Multiverse Design Challenge

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Showing 50 of 349 Green cards

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M

Sorcery
Search your library for a basic land card and put it onto the battlefield. Shuffle your library.
Put two 1/1 white human creature tokens onto the battlefield.
 R 
Creature – Human Druid
Saprolings you control get +0/+1.
Whenever a Treefolk deals combat damage to a creature or player, put a 1/1 green Saproling creature token onto the battlefield.
1/1
Sorcery
Arm wrestle with target creature's controller, once with right arms and once with left arms. Target creature gets +1/+1 for each victory. It fights target creature.
 R 
Creature – Human
Defender.
During your upkeep, draw a card for each basic land you control.
2/6
 C 
Creature – Angel
Vigilance, Reach
Fallen to earth, reaching for the heavens.
4/4
Sorcery
As an additional cost to cast Crop Sale, discard up to two land cards. Draw that many cards.
 R 
Enchantment
{0}: Target creature gains defender. Any player may activate this ability but may only target a creature he or she controls.
Creatures you control can only be blocked by creatures with defender and gain "{t}: This creature fights target creature with defender."
 R 
Sorcery
Search your library for a creature with casting cost X or less and put it into the battlefield. X is equal to the number of creatures in play that you do not control.
 R 
Enchantment Creature – Elf Shaman
Whenever Culture Preserver or another enchantment creature you control dies, return that card to your hand.
At the beginning of your upkeep, you may have target opponent put the bottom card of his or her library on top of that library.
2/2
 U 
Creature – Human Werewolf
Defender
Prowl {1}{u} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)
If Curious Guard's prowl cost was paid, it enters the battlefield transformed.
2/3
Moonsworn Werewolf
 
 U 
Colour indicator U Creature – Werewolf
Whenever Moonsworn Werewolf enters the battlefield or deals combat damage to a player, you may draw a card.
Not all werewolves fall prey to animal instinct. Some believe the transformation is the path to perfection.
3/2
 U 
Creature – Elf Scout
Whenever Dangerlands Ranger attacks or blocks, you may search your library for a land card, put it into your graveyard, then shuffle your library.
2/2
 U 
Creature – Frog
Flash, Reach
Whenever a creature with flying dies put a +1/+1 counter on Darttongue Toad.
1/2
Enchantment
At the beginning of your upkeep, put a 1/1 green squirrel creature token onto the battlefield. If you controlled 6 or more squirrels, put a 6/6 green squirrel creature token onto the battlefield instead.
Enchantment
At the beginning of your upkeep, create a 0/2 green turtle creature token. If the combined toughness of all creatures you control is 24 or more, you win the game.
Enchantment – Aura
Enchanted creature has deathtouch
 U 
Decree
(Decrees cannot be affected by spells and abilities.)
Spells can't be countered.
Whenever a creature deals combat damage to a player or is put into a graveyard
from the battlefield, its controller may draw a card.
"The ultimate goal of humanity should be to try and sustain the natural order. Oh, and screwing over blue mages is important too."
 C 
Instant
Degenerate target creature. (Its controller exiles that creature, then searches their library for a creature with converted mana cost less than the exiled creature's converted mana cost and puts that creature onto the battlefield under their control. That player shuffles their library.)
Creature – Wombat
Hexproof, defender.
Aura spells targeting Demonic Wombat cost two mana of any combination of colours less to cast.
0/3
 M 
Legendary Creature – Bear
Whenever a bear enters the battlefield, you may pay {1}. If you do, draw a card.
Instant trouble. Just add cubs.
2/2
 M 
Creature – Bear
At the end of your turn, put a 2/2 green Bear creature token onto the battlefield and return Denmother to your hand.
2/2
 
