Wilds of Muraganda: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever you sacrifice a permanent, target creature an opponent controls gets -1/-1 until end of turn.
Illus. Cliff Childs
3/2
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+1:Until your next turn, Imaris becomes an enchantment. (She doesn't lose loyalty while she's not a planeswalker.)
-2:Create a green and white Aura enchantment token with "Enchanted creature gets +2/+2 and has trample and lifelink." and enchant creature. -7:Exile all other nonland permanents that aren't enchanted or enchantments. 3
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Whenever Cenote Prowler deals combat damage to a player, draw a card.
Cenote Prowler can't be blocked by Dinosaurs. 1/3
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Target creature's controller sacrifices it. If a creature is sacrificed this way, that player create two 1/1 black Snake creature tokens with deathtouch.
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Flamesinger's Ire deals 3 damage to target creature and 3 damage to target player or planeswalker. You gain 6 life.
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Target creature gets +2/+0 until end of turn. You may search your library for any number of cards named Redoubled Assault, reveal them, put them into your hand, then shuffle your library.
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Target player puts the top four cards of their library into their graveyard.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.) |
4/3
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You gain 4 life.
Harmony – You gain 8 life instead if you control a simple creature.
Illus. Sandara
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When Sunlit Sentinel enters the battlefield, creatures you control get +1/+1 until end of turn.
Coalesce as Warrior – ![]() ![]() ![]() ![]() 3/3
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Vigilance
3/4
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When Masonry Drudge dies, create a colorless Monument artifact token. (It has no abilities.)
1/2
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Flying
2/2
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Untap target creature. It gets +0/+2 and gains reach and hexproof until end of turn.
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Jade-Totem Headhunter
(uncommon, foil)
Imaris of the Ivory Halls
(mythic)
Cenote Prowler
(uncommon)
Feed to the Snakes
(uncommon)
Flamesinger's Ire
(uncommon)
Redoubled Assault
(common)
Forgotten Reverie
(common)
Chitinous Creeper
(common)
Belet Mantra
(common)
Sunlit Sentinel
(common)
Glacial Ceratops
(common)
Masonry Drudge
(common)
Soaring Seahunter
(common)
Strength of the Canopy
(common)
Plains
(basic)