Universes Beyond: SCP Foundation: Card List
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| # | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Abdominal Planet | White | Uncommon | ![]() ![]() |
Enchantment — Aura | Enchant creature\n Enchanted creature has gravity and ward 2. (Spells and abilities your opponents control must target that creature if able.) | 0 | |||
| 2 | Apocalyptic Vision | White | Common | ![]() |
Sorcery | Choose target creature. At the beginning of its controller’s next end step, destroy it. | 0 | |||
| 3 | Cain, Sinful Atoner | White | Mythic | ![]() ![]() ![]() |
Legendary Artifact Creature – Human Anomaly | 0 | 3 | Indestructible, defender\n Gravity (Spells and abilities your opponents control must target this creature if able.)\n Whenever Cain takes damage, draw a card. | 0 | |
| 4 | Chain of Command | White | Uncommon | ![]() |
Enchantment | When this enchantment enters, authorize. (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.)\n Confidential — 3W: Create two 1/1 white Human Soldier creature tokens with first strike. Activate only if your security clearance is 3 or greater. | 0 | |||
| 5 | Containment Specialist | White | Uncommon | ![]() ![]() |
Creature — Human Employee | 3 | 1 | First strike\n When Containment Specialist enters, look at target opponent’s hand. You may contain a nonland card from it. (To contain a card, exile it. For as long as that card remains exiled, its owner may play it by paying 2 in addition to its other costs.) | 0 | |
| 6 | Cumulo Feline | White | Common | ![]() ![]() ![]() |
Enchantment Creature — Cat Anomaly | 4 | 3 | Flying, lifelink\n When you control no other creatures, sacrifice Cumulo Feline. | 0 | |
| 7 | Dr. William Wettle | White | Common | ![]() |
Legendary Legendary Legendary Legendary Legendary Creature — Human Scientist | 1 | 1 | Gravity (Spells and abilities your opponents control must target this creature if able.) | 0 | |
| 8 | Esoteric-Class Containment | White | Rare | ![]() ![]() ![]() |
Enchantment | You have hexproof. (You can’t be the target of spells or abilities your opponents control.)\n Prevent all noncombat damage that would be dealt. | 0 | |||
| 9 | Ethics Committee Liaison | White | Common | ![]() |
Creature — Human Employee | 1 | 1 | When Ethics Committee Liaison enters, create a D-Class Personnel token. (It’s a 0/1 colorless Human Employee creature.) | 0 | |
| 10 | Experiment Log | White | Common | ![]() ![]() |
Sorcery | Create three tapped D-Class Personnel tokens. (They’re 0/1 colorless Human Employee creatures.) | 0 | |||
| 11 | Explosives Technician | White | Common | ![]() ![]() |
Creature — Human Soldier | 1 | 1 | 1, sacrifice Explosives Technician: Destroy target artifact or enchantment.\n When Explosives Technician dies, create a 1/1 Human Soldier with first strike. | 0 | |
| 12 | Last Hope | White | Common | ![]() ![]() |
Creature — Human Soldier | 3 | 2 | When Last Hope enters, put a shield counter on up to two target creatures. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) | 0 | |
| 13 | Living Artwork | White | Uncommon | ![]() ![]() |
Artifact Creature — Toy Anomaly | 3 | 2 | Lifelink\n Other artifacts you control have lifelink. | 0 | |
| 14 | Many-Winged Angel | White | Common | ![]() ![]() |
Creature — Angel Anomaly | 3 | 3 | Flying, vigilance | 0 | |
| 15 | Mobile Task Force | White | Uncommon | ![]() ![]() |
Creature — Human Soldier | 3 | 2 | Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)\n First strike\n Sacrifice Mobile Task Force: Contain target Anomaly. (To contain a card, exile it. For as long as that card remains exiled, its owner may play it by paying 2 in addition to its other costs.) | 0 | |
| 16 | Old Man from Nowhere | White | Common | ![]() ![]() |
Creature — Human Anomaly | 1 | 2 | Whenever another creature you control dies, you gain 1 life. | 0 | |
| 17 | Old Monk | White | Common | ![]() ![]() |
Creature — Human Monk Anomaly | 0 | 4 | Defender\n At the beginning of your upkeep, you gain 1 life. | 0 | |
| 18 | Panacea | White | Uncommon | ![]() ![]() |
Instant | Choose one—\n • Target creature gains indestructible and hexproof until your next turn.\n • Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped. | 0 | |||
| 19 | Parasitic Hive Mind | White | Common | ![]() ![]() |
Enchantment | Creature tokens get +1/+1. | 0 | |||
| 20 | Pet Radio Mast | White | Common | ![]() ![]() |
Creature — Cat Psychic Anomaly | 1 | 2 | When Pet Radio Mast enters, you may choose a kind of counter on a creature you control. Put a counter of that kind on another creature you control. | 0 | |
| 21 | Playground of the Lost | White | Common | ![]() ![]() |
Kindred Enchantment — Aura Anomaly | Enchant creature\n Enchanted creature can’t attack or block, and its activated abilities can’t be activated. | 0 | |||
| 22 | Reclassify | White | Common | ![]() ![]() |
Sorcery | Reclassify costs 2 less to cast if it targets an Anomaly.\n Contain target creature or enchantment. (To contain a card, exile it. For as long as that card remains exiled, its owner may play it by paying 2 in addition to its other costs.) | 0 | |||
| 23 | Red Reality | White | Mythic | ![]() ![]() ![]() |
Kindred Enchantment — Saga Anomaly | 0 | ||||
| 24 | Red Right Hand | White | Rare | ![]() ![]() ![]() |
Creature — Human Soldier | 3 | 3 | First strike, vigilance\n Each opponent can cast spells or activate abilities of artifacts, creatures, or enchantments only any time they could cast a sorcery. | 0 | |
| 25 | Samsaran Elite | White | Uncommon | ![]() ![]() |
Artifact Creature — Human Soldier | 2 | 2 | Flash\n When Samsaran Elite enters, contain target nonland permanent that entered this turn. If that permanent breached containment, draw a card. (A creature breaches containment when it enters if it entered from exile or it was cast from exile.) | 0 | |
| 26 | Scranton Reality Anchor | White | Rare | ![]() ![]() |
Artifact | Anomalies your opponents control enter tapped.\n If a permanent would enter from exile, a graveyard, or a player’s library, contain it instead. (To contain a card, exile it. For as long as that card remains exiled, its owner may play it by paying 2 in addition to its other costs.) | 0 | |||
| 27 | Secure, Contain, Protect | White | Rare | ![]() ![]() ![]() ![]() |
Enchantment — Saga | 0 | ||||
| 28 | Security Officer | White | Common | ![]() |
Creature — Human Soldier | 1 | 1 | Vigilance\n 1, sacrifice Security Officer: Another target Human you control gains indestructible until end of turn. | 0 | |
| 29 | Serviceable Butler | White | Uncommon | ![]() ![]() |
Creature — Human Advisor | 2 | 2 | Flash\n When Serviceable Butler enters, choose one—\n • You gain 3 life.\n • Draw a card.\n • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) | 0 | |
| 30 | Site Director | White | Uncommon | ![]() ![]() |
Creature — Human Executive | 1 | 3 | Whenever an opponent commits a crime, authorize. This ability only triggers once each turn. (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.) | 0 | |
| 31 | Specimen Analyst | White | Uncommon | ![]() ![]() |
Creature — Human Scientist | 1 | 1 | When Specimen Analyst enters, you may sacrifice a token.\n Whenever you sacrifice a creature, put a shield counter on another target Human you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) | 0 | |
| 32 | Strict Theorist | White | Uncommon | ![]() ![]() |
Creature — Human Scientist | 2 | 2 | Flash\n Players can’t create tokens. | 0 | |
| 33 | Tactical Response Unit | White | Common | ![]() |
Creature — Human Soldier | 1 | 1 | Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)\n First strike | 0 | |
| 34 | Task Force Deployment | White | Common | ![]() ![]() |
Sorcery | Authorize (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.)\n Create four 1/1 white Human Soldier creature tokens with first strike. | 0 | |||
| 35 | The Gate Guardian | White | Rare | ![]() ![]() ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Angel Anomaly | 8 | 8 | Flying, vigilance\n Other permanents you control have hexproof.\n Whenever a creature blocks or becomes blocked by The Gate Guardian, exile it. | 0 | |
| 36 | The Tickle Monster | White | Mythic | ![]() |
Legendary Legendary Legendary Creature — Anomaly | 0 | 1 | If a nontoken permanent would enter the battlefield and it wasn’t played from a player’s hand, exile it instead and its owner gains 1 life. | 0 | |
| 37 | Unstable Black Hole | White | Rare | ![]() ![]() ![]() |