Counter target artifact or enchantment spell. You gain life equal to that spell's converted mana cost.
 U 
Creature – Elf Shaman
Forestwalk, Hexproof
They still have the power to protect their kinfolk as they seek a new home.
3/2
 R 
Sorcery
Each player sacrifices a multicolor creature. Then, if that player sacrificed a multicolor creature, that player may put two monocolored creatures sharing a color with the sacrificed creature onto the battlefield.
 R 
Creature – Treefolk Farmer
Trample, Haste
When Distinguised Apple Picker enters the battlefield, each player secretly chooses a number between 0 and X (inclusive), and then reveals their choice and loses that much life.
Unless an opponent chooses the same number as you, sacrifice Distinguised Apple Picker.
X/X
Creature – Human Wizard
{3}{g}: Doctor Gigantic gets +4/+4 until end of turn.
2/2
 C 
Creature – Bear
{t}: Dominarian Bears gets +1/+1 until end of turn.
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
1/1
 R 
Tribal Instant – Treefolk
Counter all other spells and return them to their owner's hands. You may play this spell only on your turn.
"Do you talk over others, or do you only disrespect me?"
 U 
Creature – Sphinx
Hexproof
Downed Sphinx can't be blocked by creatures with flying.
Her wings crippled as a fledgling by a hunter's trap, she survived – never knowing her kind's wit or wisdom but no less cunning for it.
-Afari, Tales
4/4
Creature – Human Archer
{3}{g}: Target creature an opponent controls gains flying until end of turn.
{3}{g}: Duck Hunter deals 2 damage to target creature with flying.
2/1
 U 
Creature – Human Wizard
Reach
{g}, {t}: Earth Maester deals 2 damage to target creature with flying. It loses flying until end of turn.
1/4
 C 
Terrain – First Stage
Roving 3
All lands you control are Forests in addition to their other types.
Enchantment Creature – Beast
Spellblast (When this enters the battlefield, you may exile an instant or sorcery that costs less and shares a color with this creature from your hand face down.)
When Elder Invocation dies, cast the spell exiled with it without paying the spells mana cost.
4/4
Creature – Human Elf
Elfblood (Whenever this attacks or blocks, it gets +2/+2 until end of turn if you control a non-human elf.)
2/2
Creature – Elf Druid
{t}: Add one mana of any colour to your mana pool. Spend this mana only to cast creature spells.
 R 
Enchantment
All lands you own in all zones gain hexproof, and are enchantments in addition to their other types with a casting cost of {3}.
 C 
Planeswalker
-1 All creatures gain +1/+1 until end of turn
-1 Untap target permanent
1
 C 
Planeswalker
+1 Add {g} to your mana pool.
-1 You may play an additional land this turn.
1
{3}{g}
 
 C 
Creature – Treefolk
Entmoot can't attack or block unless you pay {3}{g}
5/5
 C 
Creature – Human Courtier
When Envious Courtiers deals combat damage to a creature with more power, tap that creature and it does not untap as normal during the next untap step.
When creatures fight, the pettiest wins.
1/2
 R 
Instant
Put a legendary 3/3 green horse creature token with plainswalk named "Epona" onto the battlefield under your control.
 R 
Instant
Replicate {1}{g}
Kicker {1}
Buyback-Each opponent doubles his or her life total.
Target creature gets +2/+2 until end of turn. If Essence of Vigor was kicked, that creature instead gets +3/+3 and gains trample until end of turn.
 U 
Creature – Human Druid
{t}: Add {g}{g} to your mana pool.
Unearth {g} ({g}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/3
 R 
Enchantment
{1}, Sacrifice a creature: Search through your library for a creature with the same converted mana cost and creature type, put it onto the battlefield, then shuffle your library.
 R 
Legendary Creature – Elf
Infect
Whenever Faa, Servant to the Cause deals combat damage to an opponent, put a -1/-1 counter on target creature, then proliferate.
3/1
 R 
Creature – Beast
When Fangren Stalker takes damage, put that many +1/+1 counters on it.
{g}:The next point of damage from a colourless source that is dealt this turn is dealt to Fangren Stalker instead.
Throw down your spear lad. Best that you don't live too long, when the stalker comes for you.
3/3
 R 
Creature – Plant
Morph--{2}{x}{x}, spend only green mana for X

When Fertile Tree is turned face up, put X +1/+1 counters on it and X 1/1 green Saproling creature tokens onto the battlefield.
1/4
 C 
Sorcery – Fickle
(Fickle – Fickle Fog can be cast when and only when an opponent could cast a sorcery)
Attacking creatures deal no damage this turn.
 U 
Instant
Target Treefolk creature you control fights target creature. If that creature dies this turn, put a +1/+1 counter on the Treefolk creature.
Poor Will.
 C 
Creature – Frog
Reach (This can block creatures with flying.)
As long as you control a red permanent, Fire-bellied Toad gets +1/+0 and has first strike.
2/3
 C 
Creature – Faerie Advisor
Whenever a creature is blocking or blocked by Flighty Ambassador, it gains flying until end of turn.
Ooh! Ooh! And you need sparkles, too! And streamers! Lots of streamers!
2/2

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M