Roshar
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Vigilance
When Gandalf the Grey blocks a creature, you may pay

. If you do, destroy that creature and transform Gandalf the Grey.
When Gandalf the Grey blocks a creature, you may pay



4/4
Vigilance
: Tap target creature.

5/5
Thrill – Whenever a creature dealt damage by Alethi Fighter this turn dies, put a +1/+1 counter on Alethi Fighter.
2/2
Defender, flying

,
: Archery Platform deals X damage to target attacking or blocking creature, where X is the number of creatures you control.



2/3
Vigilance
For each aura attached to Awakening Radiant, it gets +1/+1 and may block an additional creature.
For each aura attached to Awakening Radiant, it gets +1/+1 and may block an additional creature.
3/3
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Awespren from your graveyard targeting that permanent.)
Enchanted creature gets +1/+1 and has first strike.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Awespren from your graveyard targeting that permanent.)

1/1
Enchant creature
Whenever enchanted creature attacks, tap target creature an opponent controls.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Bindspren from your graveyard targeting that permanent.)
Whenever enchanted creature attacks, tap target creature an opponent controls.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Bindspren from your graveyard targeting that permanent.)
At the beginning of your end step, create a 1/1 white Soldier creature token.
Soldiers you control get +1/+1 and have vigilance.
Soldiers you control get +1/+1 and have vigilance.
3/3
As an additional cost to cast Daring Bridgeman, put the top three cards of your library into your graveyard.
Spells that target Daring Bridgeman cost
less to cast.
Spells that target Daring Bridgeman cost

2/2
First strike
Thrill — Whenever a creature dealt damage by Darkeyed Spearman this turn dies, you may put a +1/+1 counter on target creature.
Thrill — Whenever a creature dealt damage by Darkeyed Spearman this turn dies, you may put a +1/+1 counter on target creature.
3/2



At the beginning of your upkeep, if you have 10 life, seven cards in hand, and control exactly one creature, you win the game.
0/5
Vigilance
When Doomed Soldier dies, create a 1/1 white Soldier creature token.
When Doomed Soldier dies, create a 1/1 white Soldier creature token.
2/1
Enchant creature
Enchanted creature gets +3/+3.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Gloryspren from your graveyard targeting that permanent.)
Enchanted creature gets +3/+3.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Gloryspren from your graveyard targeting that permanent.)
Target creature gets +1/+1 until end of turn for each creature you control.
Thrill — Whenever a creature dealt damage by Hearthstone Recruiter this turn dies, create a 1/1 white Soldier creature token.
3/2
Enchant creature
Enchanted creature can't attack, block, or be sacrificed.
Enchanted creature can't attack, block, or be sacrificed.
Create a 1/1 white Cleric token with lifelink.

, Exile Life Before Death from your graveyard: Create a 1/1 black Rogue creature token with deathtouch. Activate this ability only as a sorcery.


Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Lifespren from your graveyard targeting that permanent.)
Enchanted creature gets +2/+2 and has lifelink.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Lifespren from your graveyard targeting that permanent.)
Destroy target attacking creature.
Draw a card, then choose one —
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
Flying
Whenever Nale, Herald of Justice enters the battlefield or attacks, exile all cards from all graveyards. You gain life equal to the number of cards exiled this way.
Whenever Nale, Herald of Justice enters the battlefield or attacks, exile all cards from all graveyards. You gain life equal to the number of cards exiled this way.
4/4
Double strike
Thrill — Whenever a creature dealt damage by Novice Shardbearer this turn dies, put a +1/+1 counter on it.
Thrill — Whenever a creature dealt damage by Novice Shardbearer this turn dies, put a +1/+1 counter on it.
2/2

4/2
As an additional cost to cast Return to Damnation, sacrifice a creature.
When Return to Damnation enters the battlefield, exile another target nonland permanent until Return to Damnation leaves the battlefield.
When Return to Damnation enters the battlefield, exile another target nonland permanent until Return to Damnation leaves the battlefield.
Exile target artifact or enchantment.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling



Parshcycling


1/1
Whenever Ryshadium attacks, another target attacking creature gets +2/+2 until end of turn. Untap it.
2/3
Exile all creatures and all cards from all graveyards.
The scouring of Aimia resulted in the extinction of the Lanceryn, the endangerment of the Larkin, and the shunning of the Aimians themselves.
Creatures you control get +1/+1.
At the beginning of your upkeep, sacrifice a creature or sacrifice Sins of the Hierocracy.
At the beginning of your upkeep, sacrifice a creature or sacrifice Sins of the Hierocracy.
Flying
Whenever one or more cards are exiled from your graveyard, put a +1/+1 counter on Skybreaker Master.
Whenever one or more cards are exiled from your graveyard, put a +1/+1 counter on Skybreaker Master.
4/4
Flying, lifelink
2/2
Enchant creature
Enchanted creatures you control have flying and vigilance.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Syl, Honorspren from your graveyard targeting that permanent.)
Enchanted creatures you control have flying and vigilance.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Syl, Honorspren from your graveyard targeting that permanent.)


1/3
Flying
Activated abilities cost you
less to activate.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Activated abilities cost you

Parshcycling


2/3
Lifelink
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


3/2
Flying
When Windrunner Squire enters the battlefield, create a 1/1 white Soldier creature token.
When Windrunner Squire enters the battlefield, create a 1/1 white Soldier creature token.
3/3

Remove a loyalty counter from Zahel, Ardent Swordmaster: Target creature gets +1/+1 until end of turn.
+1: Create a 1/1 white Soldier creature token.
-2: Destroy target artifact or enchantment.
+1: Create a 1/1 white Soldier creature token.
-2: Destroy target artifact or enchantment.
3
Target creature gains double strike until end of turn. If an ability of that creature triggers this turn, it triggers an additional time.
Flying
: Attach target aura to Aura Finesser.

2/2
Whenever Aura Hunter becomes the target of an aura, draw a card.
2/2
Aura spells you cast that target
Axies the Collector cost
to cast.
Axies the Collector cost

3/3
Target creature gains flying until end of turn.
, Exile Basic Lashing from your graveyard: Tap target creature.

Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Counter target spell unless its controller pays
.
Counter target spell unless its controller pays

Illus. Fire Emblem: Radiant Dawn
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
As an additional cost to cast Dawnchant Researcher, put the top three cards of your library into your graveyard.
When Dawnchant Researcher enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
When Dawnchant Researcher enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
1/1
Whenever any number of cards would be put into an opponent's graveyard from their library, that many cards plus two are put into that opponent's graveyard from their library instead.
1/3
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Exhaustionspren from your graveyard targeting that permanent.)
Enchanted creature doesn't untap during its controller's untap step.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Exhaustionspren from your graveyard targeting that permanent.)
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Target player takes an extra turn after this one. Then exile Extra turn.
Target player takes an extra turn after this one. Then exile Extra turn.
Draw two cards.

, Exile Frantic Research from your graveyard: Each player discards a card. Activate this ability only as a sorcery.


When Ghostblood Saboteur enters the battlefield, look at the top three cards of target player's library. Put two of those cards into their owner's graveyard and the rest on top of that player's library.
2/1



3/3
Flying

,
: Target creature loses all abilities until end of turn.



1/1
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Logicspren from your graveyard targeting that permanent.)
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Logicspren from your graveyard targeting that permanent.)
Defender

: Target player puts the top five cards of their library into their graveyard.


0/7
When target creature dies this turn, draw two cards.
"I see them. They are the rocks. They are the vengeful spirits. Eyes of red.”
— Collected on Kakakes 1173, 8 seconds pre-death, by the Silent Gatherers. Subject was a darkeyed young woman of fifteen who was reportedly mentally unstable since childhood.
— Collected on Kakakes 1173, 8 seconds pre-death, by the Silent Gatherers. Subject was a darkeyed young woman of fifteen who was reportedly mentally unstable since childhood.
When Navani Kholin, Artifabrian enters the battlefield, you may search your library and/or graveyard for a Fabrial, reveal it, and put it in your hand. Then if you searched library this way, shuffle your library.
Each fabrial you control enters the battlefield with an additional charge counter on it.
Each fabrial you control enters the battlefield with an additional charge counter on it.
2/2
Flying
When Parsh Flyer enters the battlefield, return up to one target creature you control and up to one target creature you don't control to their owners' hands.
When Parsh Flyer enters the battlefield, return up to one target creature you control and up to one target creature you don't control to their owners' hands.
3/3
Enchant creature
Enchanted creature can't be blocked by creatures with the same name as it.