Sorcery | Exile all creatures and artifacts. | 0 | |||
| 38 | White Dog | White | Common | ![]() ![]() |
Creature — Dog Anomaly | 1 | 1 | Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)\n As long as White Dog is paired with another non-Anomaly creature, that creature has indestructible. | 0 | |
| 39 | Access Granted | Blue | Common | ![]() ![]() |
Sorcery | Confidential — Access Granted costs 2 less to cast if your security clearance is 3 or greater.\n Authorize (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.)\n Draw two cards. | 0 | |||
| 40 | Amnesticize | Blue | Uncommon | ![]() ![]() ![]() |
Instant | Target player mills half their library, rounded down. | 0 | |||
| 41 | Amnestics Harvest | Blue | Common | ![]() ![]() |
Sorcery | Choose one —\n • Mill six cards, then you may put an artifact or sorcery card from among them into your hand.\n • Tap target creature and put two stun counters on it. | 0 | |||
| 42 | Anantashesha | Blue | Mythic | ![]() ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Serpent Anomaly | 6 | 6 | When Anantashesha enters and at the beginning of your upkeep, tap up to one target creature. Put a stun counter on it.\n Stun counters can’t be removed from permanents your opponents control.\n 2, sacrifice a Human: Proliferate. | 0 | |
| 43 | Class-A Amnestics | Blue | Uncommon | ![]() |
Instant | Look at target player’s hand. You may choose a nonland card from it. That player shuffles that card into their library, then draws a card.\n Flashback 3U (You may cast this card from your graveyard for its flashback cost. Then exile it.) | 0 | |||
| 44 | Cloning Pods | Blue | Rare | ![]() ![]() |
Instant | Create a token that’s a copy of target creature you control except it’s an Anomaly in addition to its other types.\n Paradox — If you cast this spell from anywhere other than your hand, create two of those tokens instead. | 0 | |||
| 45 | Department of Unreality | Blue | Rare | ![]() ![]() ![]() |
Enchantment | Whenever you authorize, you may exile target instant or sorcery card from your graveyard with mana value equal to or less than your security clearance. When you do, copy it. You may cast the copy without paying its mana cost. | 0 | |||
| 46 | Deus Ex Machina | Blue | Mythic | ![]() ![]() ![]() |
Kindred Sorcery — Anomaly | Confidential — You may only cast Deus Ex Machina if your security clearance is 3 or greater.\n Each player shuffles all creatures and artifacts they control, their hand, and their graveyard into their library, then draws seven cards.\n End the turn. | 0 | |||
| 47 | Does the Black Moon Howl | Blue | Uncommon | ![]() ![]() |
Instant | Authorize (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.)\n Contain target spell.\n Confidential — If your security clearance is 3 or greater, until the end of your next turn, that spell’s controller can’t cast spells from exile. | 0 | |||
| 48 | Dr. Marion Wheeler | Blue | Uncommon | ![]() ![]() |
Legendary Legendary Legendary Legendary Legendary Creature — Human Scientist | 2 | 3 | Paradox — Whenever you cast a spell from anywhere other than your hand, authorize. (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.) | 0 | |
| 49 | Ethereal Whale | Blue | Common | ![]() ![]() ![]() |
Creature — Whale Anomaly | 3 | 6 | Flying\n When Ethereal Whale enters, exile up to one other target creature you control. Return it to the battlefield under its owner’s control at end of turn. | 0 | |
| 50 | Euclid-Class Containment | Blue | Rare | ![]() ![]() ![]() |
Enchantment | Humans you control are Clue artifacts in addition to their other types and have “2, sacrifice this artifact: Draw a card.” | 0 | |||
| 51 | Eye Pods | Blue | Common | ![]() ![]() |
Creature — Eye Anomaly | 1 | 1 | Flying, vigilance\n When Eye Pods enters, if it’s not a token, create a token that’s a copy of it. | 0 | |
| 52 | Harbinger | Blue | Common | ![]() ![]() |
Kindred Artifact — Alien Vehicle Anomaly | 5 | 5 | Flying\n Confidential — When this Vehicle enters or dies, if your security clearance is 3 or greater, draw a card.\n Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) | 0 | |
| 53 | Infection Crystal | Blue | Common | ![]() ![]() |
Instant | Tap target creature and put a stun counter on it. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | 0 | |||
| 54 | Iris Thompson, Shutterbug | Blue | Rare | ![]() ![]() |
Legendary Legendary Legendary Creature — Human Psychic Anomaly | 1 | 3 | Ward—Reveal your hand\n Prowess\n T: Choose one—\n • Copy target instant or sorcery spell with mana value less than Iris Thompson’s power.\n • Create a token that’s a copy of target token with mana value less than Iris Thompson’s power. | 0 | |
| 55 | Junior Researcher | Blue | Common | ![]() ![]() |
Creature — Human Scientist | 1 | 3 | When Junior Researcher enters, authorize. (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.) | 0 | |
| 56 | King of the Mountain | Blue | Uncommon | ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Scout Noble Anomaly | 3 | 3 | Vigilance\n 2, T: Tap target creature you don’t control and put a stun counter on it. Activate only as a sorcery.\n At the beginning of each player’s end step, shuffle each creature they control with one or more stun counters on it into its owner’s library. | 0 | |
| 57 | Many-Tentacled Storyteller | Blue | Common | ![]() ![]() |
Creature — Octopus Anomaly | 1 | 5 | Kicker 2U (You may pay an additional 2U as you cast this spell.)\n Defender\n When Many-Tentacled Storyteller enters, if it was kicked, draw two cards. | 0 | |
| 58 | Mekhanite Fabricator | Blue | Common | ![]() ![]() |
Artifact Creature — Human Artificer Cleric | 1 | 3 | Vigilance\n Artifact spells you cast cost 1 less to cast. | 0 | |
| 59 | Memory Erasure | Blue | Common | ![]() |
Sorcery | Return target tapped creature to its owner’s hand. If that creature had one or more counters on it, draw a card. | 0 | |||
| 60 | Moonlight Departure | Blue | Common | ![]() ![]() |
Instant | Target nonland permanent’s owner puts it on their choice of the top or bottom of their library.\n Keter 2U (If you discard this card, discard it into exile. You may cast it for 2U for as long as it remains exiled. Put it into your graveyard at the beginning of the next end step.) | 0 | |||
| 61 | Mosquito Spy | Blue | Common | ![]() |
Creature — Insect Anomaly | 0 | 1 | Flying\n Whenever Mosquito Spy attacks and isn’t blocked, look at defending player’s hand. | 0 | |
| 62 | Nanobot Fleet | Blue | Common | ![]() |
Artifact Creature — Thopter Anomaly | 1 | 1 | Flash (You may cast this spell any time you could cast an instant.)\n Flying\n Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.) | 0 | |
| 63 | Nine-Tailed Fox | Blue | Common | ![]() ![]() |
Creature — Human Soldier | * | 3 | When Nine-Tailed Fox enters, authorize. (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.)\n Nine-Tailed Fox’s power is equal to your security clearance. | 0 | |
| 64 | Observable Time Loop | Blue | Rare | ![]() ![]() ![]() |
Legendary Legendary Legendary Enchantment | At the beginning of your first main phase, you get an additional upkeep step after this phase.\n 5UU, exile Observable Time Loop: Take an extra turn after this one. End the turn. Activate only during your upkeep. | 0 | |||
| 65 | Pataphysical Breakdown | Blue | Rare | ![]() ![]() ![]() ![]() ![]() |
Sorcery | Exile the top seven cards of your library. You may choose up to X permanent cards from among them. For each permanent card chosen this way, create a token that’s a copy of it. | 0 | |||
| 66 | Recondicity Spike | Blue | Uncommon | ![]() ![]() |
Instant | Exile target nonland permanent, then its owner manifests it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)\n Keter U (If you discard this card, discard it into exile. You may cast it for U for as long as it remains exiled. Put it into your graveyard at the beginning of the next end step.) | 0 | |||
| 67 | Red Ice | Blue | Common | ![]() ![]() ![]() |
Kindred Enchantment — Aura Anomaly | Enchant creature, land or planeswalker\n Whenever enchanted permanent becomes tapped, put a stun counter on it.\n Enchanted permanent is a colorless snow land with “T: Add U” and loses all other card types and abilities. | 0 | |||
| 68 | Redact | Blue | Common | ![]() ![]() |
Instant | Authorize (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.)\n Counter target spell unless its controller pays X, where X is your security clearance. | 0 | |||
