Whenever The Forest Guardian or another creature you control breaches containment, it gains haste and trample until end of turn. (A creature breaches containment when it enters if it entered from exile or it was cast from exile.)\n Whenever a creature with haste you control deals combat damage to a player, draw a card.\n Keter 3G (If you discard this card, discard it into exile. You may cast it for 3G for as long as it remains exiled. Put it into your graveyard at the beginning of the next end step.)