Multiverse Design Challenge

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Showing 50 of 392 White cards

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M

 R 
Creature – Soldier
First strike
Selesnya Enfilade enters the battlefield with a +1/+1 counter on it for each color of mana that was spent to cast it.
1/0
 U 
Instant
White creatures get +1/+1 until end of turn.
Tap all nonwhite creatures.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature has +1/+3 and flying.
At the end of your turn, if enchanted creature is untapped, gain life equal to its power and draw a card.
 U 
Creature – Human Cleric
Kicker {w} and/or {1}{w} and/or {2}{w}
If the {w} kicker cost was paid, Serra Aspirant has flying.
If the {1}{w} kicker cost was paid, Serra Aspirant enters the battlefield with two +1/+1 counters on it.
If the {2}{w} kicker cost was paid, Serra Aspirant has double strike.
2/2
 M 
Instant
Choose X, where X is the number of attacking creatures you control —
• Exile target artifact or enchantment.
• Exile target blocking creature.
• Return target artifact or enchantment card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
• Draw a card.
 R 
Sorcery
Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up
 R 
Enchantment
If you would lose the game, instead exile an enchantment you control. If you do, your life total becomes 1.
Instant
Exile target creature. Return it to the battlefield with two +1/+1 counters on it at the beginning of the next end step.
 U 
Instant
Deal 2 damage to target attacking or blocking creature, then prevent all damage to that creature not dealt by Shelter of the Sun God #3 until end of turn.
 U 
Creature – Human Soldier
As long as Shieldbearers is shielded, it is indestructible.
2/3/3
Creature – Shapeshifter
As Shifting Tree enters the battlefield, choose a creature type.
Shifting Tree is the chosen type. Prevent all damage it and any other creature of that type would deal to each other.
If you're a fish, then I'm a tree.
If you're the apple, I'm the sea.
2/1
 U 
Creature – Illusion
Vigilance, thoughtwisp (This creature isn't put into a graveyard for having 0 toughness or less. If this creature has 0 or less toughness and damage would be dealt to it, instead destroy it.)
At the beginning of your upkeep, put a number of +1/+1 counters on Shimmering Glory equal to the number of creatures you control.
-8/-8
 U 
Creature – Human Knight
Exalted
Whenever another creature you control attacks alone you may destroy target enchantment.
1/3
Creature – Rhino Knight
First Strike
When a creature you control attacks alone, if you control more creatures than defending player, it gets +2/+2 until end of turn.
2/2
 C 
Sorcery – Thematic
(Thematic – Silver Bullets can be cast from outside of the game.)
As an additional cost to cast Silver Bullets, pay 2 life.
Creatures opponent controls that have taken damage this turn, take 1 damage and cannot regenerate until end of turn.
 U 
Creature – Cat Cleric
When Simple Rector enters the battlefield, destroy target artifact with a converted mana cost of 1 or less.
Artifacts with a converted mana cost of 1 or less cannot be cast.
2/2
 U 
Crature – Fox
when Skulking Fox becomes the target of a spell or ability, sacrifice it.
2/2
Creature – Human Archer
{t}: Sky Archer deals 1 damage to target blocking or blocked creature.
1/1
 C 
Flying Creature – Human Knight
Flying (This creature can attack from the Support Row.)
First Strike
2/2
 C 
Creature – Giant
Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant.
Sleepytime Giant can't attack or block as long as there is a sleep counter on it.
3/3
 U 
Instant
Return target attacking creature to its owners hand.
 R 
Creature – Sphinx
Whenever an opponent declares attackers that player chooses 'defense' or 'acceptance'.
Whenever you are attacked by an opponent who chose 'defense' and you did not block, draw two cards.
Whenever you block, if the attacking opponent chose 'acceptance', draw two cards.
3/8
Enchantment
Spells cost {1} more to play.
 U 
Creature – Mutant Elemental
Morphtrap {1}{w} {You may cast this card face down as a 2/2 creature for {3}. When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)
Whenever Sol Elemental deals combat damage, each of your opponents gain that much life.
5/5
 R 
Sorcery
Replicate {1}{w}
Kicker {1}
Buyback-Sacrifice two permanents.
Exile target permanent. If Solemn Judgment wasn't kicked, that permanent's owner gains life equal to its converted mana cost.
 C 
Creature – Steve
1/2
 C 
Creature – Human Cleric
When you cast Soul Soother, you gain 1 life.
Reincarnate {3}{w} (You may cast this spell from the battlefield for its Reincarnate cost.)
1/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has persist.
When Soul Tether is put into a graveyard from the battlefield, return it to the battlefield transformed.
Tether Jar
 