| 69 | Replicated Technician | Blue | Rare | ![]() ![]() |
Creature — Human Artificer | 1 | 1 | Kicker 1U (You may pay an additional 1U as you cast this spell.)\n If Replicated Technician was kicked, you may have it enter as a copy of another non-Anomaly creature except it’s a 1/1 blue Human Artificer in addition to its other types and colors and it still has its activated abilities.\n T: Add U. Activate only during another player’s turn. | 0 | |
| 70 | Security Card | Blue | Uncommon | ![]() ![]() |
Artifact — Treasure | When Security Card enters, authorize. (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.)\n T, sacrifice Security Card: Add an amount of mana of any one color equal to your security clearance. | 0 | |||
| 71 | Shadow of the Leviathan | Blue | Uncommon | ![]() ![]() |
Kindred Enchantment — Anomaly | Shadow of the Leviathan enters with four slumber counters on it.\n Whenever you cast an instant or sorcery spell, surveil 1, then remove a slumber counter from Shadow of the Leviathan. Then if there are no slumber counters on it, exile Shadow of the Leviathan, then return it to the battlefield transformed under its owner’s control. | 0 | |||
| 72 | Surveillance Feed | Blue | Common | ![]() ![]() ![]() |
Instant | Draw three cards.\n Keter 3UU (If you discard this card, discard it into exile. You may cast it for 3UU for as long as it remains exiled. Put it into your graveyard at the beginning of the next end step.) | 0 | |||
| 73 | Traveler Rover | Blue | Common | ![]() ![]() |
Artifact Creature — Robot Anomaly | 1 | 1 | Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard. | 0 | |
| 74 | Tyrant's Pretext | Blue | Uncommon | ![]() ![]() ![]() |
Kindred Enchantment — Aura Anomaly | Enchant creature\n When Tyrant’s Pretext enters, you become the monarch. (The monarch draws a card at the beginning of their end step. Whenever the monarch is dealt combat damage by a creature, its controller becomes the monarch.)\n The monarch controls enchanted creature. | 0 | |||
| 75 | Water Nymph | Blue | Uncommon | ![]() ![]() ![]() |
Creature — Elemental Psychic Anomaly | 2 | 2 | Flash\n When Water Nymph enters, exile target instant or sorcery card from your graveyard. It becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) | 0 | |
| 76 | Able's Coffin | Black | Uncommon | ![]() ![]() |
Artifact | Able’s Coffin enters tapped.\n B, T, sacrifice Able’s Coffin: Put target exiled creature card you could play this turn onto the battlefield under your control. Activate only as a sorcery.\n Escape—3B, pay 5 life, sacrifice three creatures. | 0 | |||
| 77 | Admonition | Black | Mythic | ![]() ![]() ![]() |
Sorcery | Choose one or more —\n • Each player sacrifices all creatures they control.\n • Each player discards their hand.\n • Each player loses half their life, rounded up.\n • Exile all graveyards.\n Authorize (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.) | 0 | |||
| 78 | Aleph-Class Breach | Black | Common | ![]() ![]() |
Sorcery | Aleph-Class Breach costs 2 less to cast if it targets an Anomaly card.\n Return target creature card from your graveyard to the battlefield. Each opponent loses 2 life. | 0 | |||
| 79 | Amalgamate | Black | Uncommon | ![]() ![]() |
Sorcery | Destroy two target creatures controlled by the same player. That player creates an X/X black Ooze Horror creature token, where X is the total power of creatures destroyed this way. | 0 | |||
| 80 | Berryman-Langford Kill Agent | Black | Common | ![]() ![]() |
Sorcery | Authorize (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.)\n Destroy target creature if it’s a Human or its mana value is less than or equal to your security clearance. | 0 | |||
| 81 | Conspiracy of Ravens | Black | Common | ![]() ![]() |
Creature — Bird Anomaly | 0 | 0 | Flying\n Conspiracy of Ravens enters with four +1/+1 counters.\n 1, remove a counter from Conspiracy of Ravens: Create a 1/1 black Bird creature token with flying. You lose 1 life. | 0 | |
| 82 | Deal with the Devil | Black | Uncommon | ![]() ![]() |
Instant | Target player draws X cards and loses X life, where X is the number of creatures that left the battlefield under your control this turn. | 0 | |||
| 83 | Disinformation Bureau | Black | Common | ![]() ![]() |
Sorcery | As an additional cost to cast Disinformation Bureau, discard a card or pay 2.\n Authorize (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.)\n Look at target player’s hand, then they discard two cards. (Of their choice.) | 0 | |||
| 84 | Don't Stop Looking | Black | Common | ![]() |
Enchantment — Aura | Enchant creature\n When enchanted creature becomes tapped, its controller sacrifices it. | 0 | |||
| 85 | Experimental Procedure | Black | Uncommon | ![]() ![]() |
Instant | Until end of turn, target creature gains “When this creature dies, return it to the battlefield under its owner’s control with a lifelink counter on it. It’s an Anomaly in addition to all its other types.”\n Keter B (If you discard this card, discard it into exile. You may cast it for B for as long as it remains exiled. Put it into your graveyard at the beginning of the next end step.) | 0 | |||
| 86 | Eyes in the Dark | Black | Uncommon | ![]() ![]() |
Creature — Shade Anomaly | 1 | 1 | Shadow (This creature can block or be blocked by only creatures with shadow.)\n Whenever Eyes in the Dark deals combat damage to a player, look at the top card of that player’s library. You may sacrifice Eyes in the Dark. If you do, exile that card face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. | 0 | |
| 87 | Foreboding | Black | Common | ![]() ![]() |
Instant | Return target creature card from your graveyard to the battlefield. Sacrifice it at the beginning of the next upkeep. | 0 | |||
| 88 | Forensic Analysis | Black | Common | ![]() |
Sorcery | Mill three cards.\n Return target creature card from your graveyard to your hand. | 0 | |||
| 89 | Fungal Husk | Black | Common | ![]() ![]() |
Creature — Human Fungus Anomaly | 1 | 2 | When Fungal Husk dies, each opponent discards a card.\n Keter B (If you discard this card, discard it into exile. You may cast it for B for as long as it remains exiled. Put it into your graveyard at the beginning of the next end step.) | 0 | |
| 90 | Hard-to-Destroy | Black | Rare | ![]() ![]() ![]() |
Enchantment — Aura | Enchant creature\n Whenever enchanted creature is dealt damage or becomes the target of a spell or ability, you may note the name of the source.\n When enchanted creature dies, return it to the battlefield under its owner’s control. It gains protection from names noted with cards named Hard-to-Destroy this game. | 0 | |||
| 91 | Heart of Darkness | Black | Uncommon | ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Horror Anomaly | 3 | 3 | Double-strike, deathtouch, \n indestructible, haste | 0 | |
| 92 | Inhuman Executioner | Black | Common | ![]() |
Creature — Human Soldier | 2 | 1 | Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)\n Deathtouch\n Inhuman Executioner can’t block. | 0 | |
| 93 | Keteru Yamiko | Black | Rare | ![]() ![]() ![]() |
Legendary Legendary Legendary Legendary Creature — Shade Ninja Anomaly | 3 | 2 | Shadow (This creature can block or be blocked by only creatures with shadow.)\n Ninjutsu BB (BB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\n Whenever Keteru Yamiko deals combat damage to a player, return target card from your graveyard to your hand. | 0 | |
| 94 | Maybe-There Monster | Black | Common | ![]() ![]() |
Creature — Nightmare Anomaly | 3 | 3 | Deathtouch, lifelink\n When Maybe-There Monster breaches containment, it deals 1 damage to any target. (A creature breaches containment when it enters if it entered from exile or it was cast from exile.)\n Keter 4B (If you discard this card, discard it into exile. You may cast it for 4B for as long as it remains exiled. Put it into your graveyard at the beginning of the next end step.) | 0 | |
| 95 | Memory-Stealing Drug | Black | Rare | ![]() ![]() ![]() |
Enchantment | Whenever an opponent discards a card, you may draw a card. | 0 | |||
| 96 | Multiversal Destroyer | Black | Common | ![]() ![]() ![]() |
Creature — Anomaly | 8 | 8 | When Multiversal Destroyer enters, if it didn’t breach containment, contain it. (A creature breaches containment when it enters if it entered from exile or it was cast from exile. To contain a card, exile it. For as long as that card remains exiled, its owner may play it by paying 2 in addition to its other costs.) | 0 | |
| 97 | Neutralize | Black | Common | ![]() ![]() |
Instant | Neutralize costs 2 less to cast if it targets an Anomaly.\n Destroy target creature or artifact. | 0 | |||
| 98 | Obsessive Researcher | Black | Rare | ![]() ![]() |
Creature — Human Scientist | 2 | 2 | At the beginning of your upkeep, contain the top card of your library. You lose 1 life. (To contain a card, exile it. For as long as that card remains exiled, its owner may play it by paying 2 in addition to its other costs.) | 0 | |
| 99 | Personnel Management | Black | Uncommon | ![]() ![]() |
Enchantment | Confidential — When Personnel Management enters, and whenever you authorize, if your security clearance is 3 or greater, create a D-Class Personnel token. (It’s a 0/1 colorless Human Employee creature.)\n Whenever a creature you control dies, each opponent loses 1 life. | 0 | |||
| 100 | Recruitment Program | Black | Uncommon | ![]() ![]() |
Enchantment | At the beginning of your first main phase, you lose 1 life and create a D-Class Personnel token. (It’s a 0/1 colorless Human Employee creature.) | 0 | |||
| 101 | Self-Termination | Black | Common | ![]() ![]() |
Instant | Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\n Target creature deals damage equal to its power to itself. | 0 | |||
| 102 | Shy Guy | Black | Uncommon | ![]() ![]() ![]() ![]() |
Creature — Coward Anomaly | 5 | 5 | Ward—Lose the game (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player loses the game.)\n Deathtouch, menace | 0 | |
| 103 | Sickness Bearer | Black | Common | ![]() |
Creature — Human Psychic Anomaly | 1 | 3 | Sickness Bearer enters with two -1/-1 counters on it.\n 1B, T: Move any number of -1/-1 counters from Sickness Bearer onto another target creature. | 0 | |
| 104 | Skull of Cruelty | Black | Uncommon | ![]() ![]() |
Sorcery | Return two target creature cards from your graveyard to the battlefield tapped, then sacrifice one and lose life equal to the other’s mana value. | 0 | |||
| 105 | Star Signals | Black | Rare | ![]() |
Sorcery | As an additional cost to cast Star Signals, your life total becomes 5.\n Look at the top half of your library. Put one of those cards into your hand, then exile the rest face down. | 0 | |||
| 106 | Submerge in Acid | Black | Common | ![]() ![]() |
Sorcery | Put five -1/-1 counters on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | 0 | |||
| 107 | Telekill Alloy | Black | Common | ![]() ![]() |
Artifact | Deathtouch\n When Telekill Alloy leaves the battlefield, it deals 2 damage to any target. | 0 | |||
| 108 | The Absence | Black | Rare | ![]() ![]() ![]() ![]() ![]() ![]() |
Legendary Legendary Legendary Enchantment Creature — Incarnation Anomaly | 5 | 5 | Gravity (Spells and abilities your opponents control must target this creature if able.)\n If a creature an opponent controls would die, exile it instead. Put a number of +1/+1 counters on The Absence equal to its power.\n The Absence has annihilator X, where X is the number of +1/+1 counters on it. (Whenever this creature attacks, defending player sacrifices X permanents.) | 0 | |
| 109 | The Old Man | Black | Uncommon | ![]() ![]() |
Legendary Legendary Legendary Creature — Elder Anomaly | 2 | 1 | The Old Man can’t be blocked.\n Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) | 0 | |
| 110 | The Plague Doctor | Black | Mythic | ![]() ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Doctor Anomaly | 1 | 4 | First strike, deathtouch\n B, T: Put target creature card from your graveyard on top of your library, then manifest dread. (Look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.) | 0 | |
| 111 | Universal Carcinogen | Black | Common | ![]() |
Creature — Human Anomaly | 0 | 2 | Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. | 0 | |
| 112 | Voracious Cockatrice | Black | Common | ![]() ![]() |
Creature — Cockatrice Anomaly | 1 | 1 | Deathtouch\n Keter 0 (If you discard this card, discard it into exile. You may cast it for 0 for as long as it remains exiled. Put it into your graveyard at the beginning of the next end step.) | 0 | |
| 113 | Why | Black | Rare | ![]() ![]() ![]() |
Sorcery | Each player sacrifices each creature they control, then puts each contained creature card they own onto the battlefield. | 0 | |||
| 114 | Able, Unforgiving Revenant | Red | Mythic | ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Human Berserker Anomaly | 3 | 3 | Haste\n Able has double strike as long as he’s equipped.\n When Able breaches containment, create an Equipment artifact token named Cursed Blade with “Equipped creature gets +1/+1” and equip 1, then attach all Equipments named Cursed Blade to him. (A creature breaches containment when it enters if it entered from exile or it was cast from exile.)\n If Able would die, contain him instead. (To contain a card, exile it. For as long as that card remains exiled, its owner may play it by paying 2 in addition to its other costs.) | 0 | |
| 115 | Ball of Sharp | Red | Common | ![]() ![]() |
Sorcery | Until end of turn, target artifact becomes a 3/3 red creature in addition to its other types and gains haste.\n Keter R (If you discard this card, discard it into exile. You may cast it for R for as long as it remains exiled. Put it into your graveyard at the beginning of the next end step.) | 0 | |||
| 116 | Beckoning Blade | Red | Common | ![]() |
Kindred Artifact — Equipment Anomaly | Equipped creature has haste and attacks each turn if able.\n Whenever Beckoning Blade becomes attached to a creature or equipped creature dies, Beckoning Blade deals 1 damage to that creature’s controller.\n Equip 1\n Shackle 3 (3: Attach to target creature you don’t control. Shackle only as a sorcery.) | 0 | |||
| 117 | Blasphemous Consumption | Red | Common | ![]() ![]() |
Sorcery | As an additional cost to cast Blasphemous Consumption, discard a card or pay 2.\n Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | 0 | |||
| 118 | Burning Man | Red | Uncommon | ![]() ![]() |
Creature — Elemental Anomaly | 3 | 2 | Whenever Burning Man attacks, add an amount of R equal to its power. Until end of combat, you don’t lose this mana as steps and phases end. | 0 | |
| 119 | Cascading Containment Failure | Red | Rare | ![]() ![]() ![]() ![]() |
Enchantment | Anomaly cards in your graveyard have escape. Their escape cost is equal to their mana cost plus sacrifice two Humans.\n Anomaly spells you cast from your hand or graveyard have cascade. | 0 | |||
| 120 | Chaos Insurgent | Red | Common | ![]() ![]() |
Creature — Human Rebel | 2 | 2 | Haste\n Chaos Insurgent has first strike as long as it’s attacking. | 0 | |
| 121 | Collision Course | Red | Common | ![]() ![]() |
Instant | As an additional cost to cast Collision Course, sacrifice an artifact.\n Collision Course deals 3 damage to each of up to two targets. If you sacrificed a Vehicle, it deals 5 damage instead. | 0 | |||
| 122 | Conflagration | Red | Common | ![]() ![]() |
Enchantment — Aura | Enchant creature\n Enchanted creature has “R: This creature gets +1/-1.”\n When enchanted creature dies, it deals damage equal to its power to each player. | 0 | |||
| 123 | Dolomitian Scorchmaw | Red | Rare | ![]() ![]() ![]() |
Creature — Dragon Anomaly | 5 | 5 | Flying\n Anomaly cards in your hand have miracle. Their miracle cost is 2R. (You may cast a card for its miracle cost when you draw it if it’s the first card you drew this turn.) | 0 | |
| 124 | Doomsday Scenario | Red | Rare | ![]() ![]() ![]() |
Enchantment | Whenever a creature you control breaches containment, it deals damage equal to its power to any target. (A permanent breaches containment when it enters if it entered from exile or it was cast from exile.) | 0 | |||
| 125 | Ectoentropic Effluence | Red | Common | ![]() ![]() |
Instant | Target creature gets +1/+0 until end of turn for each Anomaly you control.\n Draw a card. | 0 | |||
| 126 | Eternal Flame | Red | Uncommon | ![]() ![]() |
Sorcery | Eternal Flame costs 1 less to cast for each permanent you’ve sacrificed this turn.\n Eternal Flame deals 6 damage to any target. The damage can’t be prevented. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. | 0 | |||
| 127 | Factory Overseer | Red | Common | ![]() ![]() |
Artifact Creature — Golem Anomaly | 1 | 3 | Haste\n Whenever another creature you control attacks, Factory Overseer deals 1 damage to it, then that creature gets +1/+0 until end of turn. | 0 | |
