Soradyne Laboratories v1.2: Recent Activity
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Recent updates to Soradyne Laboratories v1.2: (Generated at 2025-08-18 22:10:57)
I'd not seen the older versions, but I definitely like the "top or bottom" drawback.
And it makes sense that sometimes you'll want to give up future land development in exchange for color fixing now.
However, I'm still concerned that this is worse that the Lair lands. "Put in your library" is usually a worse drawback than "return to hand", and this only produces two colours, but a lair makes three. And (I think?) both can do the "tap immediately they come into play" trick. I agree some dual lands need to be less powerful, especially at uncommon, but I think many people are already annoyed by Lairs.
I'm not sure what I'd suggest as an alternative, if anything, though. I agree that tapping for two mana would probably be too good. And adding any other effect would probably be too complicated.
Well, considering this trigger-clause has never been used before, I don't think they've ever had to explore the rules behind putting cards back on top of your library.
However, if MTGO is any indication, you put cards back one at a time. (As with Scroll Rack, etc....)
In other words: Research Coordinator + (((Broadmoor's Adherent))) = Big Game.
@SFletcher re Ravduals and fetches: Most certainly. But I wasn't really using them as a baseline. I was thinking more of things like Arcane Sanctum and Vivid Grove, which are a lot better than Invasion-era multilands like Dromar's Cavern, Archaeological Dig and Sungrass Prairie.
On-topic, I like this much better now that it's "top or bottom". I think I'd still normally rather have a Salt Marsh, but that's okay, there's room for some cycles of duals that aren't particularly powerful; and this does at least give you interesting options.
Add "from play."?
Truth.
But how does this interact with Research Coordinator?
Erg.
This should fit that bill. Probably enticing enough to get players to grab synergistic cards as well... Like the duals we've been working on.
This is a bit tooooo narrow I think, even as a very weird build-around card for a world with scry.
That said, I don't know if it's possible to word something so that it could react to both library manipulation and Temporal Spring/Plow Under/Repel effects.
I'm going back and forth as to whether targeting a card in a graveyard to tuck (put on bottom of deck) is too much for a green activated ability. If I go targeted, it'll have to be either a tap ability or a triggered one; letting an uncommon card just power-recycle anything repeatedly goes places I don't think I'm ready for.
Oh my. Cards haven't cared about graveyard order in a long time. Are you sure you want to bring this back? It matters so little so often that people I know reorganize their graveyards as the need suits them.
Designing interesting duals is hard.
I contemplated, over the course of this morning's debates, whether I wanted to try doing a different model for each dual land – G/W could come in untapped if a spell was played during combat that turn, R/G could be played during combat like a feint, etc.
The whole thing got stupid fast, and I abandoned it. Rightly so.
I kind of like where you're going with the top-then-scry, but it feels complicated and amounts to about the same thing as "top or bottom". I also want to avoid giving all colors access to scry tricks, as they're part of what makes the Wizard tribe special – they have access to the card selection tricks in ways the other "teams" don't. I like that with the top-or-bottom build, they still get a distinct advantage in how to best use them.
Would it be too unseemly to have a cycle of Scry-lands?
"When this enters the battlefield, put a land you control on top its owner's library, then scry 2."
It's like a drawback and a bonus fused together to form a drabownubacks.
What about this idea:
Tap for 1 no problem. Bounce (or tuck or repel or sacrifice? Maybe even shuffle into the deck, in case you want a shuffle effect?) another land you control to get a counter. As long as the land as a counter, it taps for C or D a la Gemstone Caverns.
That would be better than the current incarnation, but still eminently fair. The question is would it be too complex, and would it do something you want to accomplish in the set?
Oh, I did want to mention maybe sacraficing a land might make sense as having a land in the graveyard has meaning in the set also.
@Alex: When the Ravnica shock-lands and Fetch-lands are an option (modern), no uncommon dual looks particularly great.