: Enchanted creature becomes a copy of target creature an opponent controls until end of turn.
Renew
Enchanted creature can't be blocked by creatures with the same name as it.


Renew
When Renarin enters the battlefield, scry 2.
: Choose a card name, then reveal the bottom card of your library. If it is the named card, put it into your hand.

1/3
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Target player puts the top four cards of their library into their graveyard.
Target player puts the top four cards of their library into their graveyard.
Flash
Reshi Isle Ardent gets +1/+1 for each aura attached to it.
Reshi Isle Ardent gets +1/+1 for each aura attached to it.
1/1
Counter target noncreature spell.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


If you would draw a card, instead scry 1, then draw a card.
Discard a card: Santhid gains hexproof until end of turn.
Discard a card: Santhid gains hexproof until end of turn.
4/7

0/4
Flying
2/2
Enchant creature or enchantment
You control enchanted permanent. It is black in addition to its other colors.
You control enchanted permanent. It is black in addition to its other colors.
Flying
Skyeel costs
less to cast if an opponent controls a creature with flying.
Skyeel costs

3/3
Smokeform Intruder can't be blocked if you've played or cycled a Parsh card this turn.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


2/1
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Target player draws X cards.
Target player draws X cards.
When Stormwarden enters the battlefield, you may draw a card. If you do, discard a card.
1/3
At the beginning of your upkeep, you may choose target card in your graveyard. If you do, search your library for any number of cards with the same name, put them into your graveyard, then shuffle your library.
If you would draw a card while your library has no cards in it, you win the game instead.
If you would draw a card while your library has no cards in it, you win the game instead.
Return target creature to its owner's hand. Scry 1.
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Put target creature on top of its owner's library.
Put target creature on top of its owner's library.
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Windspren from your graveyard targeting that permanent.)
Enchanted creature gets +1/+1 and has flying.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Windspren from your graveyard targeting that permanent.)
6/8
Whenever one or more other cards leave your graveyard, you may return Aladar Champion from your graveyard to the battlefield tapped.
2/1
Deathtouch
Other creatures you control have deathtouch.
Other creatures you control have deathtouch.
1/1
4/5
Return target creature card from a graveyard to the battlefield under your control.
Thrill – Whenever a creature dealt damage by Brutal Highprince this turn dies, that creature's controller loses half of their life total, round up.
4/3
As an additional cost to cast Chasm Duty, put the top three cards of your library into your graveyard.
Return a creature card from your graveyard to your hand.
Return a creature card from your graveyard to your hand.
Target creature gains deathtouch until end of turn.
Scry 2.
Scry 2.
Until end of turn, whenever a card is put into target player's graveyard from anywhere, that player loses 1 life.
Flying
Whenever Cremling attacks, you lose 1 life.
Whenever Cremling attacks, you lose 1 life.
2/1
All creatures get -4/-4 until end of turn.
Exile ten other cards from your graveyard: Return Cycle of Desolations from your graveyard to your hand.
Exile ten other cards from your graveyard: Return Cycle of Desolations from your graveyard to your hand.
Dysian Aimian enters the battlefield with X +1/+1 counters.
When Dysian Aimian dies, create a number of 1/1 black Insect creature tokens equal to its power.
When Dysian Aimian dies, create a number of 1/1 black Insect creature tokens equal to its power.
0/0
Exile target creature or planeswalker and all auras attached to it.
"Justice does not expire."
Thrill — Whenever a creature dealt damage by Gang of Thieves this turn dies, that creature's controller discards a card.
5/5
When Ghostblood Thief enters the battlefield, you may exile target card from an opponent’s graveyard. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast it.
1/2
Target player discards two cards.

, Exile Horrifying Revelation from your graveyard: Shuffle target card from a graveyard into its owner's library.


