v 2.0 (tech level has been reworked from its foundation)
Original tech level prohibited you from casting a card altogether without the required tech level. Here I change this to an increased effect added to the original spell if a static threshold is reached.
v 2.0 (tech level has been reworked from its foundation)
Original tech level prohibited you from casting a card altogether without the required tech level. Here I change this to a "kicker" - an additional effect added to the original spell if a static threshold is reached.
v 2.0 (tech level has been reworked from its foundation)
shroud >> hexproof
Original tech level prohibited you from casting a card altogether without the required tech level. Here I reinterpret this as a favorable casting cost if you have a higher tech level.
v 2.0 (tech level has been reworked from its foundation)
Original tech level prevented you from casting spells altogether, so there was no scaling with tech level. I would probably prefer a static threshold, but I suppose a dynamic number works fine on this example.
s.: I'll also gladly take suggestions for shorthand to use in the reminder text.
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Original tech level prohibited you from casting a card altogether without the required tech level. Here I change this to an increased effect added to the original spell if a static threshold is reached.
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Original tech level prohibited you from casting a card altogether without the required tech level. Here I change this to a "kicker" - an additional effect added to the original spell if a static threshold is reached.
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Original tech level prohibited you from casting a card altogether without the required tech level. Here I reinterpret this as a favorable casting cost if you have a higher tech level.
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Original tech level prevented you from casting spells altogether, so there was no scaling with tech level. I would probably prefer a static threshold, but I suppose a dynamic number works fine on this example.
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Being able to tap for itself is relevant and maybe not ideal. I'd rather increase the base stats instead from today's perpsective.
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To this day there has been according to my search not a single 2/3 creature printed with double strike.
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I am myself not a fan of individual points of damage prevention any more.
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Hello, there, Banisher Priest! ^^
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I'll predict some raisd eye brows regarding this card. Be sure to read the source to get the full picture regarding this card's design.
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