| 128 | Fire-Breathing Bear | Red | Common | ![]() ![]() |
Creature — Bear Anomaly | 2 | 2 | R: Fire-Breathing Bear gets +1/+0 until end of turn. | 0 | |
| 129 | Gates of Heaven | Red | Uncommon | ![]() ![]() ![]() |
Enchantment | Spells you cast from exile have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you’re done activating mana abilities pays for 1.) | 0 | |||
| 130 | Global Retrocausality Torus | Red | Uncommon | ![]() ![]() ![]() |
Sorcery | Untap all modified creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. (Equipment, Auras you control, and counters are modifications.) | 0 | |||
| 131 | Gravitational Pull | Red | Common | ![]() ![]() |
Instant | As an additional cost to cast Gravitational Pull, sacrifice a creature.\n Gravitational Pull deals X damage to target creature. | 0 | |||
| 132 | Inside Job | Red | Uncommon | ![]() ![]() |
Sorcery | Escalate—Discard a card or sacrifice an artifact (Pay this cost for each mode chosen beyond the first.)\n Choose one or more —\n • Put target exiled permanent card you could play this turn onto the battlefield under your control.\n • Create two 1/1 red Anomaly creature tokens with haste.\n Keter 2R (If you discard this card, discard it into exile. You may cast it for 2R for as long as it remains exiled. Put it into your graveyard at the beginning of the next end step.) | 0 | |||
| 133 | LAUGH IS FUN | Red | Uncommon | ![]() |
Sorcery | As an additional cost to cast LAUGH IS FUN, discard a card or pay 5 life.\n Exile the top two cards of your library. Until end of turn, you may play those cards. | 0 | |||
| 134 | Little Dog | Red | Uncommon | ![]() |
Creature — Elemental Dog Anomaly | 1 | 1 | Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\n When Little Dog dies, it deals damage equal to its power to each opponent. | 0 | |
| 135 | Paper Dragon | Red | Common | ![]() ![]() |
Artifact Creature — Dragon Anomaly | 1 | 1 | Flying\n Whenever you discard one or more cards, Paper Dragon gets +2/+0 until end of turn. | 0 | |
| 136 | Pattern Screamer | Red | Uncommon | ![]() ![]() |
Enchantment Creature — Fractal Anomaly | 0 | 3 | Gravity (Spells and abilities your opponents control must target this creature if able.)\n Whenever Pattern Screamer becomes the target of a spell or ability, it deals 1 damage to each opponent. | 0 | |
| 137 | Plucky Anartist | Red | Common | ![]() ![]() |
Creature — Human Psychic Rebel | 1 | 1 | Riot (This creature enters with your choice of a +1/+1 counter or haste.)\n T: Add R. This mana can’t be spent to cast non-Anomaly spells. | 0 | |
| 138 | Procedure 110-Montauk | Red | Uncommon | ![]() ![]() |
Enchantment — Aura Curse Saga | 0 | ||||
| 139 | Shaving Mirror | Red | Uncommon | ![]() |
Instant | You may behold an Anomaly rather than pay Shaving Mirror’s mana cost. (To behold an Anomaly rather than pay Shaving Mirror’s mana cost, choose an Anomaly rather than pay Shaving Mirror’s mana cost you control or reveal an Anomaly rather than pay Shaving Mirror’s mana cost card from your hand.)\n Shaving Mirror deals 1 damage to target creature and 1 damage to target player. | 0 | |||
| 140 | Sons of the Nation | Red | Common | ![]() ![]() |
Sorcery | As an additional cost to cast Sons of the Nation, discard a card or tap two untapped creatures you control.\n Draw two cards. Create a Munitions token. (It’s an artifact with “When this artifact leaves the battlefield it deals 2 damage to any target.”) | 0 | |||
| 141 | Stellar Vulpine | Red | Common | ![]() ![]() |
Creature — Elemental Fox Anomaly | 2 | 2 | Flying, haste\n Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) | 0 | |
| 142 | Storied Minotaur | Red | Common | ![]() ![]() |
Creature — Minotaur Anomaly | 2 | 3 | Trample\n As long as you control a historic permanent, Storied Minotaur gets +1/+0 and has haste. (Artifacts, legendaries, and Sagas are historic.) | 0 | |
| 143 | Termination Attempt | Red | Rare | ![]() |
Enchantment — Saga | 0 | ||||
| 144 | The Doorman | Red | Common | ![]() ![]() |
Creature — Horror Anomaly | 2 | 2 | Haste\n Warp R (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.) | 0 | |
| 145 | The Flesh that Hates | Red | Rare | ![]() ![]() ![]() |
Creature — Horror Anomaly | 3 | 1 | The Flesh that Hates and other Anomalies have haste and attack each combat if able.\n Whenever The Flesh that Hates deals combat damage, create a token that’s a copy of it. | 0 | |
| 146 | The Suneater | Red | Mythic | ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Wurm Anomaly | 5 | 5 | Haste\n Lands you control have “T, sacrifice this land: Add RR.”\n Whenever you sacrifice a land, put a +1/+1 counter on The Suneater. Then if it’s the third time this ability has resolved this turn, create a tapped token that’s a copy of it except it has base power and toughness 1/1 and it’s not legendary.\n RRR, remove three counters from The Suneater: The Suneater deals 3 damage to target creature. | 0 | |
| 147 | Unleash Chaos | Red | Common | ![]() ![]() |
Instant | Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) | 0 | |||
| 148 | Vaporize | Red | Common | ![]() |
Instant | As an additional cost to cast Vaporize, pay 5 life or discard a card.\n Vaporize deals 3 damage to any target. If a permanent dealt damage this way would be destroyed this turn, exile it instead. | 0 | |||
| 149 | Variable Coaster | Red | Rare | ![]() ![]() ![]() |
Sorcery | Affinity for Anomalies (This spell costs 1 less to cast for each Anomaly you control.)\n Each player discards their hand, then draws seven cards. | 0 | |||
| 150 | Voyage of the Tachyon Express | Red | Mythic | ![]() ![]() ![]() ![]() |
Enchantment — Saga | 0 | ||||
| 151 | Acroamatic Abatement | Green | Uncommon | ![]() ![]() |
Instant | Choose one —\n • Exile target player’s graveyard.\n • Prevent all combat damage that would be dealt this turn. | 0 | |||
| 152 | Anomalous Harmonics | Green | Uncommon | ![]() ![]() ![]() |
Enchantment | Each creature gets +1/+1 for each other creature that shares a name with it. | 0 | |||
| 153 | Baron of the Blackwood | Green | Common | ![]() |
Artifact Creature — Construct Anomaly | 1 | 1 | Deathtouch\n When Baron of the Blackwood dies, reveal cards from the top of your library until you reveal a basic land card. Put it into your hand and the rest on the bottom of your library in a random order. | 0 | |
| 154 | Big Charlie | Green | Common | ![]() ![]() |
Legendary Legendary Legendary Creature — Ox Anomaly | 3 | 6 | At the beginning of your upkeep, create a Food token. (It’s an artifact with “2, T, Sacrifice this token: You gain 3 life.”) | 0 | |
| 155 | Biological Motherboard | Green | Uncommon | ![]() |
Kindred Artifact — Anomaly | T: Add G.\n T: Put a +1/+1 counter on Biological Motherboard.\n Whenever a creature enters the battlefield, you may move a +1/+1 counter from Biological Motherboard onto it. | 0 | |||
| 156 | Blood Spruce | Green | Common | ![]() ![]() |
Kindred Enchantment — Aura Anomaly | Enchant creature\n When enchanted creature dies, create a Forest token. (It’s a colorless basic Forest land with “T: Add G.”) | 0 | |||
| 157 | Bugsy, Fear Incarnate | Green | Rare | ![]() ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Bear Horror Anomaly | 4 | 4 | When Bugsy breaches containment, put a +1/+1 counter on each creature you control. (A creature breaches containment when it enters if it entered from exile or it was cast from exile.)\n Whenever a modified creature you control dies, proliferate. (Equipment, Auras you control, and counters are modifications. To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) | 0 | |
| 158 | Chef's Knife | Green | Uncommon | ![]() ![]() |
Sorcery | Choose up to three target creatures you don’t control. Target modified creature you control fights the chosen creatures. (Equipment, Auras you control, and counters are modifications.) | 0 | |||
| 159 | Child of Evolution | Green | Rare | ![]() ![]() |
Creature — Human Psychic Anomaly | 1 | 1 | Whenever you create one or more tokens, draw a card. This ability triggers only once each turn. | 0 | |
| 160 | Child of the Night | Green | Rare | ![]() |
Creature — Ape Anomaly | 1 | 1 | 1, T: Untap another target permanent. | 0 | |
| 161 | Chocolate Swarm | Green | Uncommon | ![]() ![]() |