Each player sacrifices a creature.


2/1
Sacrifice another creature: Put a +1/+1 counter on King Elhokar. He gains indestructible until end of turn.
1/1
As an additional cost to cast Lady Leshwi, the Fused, sacrifice a Parsh.
Flying
You may cast Lady Leshwi from your graveyard.
Flying
You may cast Lady Leshwi from your graveyard.
6/6
As an additional cost to cast Merciless Resolve*, sacrifice a creature or land.
Draw two cards.
Draw two cards.
Lifelink
3/2

1/3
For each card type, you may play a card of that type from target opponent's graveyard without paying its mana cost.
The Nightmother did not remember much, but she learned by mimicking.
When Restares' Zealot enters the battlefield, target player puts the top four cards of their library into their graveyard.
1/1
Exile all cards from target player's graveyard.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


Parsh do not allow their dead to be disturbed.
Enchant creature
Enchanted creature gets -1/-1.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Rotspren from your graveyard targeting that permanent.)
Enchanted creature gets -1/-1.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Rotspren from your graveyard targeting that permanent.)
Thrill – Whenever a creature Sadeas's Wardriver dealt damage to this turn dies, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
"Keep fighting, you cremlings!"
4/4
Search your library for a card, put it into your hand, and shuffle your library. Then an opponent chooses one —
• You sacrifice a creature.
• You discard a card.
• You lose 3 life.
• You sacrifice a creature.
• You discard a card.
• You lose 3 life.
If a card would be put into a graveyard from anywhere, exile it instead.
At the beginning of your upkeep, if there are thirty or more cards in exile, you win the game.
At the beginning of your upkeep, if there are thirty or more cards in exile, you win the game.

2/3
Destroy target creature that isn't enchanted.
When Thaidakar Scout dies, target player loses 2 life.
1/1
Thrill — Whenever a creature dealt damage by Varikev Mugger this turn dies, draw a card and lose 1 life.
2/2
Menace
Thrill – Whenever a creature dealt damage by Veden Borderguard this turn dies, that creature’s controller puts the top three cards of their library into their graveyard.
Thrill – Whenever a creature dealt damage by Veden Borderguard this turn dies, that creature’s controller puts the top three cards of their library into their graveyard.
4/2
Whenever you sacrifice a creature, Vindictive Brightlord gets +2/+2 until end of turn.
2/2
Destroy target Parsh or Human.
Whenever you play or cycle a Parsh card, Warform gets +1/+1 and gains indestructible until end of turn.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


3/2
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)


4/1
Enchant creature
When enchanted creature attacks, it get +4/+4 and gains menace until end of turn. Sacrifice it at end of combat.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Yelig-Nar's Influence from your graveyard targeting that permanent.)
When enchanted creature attacks, it get +4/+4 and gains menace until end of turn. Sacrifice it at end of combat.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Yelig-Nar's Influence from your graveyard targeting that permanent.)
Whenever a creature you control deals combat damage to a player, you may sacrifice it. If you do, create a colorless artifact Gemheart token with "
, Sacrifice Gemheart: Add 



."
{25}: You win the game.






{25}: You win the game.
Thrill – Whenever a creature dealt damage by Alethi Bloodseeker this turn dies, you may discard a card. If you do, draw a card.
2/3
Enchant creature
Enchanted creature gets +1/+0 and has haste.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Angerspren from your graveyard targeting that permanent.)
Enchanted creature gets +1/+0 and has haste.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Angerspren from your graveyard targeting that permanent.)
Enchant creature
Enchanted creature gets +3/-3.
Enchanted creature gets +3/-3.
Draw a card, then choose one —
• Target creature gains haste until end of turn.
• Target creature can't block this turn.
• Target creature gains haste until end of turn.
• Target creature can't block this turn.
Haste (This creature can attack and
as soon as it comes under your control.)

4/4
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Boulderwhip deals 2 damage to any target.
Boulderwhip deals 2 damage to any target.
Eager Duelist must be blocked if able.
2/2
Menace
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


2/4
Target creature you control deals damage equal to its power to another target creature.
Enchant player
At the beginning of enchanted player's upkeep, that player may pay
. If they don't, Firemoss Addiction deals 2 damage to that player.
At the beginning of enchanted player's upkeep, that player may pay

Fires of Vengeance deals 5 damage to target creature.
Enchant creature
Enchanted creature has "
: This creature gets +1/+0 until end of turn."
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Flamespren from your graveyard targeting that permanent.)
Enchanted creature has "

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Flamespren from your graveyard targeting that permanent.)

2/1
Trample
Whenever you cast or copy an instant or sorcery spell, Highstorm Elemental gets +2/+0 until end of turn.
Whenever you cast or copy an instant or sorcery spell, Highstorm Elemental gets +2/+0 until end of turn.
1/3
At the beginning of your upkeep, discard your hand. Then roll a six-sided die and draw that many cards.
,
: Shuffle your graveyard into your library.


1/1
3/1
Exile Lurg from your graveyard: Add
.

1/1
When Manic Vandal enters the battlefield, destroy target artifact.
As the centuries passed, Ash began to exhibit some destructive criticism.
2/2
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)


2/2
Mindless Fused costs
less to cast for each Parsh card in your graveyard.
Whenever you play or cycle a Parsh card, Mindless Fused deals 2 damage to each opponent.

Whenever you play or cycle a Parsh card, Mindless Fused deals 2 damage to each opponent.
9/4
Haste
,
: Moash deals X damage to another target legendary creature. When that creature dies this turn, transform Moash.


3/2
Flying, first strike
4/3
If Odium would die, you may put five cards from the top of your library into your graveyard instead.
Other creatures you control have haste and trample and lose all other abilities.
Other creatures you control have haste and trample and lose all other abilities.
5/4
When Odium's Pawn attacks or blocks, sacrifice it at end of combat.
5/4

Parshcycling


1/1
Enchant creature
Enchanted creature gets +1/+1 and must be blocked if able.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Passionspren from your graveyard targeting that permanent.)
Enchanted creature gets +1/+1 and must be blocked if able.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Passionspren from your graveyard targeting that permanent.)
Whenever Redwater attacks, it deals 1 damage to defending player or planeswalker.
3/2
Target creature gets +1/+0 and gains first strike until end of turn.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


Rhythm of Fury deals 5 damage to target player.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


When Shardbearer enters the battlefield, it deals 1 damage to each creature you don't control.
Thrill — Whenever a creature dealt damage by Shardbearer this turn dies, Shardbearer deals 3 damage to that creature's controller.
Thrill — Whenever a creature dealt damage by Shardbearer this turn dies, Shardbearer deals 3 damage to that creature's controller.
5/3
As an additional cost to cast Son of Honor, put the top three cards of your library into your graveyard.
When Son of Honor enters the battlefield, it deals damage to target opponent equal to the number of lands cards on your graveyard.
When Son of Honor enters the battlefield, it deals damage to target opponent equal to the number of lands cards on your graveyard.
3/3



When Soulcaster has three savant counters, exile it. You may play a card from your hand without paying its mana cost.
0/4
Creatures you control get +1/+0 until end of turn.
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Enchant creature
At the beginning of your upkeep, you gain control of enchanted creature. Untap it. It gains haste until end of turn.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Stormspren from your graveyard targeting that permanent.)
At the beginning of your upkeep, you gain control of enchanted creature. Untap it. It gains haste until end of turn.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Stormspren from your graveyard targeting that permanent.)
Target creature gets +3/+0 and gains trample until end of turn

, Exile Strength Before Weakness from your graveyard: Target creature gets -3/-0 until end of turn.


Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
The Everstorm Approaches deals 3 damage to each creature.
The Everstorm Approaches deals 3 damage to each creature.
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.

, Exile Thrill's Embrace from your graveyard: Target creature gets +2/+2 until end of turn.


