Multiverse Design Challenge

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Showing 50 of 392 White cards

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M

 C 
Creature – Human Cleric
Abbey Monk gets +1/+2.
2/2
 R 
Creature – Incarnation
You don't lose the game for having 0 life or less.
Creatures you control aren't destroyed as a result of damage.
6/5
 C 
Creature – Drone
When Advanced Armorguard attacks, it gets protection from creatures until end of turn.
{w}: Advanced Armorguard has protection from spells until end of turn.
2/2
 R 
Creature – Human Scout
First strike
(1)(W), Discard Advanced-in-Years Scout from your hand: Target creature gains first strike until end of turn.
(1)(W), Return Advanced-in-Years Scout from your graveyard to your hand: Target creature gains first strike until end of turn.
1/1
 U 
Creature – Spirit
Flying
Humans have protection from demons.
Nay! we are but Men!
1/2
Instant
When target creature dies this turn, create a 1/1 Thopter artifact creature token for each point of toughness it has.
 R 
Colour indicator W Familair
(Familiar – Cast Agga Flatland Lamb instead of playing a land. It replaces any familiar you already control. Whenever Agga Flatland Lamb takes damage, you also lose that much life.)
{t}: Add {w} to your mana pool.
{t}: Remove all counters from all artifacts you don't control.
2
 U 
Disrupt
(You may play a disrupt only during an opponent's turn.)
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Guardian spirit (Sacrifice Air Spirit: Counter target spell or ability targeting enchanted creature.)
 M 
Planeswalker
+1: Gain 1 life
0: Tap target creature. It can't attack you during its controller's next attack step.
-X: Put an X/X spirit creature token with trample and vigilance onto the battlefield.
1
 M 
Enchantment
Whenever you are attacked or at the beginning of your upkeep, put two loyalty counters on Ajani's Summons.
When Ajani's Summons has eight or more loyalty counters on it, transform it.
Ajani, Ardent Guardian
 
 M 
Colour indicator W Planeswalker – Ajani
+1 Each player gains 2 life.
-6 Exile all creatures.
-10 Exchange life totals with target player. Put a number of 1/1 white cat soldier creature tokens into play equal to the amount of life you gained.
 R 
Planeswalker – Ajani
+1: Put a 0/1 white Cat creature token onto the battlefield.
+1: Put a +1/+1 counter on target Cat.
-9: You gain 9 life for each Cat you control.
2
 C 
Instant
Until end of turn, creatures you control gain "{t}: This creature deals 1 damage to target attacking creature."
In desperate times, even the nobility must learn to wield a bow.
Artifact Creature – Construct
Whenever a creature dies exile it.

{2}{w}{w}: All-Consuming Processor gains +X/+X until end of turn, where X is the number of exiled creatures.
3/3
 R 
Enchantment
Players may activate Planeswalker abilities an additional time each turn.
 U 
Creature – Spirit Griffin
Flying
{w}: Exile Amblyn Flickerer and return it to the battlefield under your control.
2/1
 U 
Creature – Spirit Griffin
Flying
{w}: Exile Amblyn Flickerer and return it to the battlefield under your control.
2/1
 U 
Creature – Human Spellshaper
{w}, Discard a card: Counter target spell which targets a creature you control.
2/1
 U 
Creature – Spirit
Devour 1
When Ancestor of Community enters the battlefield, you gain life equal to its power plus its toughness.
2/2
 R 
Development
After each disengagement, examine the top of your archive.
If it's a device, you may reveal it: Add it to your supply and Ancient Dig annihilates one of your units.
 R 
Creature – Dragon
Flying