Kindred Artifact — Food Anomaly | When Chocolate Swarm enters, create two 1/1 green Insect creature tokens.\n T: Add G. Create a 1/1 green Insect creature token.\n 2, T, sacrifice Chocolate Swarm: Create a 1/1 green Insect creature token. You gain 1 life for each Insect you control. | 0 | |||
| 162 | Consume | Green | Common | ![]() ![]() |
Instant | Paradox — Consume costs 1 less to cast if you cast it from anywhere other than your hand.\n Choose one—\n • Target creature you control fights target creature you don’t control.\n • Exile target card from a graveyard. You gain life equal to its mana cost. | 0 | |||
| 163 | Deer from Saturn | Green | Uncommon | ![]() ![]() |
Creature — Elk Psychic Anomaly | 2 | 2 | Vigilance, deathtouch\n T, sacrifice a land or Human: Add two mana of any one color. | 0 | |
| 164 | Desire Camera | Green | Common | ![]() ![]() ![]() |
Kindred Enchantment — Aura Anomaly | Enchant creature\n Enchanted creature has base power and toughness 8/8. | 0 | |||
| 165 | Everything Tree | Green | Rare | ![]() ![]() ![]() |
Enchantment | When Everything Tree enters, for each token you control, create a token that’s a copy of it.\n Tokens you control have “T: Add one mana of any color.” | 0 | |||
| 166 | Exclusionary Zone | Green | Common | ![]() |
Sorcery | Search your library for a land card, contain it, then shuffle. (To contain a card, exile it. For as long as that card remains exiled, its owner may play it by paying 2 in addition to its other costs.) | 0 | |||
| 167 | Faster than Sight | Green | Uncommon | ![]() |
Instant | Paradox — If you cast Faster than Sight from anywhere other than your hand, it has split second. (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)\n Choose one—\n • The next creature spell you cast this turn can be cast as though it had flash. \n • Target creature can’t be blocked by creatures with power 2 or less this turn. | 0 | |||
| 168 | Field Agent | Green | Common | ![]() ![]() |
Creature — Human Scout | 1 | 2 | When Field Agent enters, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) | 0 | |
| 169 | Gelatinous Outcast | Green | Common | ![]() ![]() |
Creature — Ooze Psychic Anomaly | 2 | 2 | At the beginning of your upkeep, put a +1/+1 counter on Gelatinous Outcast. | 0 | |
| 170 | Hume-Level Fluctuation | Green | Uncommon | ![]() ![]() |
Sorcery | Paradox — Hume-Level Fluctuation costs 2 less to cast if you cast it from anywhere other than your hand.\n Search your library for up to two basic land cards and put them onto the battlefield tapped. | 0 | |||
| 171 | Hungry Sands | Green | Uncommon | ![]() |
Enchantment — Aura | Enchant land\n Enchanted land is a 1/1 green Insect Anomaly creature with vigilance and deathtouch in addition to its other types, and it has “At the beginning of combat on your turn, add one mana of any color. Until end of combat, you don’t lose this mana as steps and phases end.” | 0 | |||
| 172 | IKEA Employee | Green | Common | ![]() ![]() |
Artifact Creature — Employee Anomaly | 2 | 2 | When IKEA Employee dies, if it’s not your turn, you may discard a land card. If you do, return IKEA Employee to your hand. | 0 | |
| 173 | Kaijumancer | Green | Common | ![]() |
Creature — Human Druid | 1 | 1 | Creature spells with power 4 or greater you cast cost 1 less to cast. | 0 | |
| 174 | Meri Clef, Teenage Gaea | Green | Mythic | ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Human Elk Anomaly | 1 | * | Artifacts are colorless Forest lands. (They lose all other card types and abilities.)\n Meri Clef’s toughness is equal to the number of lands you control. | 0 | |
| 175 | Moon-Devouring Wolf | Green | Common | ![]() ![]() |
Creature — Wolf Demigod Anomaly | 1 | 1 | Trample\n Whenever one or more permanents you control breach containment, put a +1/+1 counter on Moon-Devouring Wolf. (A creature breaches containment when it enters if it entered from exile or it was cast from exile.) | 0 | |
| 176 | Not-Centipedes | Green | Common | ![]() ![]() |
Creature — Insect Anomaly | 3 | 3 | When Not-Centipedes enters, if it’s not a token, create a token that’s a copy of it. | 0 | |
| 177 | Parallel Dimension | Green | Rare | ![]() ![]() ![]() |
Enchantment | Whenever one or more permanents you control breach containment, create a token that’s a copy of one of them except it’s an Anomaly in addition to its other types if it’s a creature. (A permanent breaches containment when it enters if it entered from exile or it was cast from exile.) | 0 | |||
| 178 | Predatory Stalker | Green | Common | ![]() ![]() |
Creature — Alien Beast Anomaly | 3 | 4 | Reach, vigilance\n When Predatory Stalker enters, put a +1/+1 counter or a shield counter on another target creature. That creature gains reach and vigilance until the beginning of the next end step. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) | 0 | |
| 179 | Seed of Destruction | Green | Uncommon | ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Plant Anomaly | 3 | 3 | Landfall — Whenever a land you control enters, create a 3/3 green Plant Anomaly creature token. | 0 | |
| 180 | The Forest Guardian | Green | Mythic | ![]() ![]() |
Legendary Legendary Legendary Creature — Cat Beast Anomaly | 2 | 2 | Whenever The Forest Guardian or another creature you control breaches containment, it gains haste and trample until end of turn. (A creature breaches containment when it enters if it entered from exile or it was cast from exile.)\n Whenever a creature with haste you control deals combat damage to a player, draw a card.\n Keter 3G (If you discard this card, discard it into exile. You may cast it for 3G for as long as it remains exiled. Put it into your graveyard at the beginning of the next end step.) | 0 | |
| 181 | The Redwolves | Green | Mythic | ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Beast Anomaly | 4 | 3 | Vigilance, trample\n The Redwolves can’t be blocked by more than one creature.\n Whenever The Redwolves attack, you may have target creature defending player controls untap and block them if able. If you don’t, put a +1/+1 counter on each Anomaly you control. | 0 | |
| 182 | Thought Messenger | Green | Common | ![]() |
Instant | As an additional cost to cast Thought Messenger, behold a creature with power 4 or greater. (To behold a creature with power 4 or greater, choose a creature with power 4 or greater you control or reveal a creature with power 4 or greater card from your hand.)\n Target creature you control gains hexproof and indestructible until end of turn. Draw a card. | 0 | |||
| 183 | Titania's Protection | Green | Common | ![]() |
Kindred Enchantment — Aura Anomaly | Enchant creature\n Umbra armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.) | 0 | |||
| 184 | Traveler's Deck | Green | Uncommon | ![]() ![]() |
Sorcery | Reveal cards from the top of your library until you reveal a land card and a nonland card. Put a land card revealed this way onto the battlefield tapped, a nonland card revealed this way into your hand, and the rest on the bottom of your library in a random order.\n Flashback 5G (You may cast this card from your graveyard for its flashback cost. Then exile it.) | 0 | |||
| 185 | Unclean One | Green | Common | ![]() ![]() |
Creature — Horror Anomaly | 4 | 3 | Trample, reach\n If a source would deal damage to Unclean One, prevent 1 of that damage. | 0 | |
| 186 | Very Tall Thing | Green | Common | ![]() ![]() ![]() ![]() |
Creature — Dinosaur Anomaly | 8 | 8 | Trample, reach, hexproof | 0 | |
| 187 | Wandering Librarian | Green | Common | ![]() |
Creature — Alien Wizard | 1 | 1 | When Wandering Librarian enters, mill three cards.\n When Wandering Librarian dies, return target land or Anomaly card from your graveyard to your hand. | 0 | |
| 188 | Sauelsuesor, Cosmic Harbinger | Multicolour | Uncommon | ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Spirit Scout Anomaly | 3 | 3 | Flying, vigilance, indestructible\n Spells you cast that target a permanent or spell cost 2 less to cast. | 0 | |
| 189 | The Anafabula | Multicolour | Rare | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Legendary Legendary Legendary Enchantment Creature — God Anomaly | 8 | 8 | Impending 8—UB (If you cast this spell for its impending cost, it enters with eight time counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)\n Each player’s maximum hand size is equal to the number of time counters on The Anafabula.\n Whenever you discard one or more cards, each opponent loses that much life. | 0 | |
| 190 | ●●_●●●●●_●●_● | Multicolour | Uncommon | ![]() ![]() ![]() |