Thrillseeker must be blocked if able.
Thrill — Whenever a creature dealt damage by Thrillseeker this turn dies, exile the top card of your library. Until end of turn, you may play that card.
Thrill — Whenever a creature dealt damage by Thrillseeker this turn dies, exile the top card of your library. Until end of turn, you may play that card.
3/3
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Discard a card, then draw two cards.
Discard a card, then draw two cards.
Whenever one or more cards leave your graveyard, create a 2/2 green Hound creature token.
Trample
When Big Boi dies, put a +1/+1 counter on each creature you control.
When Big Boi dies, put a +1/+1 counter on each creature you control.
6/4
All creatures able to block Bridge Crew do so.

, Sacrifice a creature: Return Bridge Crew from your graveyard to the battlefield tapped.


0/2
As an additional cost to cast Chasm Undergrowth, put the top three cards of your library into your graveyard.
Chasm Undergrowth enters the battlefield with a +1/+1 counter for each creature card in your graveyard.
Chasm Undergrowth enters the battlefield with a +1/+1 counter for each creature card in your graveyard.
1/1
Trample
, Exile Chasmfiend from your graveyard: Create a colorless artifact token named Gemheart with "Sacrifice this artifact: Add 



to your mana pool."






11/11
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Destroy target artifact or creature with flying.
Destroy target artifact or creature with flying.
As an additional cost to cast Crushkiller, exile seven cards from your graveyard.
7/7
If Cultivation would die, you may put five cards from the top of your library into your graveyard instead.
Creatures you control enter the battlefield with two additional +1/+1 counters.
Creatures you control enter the battlefield with two additional +1/+1 counters.
3/4
At the beginning of your upkeep, put the top two cards of your library into your graveyard.

, Exile Cycle of Rebuilding: Shuffle your graveyard into your library.


History tends to repeat itself.
Parshcycling 
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
,
: Add one mana of any color to your mana pool.






1/1
Whenever you play or cycle Eshonai or another Parsh card, you may search your library for a basic land card, put it on the battlefield tapped, then shuffle your library.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling




3/3


3/3
Enchant creature
Enchanted creature gets +2/+0 and has trample.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Growthspren from your graveyard targeting that permanent.)
Enchanted creature gets +2/+0 and has trample.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Growthspren from your graveyard targeting that permanent.)
As an additional cost to cast Harrow*, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.


2/2
Herdazian Cousin gets +1/+1 for each other creature named Herdazian Cousin that you control or that is in your graveyard.
2/2
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.




, Exile Journey Before Destination from your graveyard: For the rest of the game, lands you control have "
: Draw a card."






Vigilance
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


4/4
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)


2/3
Whenever you play or cycle a Parsh card, put a +1/+1 counter on Parsh Grower.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


3/3
As an additional cost to cast Plateau Platoon, exile X cards from your graveyard.
Create X 1/1 white Soldier creature tokens. You gain X life.
Create X 1/1 white Soldier creature tokens. You gain X life.
Destroy target artifact or enchantment, then you may discard a card.
Return target card from your graveyard to your hand.
[something about Lift and Gawx]







2/2


0/2
Prevent all combat damage that would be dealt this turn.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


Target creature gains hexproof until end of turn.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


When Rock attacks or blocks, sacrifice him at the end of combat.

,
: Put a +1/+1 counter on each creature you control with converted mana cost 2 or less.



2/2
Reach

, Exile Roion Archers from your graveyard: Roion Archers deals 3 damage to target creature with flying.


2/4
Reveal the top four cards of your library. You may put a card with converted mana cost 2 or less from among them into your hand. Put the rest into your graveyard.
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Put X +1/+1 counters on target creature.
Put X +1/+1 counters on target creature.
You may play Parsh cards from your graveyard. If an instant or sorcery card is played this way, exile it.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


5/5
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Target creature gets +2/+2 until end of turn.
Target creature gets +2/+2 until end of turn.
Whenever one or more cards leave your graveyard, target creature gains indestructible until end of turn.
2/2
When Whitespine enters the battlefield, create a 1/1 white Soldier creature token.
6/5
When Wild Axehound dies, you gain 4 life.
3/2
1/4
You may play land cards from any player's graveyard.
At the beginning of your upkeep, if you control 10 or more differently named lands, you win the game.
At the beginning of your upkeep, if you control 10 or more differently named lands, you win the game.








