Soradyne Laboratories v1.2: Recent Activity
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Mechanics | Skeleton |
Recent updates to Soradyne Laboratories v1.2: (Generated at 2025-08-18 20:42:33)
In looking at this an hour after posting it, I actually think the biggest problem here is that it's a common when it should be an uncommon.
I kind of see what you're going at with the ninjutsu comparison, but I think that by having several simple green creatures with feint at common feint, the concept of a creature with feint should be pretty clear. To your point, all of those creatures have feint for the purposes of hitting the board faster than normal. I could see this guy having the same feint cost as his normal cost, but having a simple combat-relevant trick attached as an ETB trigger. (Target creature gets +3/+0 UEOT?)
I think that this is perhaps the wrong approach to Advanced Concepts in Feinting. Unlike Blindside, where you've incentivised the Feint behavior by saying "this card gets better when you cast it mid-combat — precisely when you need it most!", this cards says "yo, bro, you can kick this card midcombat to disrupt your aggression, but it's gonna cost you!"
This is the type of design that's going to make players think that Feint works like Ninjutsu, as it's just not intuitive that one would want to drop a 5/5 Trampling Durdle midcombat if it isn't also attacking that turn, especially in G/R. Compare to something like:
Darrowhill Dissident





Creature - Giant Warrior (C)
Blocked creatures you control have trample.
Feint
3/3
This is definitely a bit too subtle, but it allows the card to impact the board in a greater way when Feinted without behaving at odds with the mechanical function of Feint.
The guy who got robbed, clearly.
The Flavor Police would like to know: Who keeps medical supply documentation and shipping records in a safe?