Legendary Legendary Creature — Anomaly | 2 | 4 | Gravity (Spells and abilities your opponents control must target this creature if able.)\n Whenever ●●|●●●●●|●●|● enters or becomes the target of a spell or ability, target player reveals their hand. You choose a nonland card from it. That player discards that card. | 0 | |
| 191 | Grand Karcist Ion | Multicolour | Rare | ![]() ![]() ![]() ![]() ![]() |
Legendary Legendary Creature — Human Horror Cleric | 4 | 4 | Creatures you control have undying. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)\n Whenever a creature you control enters, it deals an amount of damage to each opponent equal to the number of counters on it. | 0 | |
| 192 | MalO, ver1.0.0 | Multicolour | Uncommon | ![]() ![]() |
Legendary Legendary Kindred Enchantment — Aura Anomaly | Enchant creature\n Enchanted creature can’t block.\n When this enchantment enters and at the beginning of your upkeep, put a -1/-1 counter on enchanted creature.\n Disturb 2BR (You may cast this card from your graveyard transformed for its disturb cost.) | 0 | |||
| 193 | Dr. Alto Clef | Multicolour | Uncommon | ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Scientist Anomaly | 3 | 3 | Whenever a player exiles one or more cards, Dr. Alto Clef deals 1 damage to any target.\n Spells you cast from exile cost 2 less to cast. | 0 | |
| 194 | Dr. Udo Okorie, Thaumaturge | Multicolour | Rare | ![]() ![]() ![]() |
Legendary Legendary Creature — Human Sorcerer Anomaly | 4 | 3 | Haste\n Whenever you attack, exile the top card of your library. Until end of turn, you may play that card.\n T: Put target exiled permanent card you could play this turn onto the battlefield under your control. It gains haste until end of turn. | 0 | |
| 195 | Wallace, the Seal | Multicolour | Uncommon | ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Walrus Psychic Anomaly | 2 | 5 | Flying, vigilance\n Each player can’t cast more than one noncreature spell each turn.\n Sacrifice Wallace: Creatures you control gain hexproof and indestructible until end of turn. | 0 | |
| 196 | Ambassador of Alagadda | Multicolour | Rare | ![]() ![]() ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Horror Advisor Anomaly | 4 | 4 | Lifelink\n When Ambassador of Alagadda enters, each other creature deals damage equal to its power to itself.\n Keter 2WB (If you discard this card, discard it into exile. You may cast it for 2WB for as long as it remains exiled. Put it into your graveyard at the beginning of the next end step.) | 0 | |
| 197 | Prof. K. P. Crow | Multicolour | Uncommon | ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Dog Scientist | 2 | 2 | 1, sacrifice another artifact or creature: Contain target card in your graveyard. Activate only as a sorcery. (To contain a card, exile it. For as long as that card remains exiled, its owner may play it by paying 2 in addition to its other costs.) | 0 | |
| 198 | Major Alexei Belitrov | Multicolour | Uncommon | ![]() ![]() ![]() |
Legendary Legendary Legendary Artifact Creature — Human Insect Anomaly | 4 | 4 | Trample\n Whenever Major Alexei Belitrov deals combat damage to a player, put a +1/+1 counter on him.\n If damage would be dealt to Major Alexei Belitrov while he has one or more +1/+1 counters on him, tap him and remove a +1/+1 counter from him instead. | 0 | |
| 199 | When Day Breaks | Multicolour | Rare | ![]() ![]() ![]() |
Kindred Enchantment — Saga Anomaly | 0 | ||||
| 200 | Dr. Place H. McD., PhD. | Multicolour | Uncommon | ![]() ![]() ![]() |
Legendary Legendary Legendary Creature — Scientist | 2 | 2 | Paradox — Whenever you cast a spell from anywhere other than your hand, create a token that’s a copy of target nonlegendary creature you control, except it has base power and toughness 1/1. | 0 | |
| 201 | Lord Blackwood, Naturalist | Multicolour | Rare | ![]() ![]() |
Legendary Legendary Creature — Slug Scientist Anomaly | 1 | 2 | Whenever another creature you control enters, if it has one or more creature types that other creatures you control don’t share, Lord Blackwood explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) | 0 | |
| 202 | Dr. Wondertainment | Multicolour | Uncommon | ![]() ![]() |
Legendary Legendary Legendary Creature — Artificer Anomaly | 1 | 1 | Haste\n Whenever Dr. Wondertainment deals combat damage to a player, until end of turn, artifact spells you cast have affinity for Anomalies. (This spell costs 1 less to cast for each Anomaly you control.) | 0 | |
| 203 | Fred, Self-Inserting | Multicolour | Rare | ![]() ![]() |
Legendary Legendary Legendary Planeswalker — Fred | 2 | +1: Until your next turn, I become a legendary 1/1 red Avatar Anomaly creature. (I’m not a planeswalker.)\n -X: Draw X cards, then discard a card. Put me on top of your library.\n -3: Choose another target nonland permanent. I gain all of its non-loyalty abilities. (For as long as I remain on the battlefield.) | 0 | ||
| 204 | Bobble the Clown | Multicolour | Rare | ![]() ![]() ![]() |
Legendary Legendary Creature — Clown Anomaly | 2 | 2 | If a creature with power 2 or less dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\n Warp RW (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.) | 0 | |
| 205 | The Engineer | Multicolour | Uncommon | ![]() ![]() |
Legendary Legendary Legendary Creature — Human Artificer Rebel | 2 | 2 | Whenever you sacrifice a Human, create a Munitions token. (It’s an artifact with “When this artifact leaves the battlefield it deals 2 damage to any target.”) | 0 | |
| 206 | The O5 Council | Multicolour | Mythic | ![]() ![]() ![]() ![]() |
Legendary Creature — Executive | 0 | 5 | Whenever a permanent leaves the battlefield without dying, you gain 1 life. If you controlled that permanent, draw a card.\n At the beginning of your end step, if you’ve drawn three or more cards this turn, each opponent loses 3 life. | 0 | |
| 207 | Loathsome Reptile | Multicolour | Mythic | ![]() ![]() ![]() ![]() |
Legendary Creature — Lizard Anomaly | 4 | 4 | Riot (This creature enters with your choice of a +1/+1 counter or haste.)\n You may cast Loathsome Reptile from your graveyard or exile, and counters remain on it as it moves to any zone other than a player’s hand or library.\n Enrage — Whenever Loathsome Reptile is dealt damage, proliferate. Then you may choose one from among flying, first strike, double-strike, vigilance, menace, trample, deathtouch, lifelink, haste, reach, shadow, infect, or hexproof. If the source had that ability, put a counter of that kind on Loathsome Reptile. | 0 | |
| 208 | Titania, Queen of the Fae | Multicolour | Mythic | ![]() ![]() ![]() ![]() |
Legendary Legendary Legendary Enchantment Creature — Faerie God Saga | 2 | 2 | Spells you cast can’t be countered.\n T: Add an amount of mana of any one color equal to the amount of modifications among creatures you control. | 0 | |
| 209 | The Serpent, Keeper of Tales | Multicolour | Mythic | ![]() ![]() ![]() ![]() |
Legendary Creature — Serpent God | 8 | 8 | Flying, lifelink\n Ward—Discard your hand\n When you cast The Serpent, draw four cards.\n Once during each of your turns you may cast a spell from your hand without paying its mana cost.\n Whenever you cast a spell, if you paid a different amount of mana than its mana value, you gain life equal to the difference, then create a token that’s a copy of target permanent you control. | 0 | |
| 210 | Cassandra | Hybrid | Common | ![]() ![]() |
Artifact Creature — Construct Anomaly | 2 | 3 | Vigilance\n You may look at the top card of your library at any time. | 0 | |
| 211 | Peer Review | Hybrid | Common | ![]() |
Instant | Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\n Authorize (If your security clearance is less than 5, increase it. Otherwise, draw a card. If you have no security clearance, it starts at 1 instead.) | 0 | |||
| 212 | Reality Bending | Hybrid | Common | ![]() ![]() |
Sorcery | As an additional cost to cast Reality Bending, discard a card or pay 2.\n Exile target permanent card from a graveyard, then return it to the battlefield under your control. | 0 | |||
| 213 | Witch-Hounds | Hybrid | Common | ![]() ![]() |
Creature — Horror Dog Anomaly | 2 | 1 | Trample\n Whenever an Anomaly you control breaches containment, it gets +1/+0 and gains haste until end of turn. (A creature breaches containment when it enters if it entered from exile or it was cast from exile.) | 0 | |
| 214 | Decomission | Hybrid | Common | ![]() ![]() |