First strike
Whenever Kaladin Stormblessed deals combat damage to a player, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Whenever Kaladin Stormblessed deals combat damage to a creature, tap it. It doesn’t untap during its controller’s next untap step.
Whenever Kaladin Stormblessed deals combat damage to a player, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Whenever Kaladin Stormblessed deals combat damage to a creature, tap it. It doesn’t untap during its controller’s next untap step.
3/2
Vigilance
: Exile Sprenseeker. Return it to the battlefield under your control at the beginning of the next end step.

2/2
Your opponents play with their hands revealed.
Sacrifice Hand of the Ghostbloods: Target player reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only as a sorcery.
Sacrifice Hand of the Ghostbloods: Target player reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only as a sorcery.
2/2
If Jasnah, the Veristitalian would be put into a graveyard from anywhere, its controller may instead shuffle it into their library.
+1 Draw a card. Each opponent discards a card.
-4 Exile target creature. You may cast an instant or sorcery from your hand or graveyard without paying its mana cost.
+1 Draw a card. Each opponent discards a card.
-4 Exile target creature. You may cast an instant or sorcery from your hand or graveyard without paying its mana cost.
4
Whenever one or more cards are put into an opponent's graveyard from anywhere, put a +1/+1 counter on Mraize of the Ghostbloods.
, Sacrifice Mraize of the Ghostbloods: Target player puts the top X cards of their library into their graveyard, where X is Mraize of the Ghostbloods's power. That player draws a card.

1/1
Target creature you control deals 2 damage to each other creature.
Thrill – Whenever a creature dealt damage by Highprince Sadeas this turn dies, create two 1/1 white Soldier creature tokens.
Sacrifice another creature: Highprince Sadeas gains your choice of haste, first strike, lifelink, or deathtouch until end of turn.
Sacrifice another creature: Highprince Sadeas gains your choice of haste, first strike, lifelink, or deathtouch until end of turn.
4/4
Haste
: Lift gets +1/+1 until end of turn.

2/2
Whenever you play or cycle Pinger or another Parsh card, Pinger deals 1 damage to each opponent.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


2/4
Lifelink
, Tap two other untapped creatures you control: put a +1/+1 counter on Inspiring Bridgeleader.

2/2


In the land of the foolish, the one-armed Herdazian is king.
2/2
When Brightlord Amaram enters the battlefield, create a 1/1 white Soldier creature token.

, Sacrifice a creature: Draw a card and lose 1 life.


2/2
Flying, deathouch
At the beginning of your end step, you may put an assassination counter on target creature.
Whenever The Assassin in White deals combat damage to a player, you may sacrifice The Assassin in White. If you do, destroy each creature with an assassination counter.
At the beginning of your end step, you may put an assassination counter on target creature.
Whenever The Assassin in White deals combat damage to a player, you may sacrifice The Assassin in White. If you do, destroy each creature with an assassination counter.
"I am Szeth-son-son-Vallano, Truthless of Shinovar."
Illus. Alex Allen
1/3
Create four 1/1 white Soldier creature tokens.
Exile a card from your graveyard: Chasm Scavenger gets +1/+1 until end of turn.
2/2
At the beginning of your upkeep, you may discard a card. If you do, put target card from your graveyard on top of your library.
Parshcycling
(
, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling


2/2
When Relu-Na enters the battlefield, if you cast it from your hand, search your library for any number of land cards, put any number of them onto the battlefield tapped, and put the rest into your graveyard. Then shuffle your library.
8/8
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
You gain control of target creature until end of turn. Untap it. It gains haste and cannot be blocked this turn.
You gain control of target creature until end of turn. Untap it. It gains haste and cannot be blocked this turn.
"In most interactions, this thing we call power--authority--exists only as it is perceived."
--Jasnah, to Shallan
--Jasnah, to Shallan
Whenever an artifact or enchantment enters the battlefield, put +1/+1 counter on Shallan Davar.
1/1
You may cast either side of this card.
*
Whenever you cast an instant or sorcery spell, target creature must block this turn if able.
If Adolin, Master Duelist is being blocked by more than one creature, he deals combat damage to each creature blocking him.
If Adolin, Master Duelist is being blocked by more than one creature, he deals combat damage to each creature blocking him.
3/2
Choose one —
• Creatures you control must be blocked this turn if able.
• Tap all creatures your opponents control.
• Creatures you control must be blocked this turn if able.
• Tap all creatures your opponents control.
Put any number of creature cards from your hand and/or graveyard onto the battlefield, then put any number of enchantment cards from your hand and/or graveyard onto the battlefield.
"I am Unity."
Instant and sorcery spells you cast have highstorm. (Multiple instances of highstorm may stack.)
When The Stormfather enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
When The Stormfather enters the battlefield, return target instant or sorcery card from your graveyard to your hand.



