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Mechanics | Skeleton |
CardName: Belet Charm Cost: ggg Type: Instant Pow/Tgh: / Rules Text: Choose one - • Create a 3/3 green Crocodile creature token. • Destroy target noncreature, nonland permanent. • Creatures you control get +1/+1 and gain indestructible until end of turn. Flavour Text: Set/Rarity: Wilds of Muraganda Uncommon |
Code: UG12 History: [-] Add your comments: |
Typo fix
code
Templating
Changed token type to Crocodile
hyphen fix
No longer needs to use regenerate, yay
The modes don't really seem very connected to one another. "Have a crocodile" "Naturalise a thing" "Mortal's Resolve".
????
I mean, that’s true. But.... charm modes are pretty much never connected to each other much, by flavor or mechanics? Kind of the whole point is to have a utility suite of effects that are good in different situations? Some gold charms will associate abilities with the component colors, but that doesn’t really apply to mono colored charms.
Also, it seems like you might not have caught that the last ability is all of your creatures.
—CF