Instant | Destroy target artifact or enchantment. | 0 | |||
| 215 | Absolute Exclusion Harness | Artifact | Rare | ![]() |
Kindred Artifact — Equipment Anomaly | Equipped creature gets +3/+3, is legendary, and has protection from everything. This effect doesn’t remove this Equipment.\n Whenever equipped creature attacks, draw a card.\n Equip 7 | 0 | |||
| 216 | Cereal Box | Artifact | Common | ![]() |
Kindred Artifact — Anomaly | 2: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | 0 | |||
| 217 | Complete Multitool | Artifact | Uncommon | ![]() |
Kindred Artifact — Equipment Anomaly | Put a -1/-1 counter on equipped creature: Choose one from among flying, first strike, vigilance, trample, deathtouch, lifelink, hexproof, and haste. Until your next turn, equipped creature gains the chosen ability. Activate only once each turn and only as a sorcery.\n Equip 0 | 0 | |||
| 218 | I Am a Toaster | Artifact | Rare | ![]() |
Kindred Artifact — Anomaly | Whenever a toaster counter is put on me, I become an artifact in addition to all my other types. If there’s two or more toaster counters on me, I gain deathtouch. If there’s three or more toaster counters on me, create a Food token and I deal 3 damage to myself.\n 1, T: Put a toaster counter on target creature. For as long as it has a toaster counter on it, it gains all my abilities. | 0 | |||
| 219 | Jaded Ring | Artifact | Common | ![]() |
Kindred Artifact — Equipment Anomaly | Equipped creature has hexproof.\n Whenever equipped creature becomes tapped, put two stun counters on it.\n Equip 2 | 0 | |||
| 220 | M1 Abrams | Artifact | Common | ![]() |
Artifact — Vehicle | 6 | 6 | Trample, reach\n Whenever M1 Abrams attacks, it deals 3 damage to any target.\n Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) | 0 | |
| 221 | Malfunctioning Destroyer | Artifact | Mythic | ![]() |
Kindred Artifact — Spacecraft Anomaly | 0 | ||||
| 222 | Old AI | Artifact | Uncommon | ![]() |
Kindred Artifact — Anomaly | 0 | ||||
| 223 | Pan-Dimensional Vending Machine | Artifact | Common | ![]() |
Kindred Artifact — Anomaly | 1, T: Create a Food token. It’s an Anomaly kindred in addition to its other types. | 0 | |||
| 224 | Possessive Mask | Artifact | Rare | ![]() |
Kindred Artifact — Equipment Anomaly | When Possessive Mask enters, attach it to target creature you don’t control.\n You control equipped creature.\n Shackle 5 (5: Attach to target creature you don’t control. Shackle only as a sorcery.) | 0 | |||
| 225 | Predatory Street Art | Artifact | Uncommon | ![]() |
Artifact Creature — Bear Bird Anomaly | 6 | 6 | Predatory Street Art is not a creature during your turn. | 0 | |
| 226 | Sacrosanct Prison | Artifact | Mythic | ![]() |
Legendary Artifact | At the beginning of your upkeep you may discard a card. If you do, draw a card and Sacrosanct Prison deals 1 damage to each opponent.\n Threshold — 3RWB, exile X cards from your graveyard: Exile Sacrosanct Prison, then return it to the battlefield transformed. It enters with X +1/+1 counters on it. Activate only if there are seven or more cards in your graveyard. | 0 | |||
| 227 | Soul Extractor | Artifact | Uncommon | ![]() |
Kindred Artifact — Anomaly | T, sacrifice a creature: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | 0 | |||
| 228 | The Clockworks | Artifact | Rare | ![]() |
Legendary Kindred Artifact — Anomaly | Rough — 7, T: Destroy another target artifact or creature.\n Coarse — 2, T: Put two -1/-1 counters on target creature.\n 1:1 — T: Tap or untap another target artifact or creature.\n Fine — 2, T: Put two +1/+1 counters on target creature.\n Very Fine — 7, T: Shuffle another target artifact or creature you control into its owner’s library, then reveal cards from the top of your library until you reveal a card that shares a type with it. Put that card onto the battlefield under your control, and the rest at the bottom of your library in a random order. | 0 | |||
| 229 | The REISNO Cannon | Artifact | Rare | ![]() |
Legendary Kindred Artifact — Anomaly | You can’t lose the game and your opponents can’t win the game.\n 8, T, exile The REISNO Cannon: Exile target creature or Anomaly you control. When you do, your life total becomes equal to your starting life total, then return all nonland permanents to their owner’s hands. Put all cards exiled with this artifact not named The REISNO Cannon onto the battlefield under your control. End the turn. Activate only as a sorcery. | 0 | |||
| 230 | The Sculpture | Artifact | Uncommon | ![]() |
Artifact Creature — Sculpture Anomaly | 5 | 5 | Flash\n Trample, first strike\n The Sculpture enters tapped and doesn’t untap during your untap step.\n Sacrifice a Human: Untap The Sculpture. | 0 | |
| 231 | Warrior Bracelets | Artifact | Common | ![]() |
Kindred Artifact — Equipment Anomaly | Equipped creature gets +3/-3 and has first strike and reach.\n Equip 1 | 0 | |||
| 232 | Abandoned Facility | Land | Uncommon | Land | Abandoned Facility enters tapped.\n When Abandoned Facility breaches containment, add CCC. (A permanent breaches containment when it enters if it entered from exile or it was cast from exile.)\n T: Add C. | 0 | ||||
| 233 | Alagadda, Dreamed City | Land | Rare | Land | T: Add one mana of any color. Transform Alagadda, Dreamed City. | 0 | ||||
| 234 | Amnestics Lab | Land | Uncommon | Land | Amnestics Lab enters tapped.\n When Amnestics Lab enters, surveil 1.\n T: Add U.\n Exhaust — T, put a card from your hand on top of your library: Add CC. (Activate each exhaust ability only once.) | 0 | ||||
| 235 | Audapaupadopolis, the First City | Land | Uncommon | Land | Audapaupadopolis, the First City enters tapped unless it’s your first turn of the game.\n T: Add C.\n T, pay 1 life: Add one mana of any color. | 0 | ||||
| 236 | Endless Stairwell | Land | Rare | Kindred Land — Anomaly | Endless Stairwell enters tapped.\n When Endless Stairwell enters, create a D-Class Personnel token. (It’s a 0/1 colorless Human Employee creature.)\n T: Add C.\n 4, T, sacrifice a Human: Surveil 1, then each opponent loses life equal to the amount of cards in your graveyard unless they discard a card or sacrifice a creature. | 0 | ||||
| 237 | Genetics Lab | Land | Uncommon | Land | Genetics Lab enters tapped.\n When Genetics Lab enters, surveil 1.\n T: Add G.\n Exhaust — T, sacrifice another land: Add CC. (Activate each exhaust ability only once.) | 0 | ||||
| 238 | O, Death | Land | Rare | Legendary Kindred Land — Cave Anomaly | When O, Death enters, exile target card from a graveyard.\n T: Add C or one mana of any color from among the exiled card’s colors.\n 9, T, sacrifice O, Death: Each player sacrifices each creature they control. | 0 | ||||
| 239 | Pataphysics Lab | Land | Uncommon | Land | Pataphysics Lab enters tapped.\n When Pataphysics Lab enters, surveil 1.\n T: Add W.\n Exhaust — T, return a nontoken creature you control to its owner’s hand: Add CC. (Activate each exhaust ability only once.) | 0 | ||||
| 240 | Red Pool | Land | Uncommon | Kindred Land — Anomaly | Red Pool enters tapped.\n T: Add C.\n 2, T: Add C. When that mana is spent to cast an Anomaly spell, it gains cascade. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) | 0 | ||||
| 241 | Site-17 Deepwell | Land | Rare | Legendary Land | Whenever a legendary permanent breaches containment, untap Site-17 Deepwell. (A permanent breaches containment when it enters if it entered from exile or it was cast from exile.)\n T: Add C.\n 7C, T: Contain another target legendary permanent. (To contain a card, exile it. For as long as that card remains exiled, its owner may play it by paying 2 in addition to its other costs.) | 0 | ||||
| 242 | Static Tower | Land | Common | Land | T: Reveal the top seven cards of your library. Put a land card from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put a land onto the battlefield this way, sacrifice Static Tower. | 0 | ||||
| 243 | Synchronicity Lab | Land | Uncommon | Land | Synchronicity Lab enters tapped.\n When Synchronicity Lab enters, surveil 1.\n T: Add B.\n Exhaust — T, exile three cards from your graveyard: Add CC. (Activate each exhaust ability only once.) | 0 | ||||
| 244 | Thaumaturgy Lab | Land | Uncommon | Land | Thaumaturgy Lab enters tapped.\n When Thaumaturgy Lab enters, surveil 1.\n T: Add R.\n Exhaust — T, Thaumaturgy Lab deals 5 damage to you: Add CC. (Activate each exhaust ability only once.) | 0 |
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