 U 
Artifact
Whenever a creature enters the battlefield, you may transform Tether Jar and attach it to that creature. If you do, move all counters from that creature onto another target creature.
 U 
Creature – Spirit
When Soul Wanderer enters the battlefield, you gain 2 life.
Cycling {1}{w} ({1}{w}, Discard this card: Draw a card.)
When you cycle Soul Wanderer, you gain 3 life.
2/2
 U 
Creature – Human Knight Crusader
First strike
When Spear Crusader enters the battlefield, you may search your library for a Crusader card, reveal it, shuffle your library, then put that card on top of it.
2/2
 U 
Creature – Spirit
Flying
When Spectral Precursor enters the battlefield, reveal the top four cards of your library. Put all Spirit cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
 R 
Creature – Sphinx
Flying
At the beginning of your upkeep, any player may have you put two +1/+1 counters on Sphinx of Fading Truths. If no player does, you may return target enchantment card from your graveyard to the battlefield.
2/2
Creature – Sphinx
Before an opponent casts a spell during combat, they choose the card the want to cast without revealing it. You guess its name. If you guess correctly, exile that card.
4/4
 C 
Creature – Goat
Whenever Springjack Alpha or another Goat enters the battlefield under your control, you may gain 2 life.
2/2
 U 
Enchantment
{w}, Untap an attacking creature you control. Remove it from combat: Draw a card.
"Keep the enemy out of range, and on the defensive. If they can't counter-attack, they can't win."
-Aludrel, Dragoon Taskmaster
Creature – Human Scout
Longing 1 (Starcrossed Lover gets +1/+1 if you control another creature with the same base power and toughness.)
2/2
Enchantment – Aura
{1}: Enchanted creature's base power becomes 2.
{1}: Enchanted creature's base toughness becomes 5.
{1}: Tap or untap enchanted creature.
 R 
Instant
The next time target creature would die, instead exile it haunting another target creature. For as long as it haunts that creature, the creature it haunts gets +10/+10.
Instant
Until end of turn if target creature would deal lethal damage to another creature this turn prevent that damage. You gain life equal to the damage prevented this way.
Hiding even in the basest of hearts is the capacity for love. For you see, dear reader, even a vulture knows how to fly.
 M 
Legendary Creature – Human Cleric
Vigilance
Zombie creatures get -2/-0.
Zombies with power 1 or less can't block.
4/4
 R 
Enchantment
{2}{w}{w}: Until end of turn you can't gain draught counters.

Sacrifice Sunsafe Dome: Remove a draught counter.
Artifact – Equipment
Equip {2}
Equipped creature gets +1/+1, has flying and is indestructible.
 C 
Support Creature – Human Soldier
{t}: Reinforce target Combat creature (that creature gets +1/+1 until end of turn.)
1/2
 R 
Sorcery
Put four 2/2 white bird creatures tokens named Swan onto the battlefield with flying and "{t}: target bird gains protection from the colour of your choice until end of turn".
{2}{w}
 
 U 
Enchantment
When Taizé enters the battlefield, gain 4 life.
If a source would deal damage to a creature you control, prevent 1 of that damage.
Creature – Goblin Coward
Other creatures with converted mana cost 3 can't attack.
Rattletop held up his tattered pants for a lack of good suspenders. "No girls!" he yelled. His stomach growled in agreement.
2/2
 R 
Legendary Creature – Human Rebel
Whenever one or more creatures attack you or a planeswalker you control, if Tello, Steadfast Guard is tapped, you may untap all creatures you control.
{t}: Tello deals 1 damage to target attacking creature and 1 damage to another target creature with the same controller.
Illus. Michael Komarck
2/2
 R 
Creature – Advisor
When Ten-a-City enters the battlefield, name a card other than a basic land. As long as Ten-a-City is on the Battlefield, cards with the chosen name and can't be played.
The deconate of each city decide what is permitted within their domain.
5/5
 U 
Creature – Spirit
Flying
When Tenacious Ghost dies, put a token onto the battlefield that's a copy of it at the beginning of the next end step.
No matter how hard a blade may strike it, still it reforms.
0/1
 U 
Creature – Human Knight
Tenacious Knight cannot be exiled or returned to its controller's hand from the battlefield.
2/2

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M