Wilds of Muraganda
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Showing 41 of 41 Green cards
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Show rarities: C U R M
Create a 2/2 green Bear Monk creature token. You may search your library for any number of cards named A Thousand Fists, reveal them, put them into your hand, then shuffle your library.
0 comments
Enchant creature
When Aid of the Jungle enters the battlefield, create two 1/1 green Monkey creature tokens.
Enchanted creature gets +2/+2 and has reach.
When Aid of the Jungle enters the battlefield, create two 1/1 green Monkey creature tokens.
Enchanted creature gets +2/+2 and has reach.
Choose one -
• Create a 3/3 green Crocodile creature token.
• Destroy target noncreature, nonland permanent.
• Creatures you control get +1/+1 and gain indestructible until end of turn.
• Create a 3/3 green Crocodile creature token.
• Destroy target noncreature, nonland permanent.
• Creatures you control get +1/+1 and gain indestructible until end of turn.
Harmony – When Belet Grovetender enters the battlefield, if you control a simple creature, you may draw a card.
2/4
You gain 4 life.
Harmony – You gain 8 life instead if you control a simple creature.
Harmony – You gain 8 life instead if you control a simple creature.
Illus. Sandara
Harmony — As long as you control a simple creature, Belet Pummeler gets +1/+1 and has trample.
4/4
Deathtouch
Harmony – When Blackthorn Bushwhacker attacks, if you control a simple creature, you may put a +1/+1 counter on Blackthorn Bushwhacker.
Harmony – When Blackthorn Bushwhacker attacks, if you control a simple creature, you may put a +1/+1 counter on Blackthorn Bushwhacker.
1/1
Create a 4/4 green Dinosaur creature token and a 1/1 green Monkey creature token.
Target creature you control fights target creature you don't control.
Harmony — The creature you control gains indestructible until end of turn before it fights if you control a simple creature.
Illus. Chase Stone
At the beginning of your upkeep, draw a card if you control the most creatures or are tied for the most.
Create an X/X green Elemental creature token, where X is the number of Forests you control.
The jungle comes alive in Manda's wake.

1/1
Spend only mana produced by basic lands to cast Imperiosaur.
5/5
Trample
When Jungleheart Stegosaur enters the battlefield or dies, create a 4/4 green Dinosaur creature token and a 1/1 green Monkey creature token.
When Jungleheart Stegosaur enters the battlefield or dies, create a 4/4 green Dinosaur creature token and a 1/1 green Monkey creature token.
7/7
Junglemaw's power and toughness are each equal to the number of lands you control.
*/*
Whenever you cast a creature spell for the first time each turn, create an X/X green Elemental creature token, where X is that spell's converted mana cost.
Harmony – Green creature spells you cast cost
less to cast for each simple creature you control.
Harmony – Green creature spells you cast cost

6/4
When Meandering Cypress enters the battlefield, create a 1/1 green Monkey creature token.
0/1
Harmony –
: Add
to your mana pool. Activate this ability only if you control a simple creature.


2/2


Harmony —




2/2
Simple creatures you control get +2/+2.
Whenever you cast a green spell, you gain 1 life.
3/4
For each simple creature you control, create a token that's a copy of that creature.



Whenever a land enters the battlefield under your control, you may have target creature get +1/+1 until end of turn.
1/1
4/4
Flash
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.


"This is only the first of the hunters, oathbreaker. More will follow."
0/2
When Seedling Sower enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
4/6
Reach
When Shatterweb Tarantula enters the battlefield, choose one or both –
• Destroy target noncreature permanent.
• Destroy target creature with flying.
When Shatterweb Tarantula enters the battlefield, choose one or both –
• Destroy target noncreature permanent.
• Destroy target creature with flying.
3/5
Enchant Creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
When enchanted creature dies, you may return Simple Strength from your graveyard to the battlefield attached to a simple creature.
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
When enchanted creature dies, you may return Simple Strength from your graveyard to the battlefield attached to a simple creature.
Untap target creature. It gets +0/+2 and gains reach and hexproof until end of turn.
Belet monks from the highest peaks of Karalai know that some creatures stride taller than any tree.
9/9
Harmony – If you control a simple creature, create a 4/4 green Dinosaur creature token.
Create a 4/4 green Dinosaur creature token.
Create a 4/4 green Dinosaur creature token.
If a source would deal less than 2 damage to Taize, prevent that damage.
If a source would deal more than 2 damage to Taize, prevent that damage.
If a source would deal more than 2 damage to Taize, prevent that damage.
5/2
All creatures able to block Tantalizing Sylph do so.
Harmony – As long as you control a simple creature, Tantalizing Sylph has hexproof.
Harmony – As long as you control a simple creature, Tantalizing Sylph has hexproof.
3/2
1/3
Target creature gets +3/+3 until end of turn.
Harmony – Put a +1/+1 counter on that creature if you control a simple creature.
Harmony – Put a +1/+1 counter on that creature if you control a simple creature.
When Topsoil Tusker enters the battlefield, you may return target green card from your graveyard to your hand.
3/2
Perform the following process X times. Create a 0/0 green Ooze creature token, then put a +1/+1 counter on each Ooze creature you control.
Manda is not the only force who gives life to the jungle.
Prevent all damage that would be dealt by creatures with abilities this turn.
Illus. Christophe Vacher
Protection from noncreatures
4/4
Search your library for up to three basic land cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.
Go to section: White (41) Blue (38) Black (42) Red (39) Green (41) Multicolour (7) Hybrid (16) Artifact (4) Land (6)
Show rarities: C U R M
Wilds of Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |