Soradyne Laboratories v1.2: Recent Activity
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Mechanics | Skeleton |
Recent updates to Soradyne Laboratories v1.2: (Generated at 2025-08-18 18:58:59)
I loved the other version of this card (now in SOR Block Storage), but this seems a lot less controversial and probably more in-line with what’s currently going on in the set.
I know, it challenges Naturalize pretty hard when I make the same card -
. In this environment though, its most frequent targets will net the “victim” some life. Going this way allows me to make a somewhat flashy common that has situational relevance within the set.
As a white-flavored Diabolic Edict this seems fine. Like Edicts, it probably won't ever be as good as the caster wants it to be, but occasionally someone will just run their best guy into it in the late game and you'll be happy.
Thumbs up!
Hmm. Somewhere between Condemn and Wing Shards. Pretty awesome, but yet not as good as Condemn. Might just about be fairly costed.
Okay, Act of Atonement has become this. My only real concern now is whether this give white a removal triDck too early in the game. On the other hand, it seems like the perfect way to open up holes for a fast little-white-guys strategy.
It also allows you to hit 2 PWs controlled by separate players, and/or a player and a PW they control at the same time. As far as I know, no single spell has been able to do the latter yet.
This card, unlike Blaze, does have a reason to target planeswalkers: you can damage multiple different planeswalkers controlled by the same player (or deal some damage to a planeswalker and some more damage to its controller). The normal planeswalker damage redirection rule only lets you send all-or-nothing of the damage from a player's dome to their PW, and only to one of them. This card does benefit from mentioning planeswalkers, because it can potentially kill several PWs at once.
It's not that it doesn't work... it's just that there is, as far as I can tell, no reason to target the Planeswalker. In fact, outside of politics, it's a bad idea because it tells players who you plan on hitting with this spell, the player or the planeswalker. If I, instead, point an 8 point Blaze at an opponent and make my opponent have to guess whether the spell is going to damage the player or the Planeswalker, I'll make it much more difficult to know whether the spell should be Canceled. I just don't see what the point of writing Planeswalker on the card would be.
Well, combat damage is assigned directly to planeswalkers. I think it's just that they've never printed a spell that targeted planeswalkers before, even though they technically could. To the best of my knowledge, this works.
The only question I have is on the wording able to target players and plainswalkers. I thought that targeting a planeswalker with damage spells was impossible and that could only redirect the damage once the controlling player is targeted?