When King's Drop enters the battlefield, exile another target nonland permanent until King's Drop leaves the battlefield.
With Nergaoul contained, the Battle of Thaylen City was ended.
Equipped creature gets +3/+0 and has first strike.
At the end of combat on your turn, if equipped creature attacked this turn, you may pay

. If you do, untap all creatures you control and there is another combat phase after this one.
Equip
At the end of combat on your turn, if equipped creature attacked this turn, you may pay



Equip




When Painrial enters the battlefield, draw a card.
: Put a charge counter on Painrial.
At the beginning of your upkeep, you gain 1 life for each charge counter on Painrial, then remove a charge counter from Painrial.

At the beginning of your upkeep, you gain 1 life for each charge counter on Painrial, then remove a charge counter from Painrial.
Equipped creature gets +2/+2.
Equip — Sacrifice a permanent.
Equip — Sacrifice a permanent.
Equipped creature gets +3/+0 and has deathtouch and trample.
Equip
Equip

Sacrifice Shardplate: Equipped creature gains indestructible until end of turn.
At the beginning of your upkeep, you may return Shardplate from your graveyard to the battlefield.
Equip
At the beginning of your upkeep, you may return Shardplate from your graveyard to the battlefield.
Equip

Equipped creature has first strike.
As long as equipped creature is a human, it gets +1/+1.
Equip
As long as equipped creature is a human, it gets +1/+1.
Equip



Tap an untapped creature you control: Equipped creature gets +1/+1 until end of turn. If equipped creature is legendary, it gets +2/+2 until end of turn instead.
Equip
Equip


6/6


Bronze Palace enters the battlefield tapped.
: Add
or
.

,
, Sacrifice Bronze Palace: Bronze Palace deals 2 damage to target attacking or blocking creature.









Kharbranth is known for its wealth of knowledge and its gift of free medicine.
City of Shadows enters the battlefield tapped.
: Add
or
.

,
, Sacrifice City of Shadows: Target player puts the top five cards of their library into their discard pile.






Disputed Border enters the battlefield tapped.
: Add
or
.

,
, Sacrifice Disputed Border: Each player loses 4 life.







Holy Enclave enters the battlefield tapped.
: Add
or
.

,
, Sacrifice Holy Enclave: Create two 1/1 white Soldier creature tokens.








Parshcycling


Ocean of Origins enters the battlefield tapped.
: Add
or
.

,
, Sacrifice Ocean of Origins: The next instant or sorcery you cast this turn has highstorm.






Purelake enters the battlefield tapped.
: Add
or
.

,
, Sacrifice Purelake: Exile target creature you control, then return it to the battlefield under your control.






School of Storms enters the battlefield tapped.
: Add
or
.

,
, Sacrifice School of Storms: Untap all lands you control.






Shallow Crypts enters the battlefield tapped.
: Add
or
.

,
, Sacrifice Shallow Crypts: Return target creature card from your graveyard to your hand.






Unclaimed Hills enters the battlefield tapped.
: Add
or
.

,
, Sacrifice Unclaimed Hills: Choose a creature type. Until end of turn, creatures you control of the chosen type gain trample and haste.






Valley of Truth enters the battlefield tapped.
: Add
or
.

,
, Sacrifice Valley of Truth: Creatures you control gets +1/+1 until end of turn.






Lifelink
1/1
0/1
Deathtouch
1/1
1/1
Sacrifice this artifact: Add 



to your mana pool.





2/2
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