If Ancient Sage Dragon would deal combat damage to a player, prevent that damage and then gain that much life.
5/6
Creature – Missile
Flying, reach (This can block creatures with orbital.)
1/1
 C 
Creature – Human Cleric
When Antiquities Collector enters the battlefield, you may exile target artifact or enchantment until Antiquities Collector leaves the battlefield.
2/2
 M 
Creature – Angel
Flying, Lifelink
If Archangel of Light would enter the battlefield from anywhere but your hand, exile it instead.
When Archangel of Light enters the battlefield, you gain 1 life for each card in your graveyard, then shuffle your graveyard into your library.
5/5
 M 
Creature – Angel
Flying.
When Archangel of Light enters the battlefield, gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
5/5
 R 
Legendary Creature – Archon
{w}, Sacrifice Archon of Renewal: Return all creatures you control to their owner's hand.
1/1
Creature – Human Monk
When Archontes Acolyte enters the battlefield, you may search your library for an archon card, reveal it, and put it into your hand. If you do, shuffle your library.
1/1
Creature – Human Pilot
Flying, Odyssey (After combat, if a creature with odyssey dealt combat damage to an opponent this turn, gain an odyssey counter.)
Whenever you gain an odyssey counter, you may gain 1 life for each odyssey counter you have.
1/1
Creature – Construct
Mount {2} ({2}: Attach or unattach a creature to this as a sorcery. Mounted creatures are attacking if this is attacking, and blocking or blocked by a creature if this is. Combat damage must be assigned to this before mounted creatures.)
Any number of creatures can mount Armoured Train.
2/4
 U 
Enourmous Enchantment
Arrakin Wastes enters the battlefield with 5 sand counters on it.
You cannot be attacked.
Whenever a creature attacks Arrakin Wastes, remove a sand counter from it.
 C 
Creature – Beast
Aura Feeder doesn't untap during its controller's untap phase.
Sacrifice an Enchantment: Untap Aura Feeder, it gets +1/+1 until end of turn.
2/2
 U 
Instant
You may return two Plains you control to their owner's hand rather than pay Autoclave's mana cost.
Destroy all enchantments. They can't be regenerated.
 R 
Creature – Avatar
When Avatar of Silence enters the battlefield, if there are ten or more exiled creatures, gain 10 life.
Flying
{t}: Whenever a creature would leave the battlefield this turn, exile it instead.
4/7
 C 
Creature – Elephant
You can't cast Baby Elephant unless you control two or more Elephant creatures.
Baby Elephant's power and toughness are each equal to half the number of Elephant creatures you control, rounded down.
*/*
 C 
Instant
Put a 2/5 white creature token onto the battlefield.
2/5
 U 
Creature – Bird Cleric
Flying
Whenever Balmhatch Aven is dealt damage, you gain that much life.
Morph {2}{w}
1/1
 U 
Creature – Human Ship
Flaking (When Banalish Cavalcade attacks or blocks, remove a counter from it.)
Banalish Cavalcade enters the battlefield with three -1/-1 counters on it and three cargo counters on it.
Banalish Cavalcade can't attack unless you pay {1} for each cargo counter on it.
4/4
Sorcery
Create a 2/2 colorless construct artifact creature token and two 1/1 colorless artifact creature tokens.
Sorcery
Put all creatures with deathtouch onto the bottom of their owners' libraries.
 R 
Creature – Giant Soldier
Vigilance
Tap four untapped Giants you control: Destroy target permanent.
One giant is likely to smash something. A squad of giants is likely to smash something specific.
6/6
 U 
Terrain
Other attacking creatures can't be blocked unless all attacking creatures in Battlefield Feint are blocked that can be.
When a creature not in Battlefield Feint deals combat damage to a player, sacrifice Battlefield Feint.
Creature – Human Monk
Worldlessness (Whenever this is dealt damage by a source with converted mana cost 3 or greater, prevent the first 3 of that damage.)
1/1
 U 
Creature – Human Cleric
Lifelink
Mourning {2} (When this card is put into your graveyard from anywhere, you may pay its mourning cost. If you do, return it to the battlefield transformed at the beginning of your next end step.)
1/1
Alabaster Monument
 
 U 
Artifact
At the beginning of your upkeep, you gain 1 life.
"Elder Patrius may be gone, but his memory and his soul live on within us."
— Inscription
 R 
Creature – Human Cleric
{1}{w}: Prevent all damage that would be dealt to target creature this turn.
2/2
 U 
Instant
Each player draws a card.
Each player gains life equal to the number of cards in his or her hand.
 C 
Creature – Faerie
Flying
When Benevolent Faerie enters the battlefield, you may gain 4 life.
1/1
 R 
Human Cleric
Whenever Benevolent Park Warden blocks target creature gains protection from the color of your choice.
It wouldn't be a challenge if I wasn't involved.
1/1
{10}{w}{w}
 
 R 
Creature – Avatar
Vigilance
When you cast Big Zam, put it in your Command Zone.
At the beginning of your end of turn step, if Big Zam is in your Command Zone, put a 12/12 white Zam creature token onto the battlefield, with vigilance.
12/12
 U 
Enchantment – Aura
Enchant Creature.
Enchanted creature gets +1/+1 for each 1 life you have more than your starting total.
 R 
Creature – Sliver
Slivercycling {3}
All slivers have "{2}: Exile this permanent and return it to the battlefield at the beginning of the next end step."
3/3

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M