Soradyne Laboratories v1.2: Recent Activity
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Mechanics | Skeleton |
Recent updates to Soradyne Laboratories v1.2: (Generated at 2025-08-24 02:01:50)
I like the flavor of the card preventing damage more than the powerlevel. My favorite thing in white is their global effects and think in the flavor of the card this would be best.
Is "Prevent all damage to and by blocked creatures for this turn" still on the board at 1W?
Mmm. I see what you're all saying, and yes, this guy needs to be ratcheted down a bit.
I'd like to avoid raising his cost if possible, so the solution would seem to be a matter of limiting his effect. Options I would propose:
• prevent all damage dealt to creatures this turn.
• prevent all damage dealt by blocked creatures this turn.
• prevent all damage dealt to and by target creature this turn.
My guess is that the third is probably safe enough, but whether it feels exciting is another question. Then again, it may not need to be exciting.
Thoughts? Preferences?
Yeah, Shieldmage was an absolute blowout when taken in context.
I guess I'd say this should be tested at
at least, if we apply something like the Cantrip-law and say that have a 1/1 tacked onto Ethereal Haze is kinda like drawing a card.
Don't forget Ethersworn Shieldmage isn't necessarily a drawback either as it can potentially wipe a field of non-artifact creatures in certain situations which could potentially make it way more powerful.
Ethersworn Shieldmage couldn't stop you dying to Overrun, or a token swarm, or a big flyer or unblockable creature. This will stop all of those.
At least feint doesn't return creatures to your hand!
But uh, yeah, this might be a bit cheap. But Ethersworn Shieldmage was significantly better and just had an additional
in the cost.
Re "surprised this hasn't been printed already", ISTR MaRo or someone saying that Haze Frog was originally 1 or 2 mana. It got bumped up to its absurd cost because it turned out it was very, very good to get a Fog with a body. Remember creatures are far, far more recurrable than instants; this would be pretty sick with any kind of self-bounce such as Vedalken Mastermind, Cloudstone Curio, Crystal Shard, Erratic Portal, Stormfront Riders, Cache Raiders, Eiganjo Free-Riders...
Provided it works, I like just "damage". No combat specification.
"Silver Road Constable"? Human Soldier?
Should this be made to specify 'combat damage'?
Also, the name of this card needs to be more appropriate: people have a calming presence but nobody is called 'Calming Presence'. If necessary, we should create a religion for this plane, so this card can be named better.
I like it! Very suitably mythic.
So, hey, bind up a Vent Hellion under Newbridge, and it'll run the city and power the Labs for years and years. Biofuel works!
Okay, I've posted the Elder Vent Hellion, which I hope helps pull the three of them together. I've also renamed the Vent Hellion Hatchling (formerly the Minor Vent Hellion), which should create a more logical and linear growth progression.
Can I have a Vent Hellion? Hellions are one of my favorite creature types. I love playing a giant creature and having significantly less to no opposing creatures left.
The question is not "why is the Juvenile way bigger?", but "how goddamn big is an adult one?"
(Hint: Big enough to fuel an industrialized city. For decades.)
Solution to come...
Two things:
What's up with the Juvenile Vent Hellion being way bigger than a Minor Vent Hellion? Why isn't this just a Vent Hellion?
It'd be nice if you had some uniform quality to these two designs that helped define what a Vent Hellion is in design terms. Like, we get what a Hellion is, and this is pretty Hellion(ic), but Minor Vent Hellion is really just an aggro creature with a drawback.