always searching for new familiars.
3/3
 C 
Fossil Instant
Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
{3}
 
 C 
Fossil Artifact
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep).

{t}: Add {c} to your mana pool.
 C 
Sorcery
Gain 4 life and put a +1/+1 counter on up to one target creature you control.

Fossilize {w}{w} (Add {w}{w} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Enchantment
At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
 C 
Instant
Untap target creature you control. That creature gets +1/+1 gains first strike until end of turn.
Hearing a raptor's shriek can startle some with adrenaline.
Island
 
 B 
Basic Land – Island

Hunt of the Sparkslingers (rare)
Hatching (uncommon)
Stalking Afrovenator (uncommon)
Aquatic Adaptation (uncommon)
Relic Raider (common)
Lifelore Student (common)
Fossil Fuel (common)
Magmamind (common)
Comemancer (common)
Bestial Determination (common)
Amber (common)
Feasting on Ferns (common)
Time of Blood (common)
Panicked Awake (common)
Island (basic)