Words of Radiance
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Skeleton |
Showing 23 of 23 Multicolour cards
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Choose one—
• Exile target attacking creature with converted mana cost 3 or less.
• Return target nonland, nonenchantment permanent to its owner's hand.
• Tap up to two target creatures. If you control an enchantment, those creatures don't untap during their controller's next untap step.
• Exile target attacking creature with converted mana cost 3 or less.
• Return target nonland, nonenchantment permanent to its owner's hand.
• Tap up to two target creatures. If you control an enchantment, those creatures don't untap during their controller's next untap step.
"I will protect those who cannot protect themselves."
Ominous Countdown enters the battlefield with three time counters on it.
At the beginning of your upkeep, remove a time counter from Ominous Countdown and draw two cards.
At the beginning of your end step, if Ominous Countdown has no time counters on it, you lose the game.
At the beginning of your upkeep, remove a time counter from Ominous Countdown and draw two cards.
At the beginning of your end step, if Ominous Countdown has no time counters on it, you lose the game.
Choose one—
• Draw two cards, then scry 2.
• Fateseal 2, then target opponent discards a card.
• Target player puts the top ten cards of his or her library into his or her graveyard, then draws a card.
• Draw two cards, then scry 2.
• Fateseal 2, then target opponent discards a card.
• Target player puts the top ten cards of his or her library into his or her graveyard, then draws a card.
Choose one—
• Target player loses life equal to the power of target creature card in a graveyard.
• Dustbringer's Ideal deals 4 damage to target creature.
• Return target creature card with converted mana cost four or less from your graveyard to the battlefield. That creature gains haste until end of turn. Sacrifice it at end of turn.
• Target player loses life equal to the power of target creature card in a graveyard.
• Dustbringer's Ideal deals 4 damage to target creature.
• Return target creature card with converted mana cost four or less from your graveyard to the battlefield. That creature gains haste until end of turn. Sacrifice it at end of turn.
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Whenever a player casts a spell, that player sacrifices a permanent.
Whenever a player casts a spell, that player sacrifices a permanent.
Choose one—
• Target creature gains menace until end of turn. Another target creature can't block this turn.
• Regenerate target creature and put two +1/+1 counters on it.
• Untap up to two target lands, then add
to your mana pool.
• Target creature gains menace until end of turn. Another target creature can't block this turn.
• Regenerate target creature and put two +1/+1 counters on it.
• Untap up to two target lands, then add

"I will remember those who have been forgotten."
Choose one—
• You gain 1 life for each creature you control and 1 life for each enchantment you control.
• Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
• Creatures you control get +1/+1 and gain vigilance and hexproof until end of turn.
• You gain 1 life for each creature you control and 1 life for each enchantment you control.
• Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
• Creatures you control get +1/+1 and gain vigilance and hexproof until end of turn.
"Lightweavers make no oaths beyond the first. You must speak truths."
Choose one—
• Prevent all damage that would be dealt to you and creatures and planeswalkers you control this turn. You gain 2 life.
• Target player exiles a card from his or her hand and loses 2 life.
• Destroy target tapped creature.
• Prevent all damage that would be dealt to you and creatures and planeswalkers you control this turn. You gain 2 life.
• Target player exiles a card from his or her hand and loses 2 life.
• Destroy target tapped creature.
"I will put law before all else."
Exile target creature, then return it to the battlefield under its owner's control tapped. It gets -10/-10 until end of turn.
Deathtouch
When Szeth, Assassin in White enters the battlefield, exile target creature and you lose 4 life.
Whenever you are dealt damage, invest Szeth. Then, if Szeth has two or more charge counters on it, transform it.
When Szeth, Assassin in White enters the battlefield, exile target creature and you lose 4 life.
Whenever you are dealt damage, invest Szeth. Then, if Szeth has two or more charge counters on it, transform it.
2/4
Lifelink

: Invest Szeth, Truthless Restored.

, Remove a charge counter from Szeth: Exile target creature blocking or blocked by Szeth.

, Remove a charge counter from Szeth: Target player discards a card.






3/4
Choose one—
• Sacrifice a creature. If you do, draw four cards, then discard a card at random.
• Search your library for up to two basic land cards and put them onto the battlefield tapped. Invest each of those lands.
• Target creature gains deathtouch and lifelink until end of turn. You may have it fight another target creature.
• Sacrifice a creature. If you do, draw four cards, then discard a card at random.
• Search your library for up to two basic land cards and put them onto the battlefield tapped. Invest each of those lands.
• Target creature gains deathtouch and lifelink until end of turn. You may have it fight another target creature.
Trample, menace
When Lurking Chasmfiend dies, target opponent puts a colorless Gemheart artifact token onto the battlefield with "
: Add one mana of any color to your mana pool."
When Lurking Chasmfiend dies, target opponent puts a colorless Gemheart artifact token onto the battlefield with "

6/5
You may play an additional land on each of your turns.
Whenever one or more counters are placed on a permanent you control, you may scry 1.
Whenever one or more counters are placed on a permanent you control, you may scry 1.
Defender
Whenever a creature attacks you, you may pay
. If you don't, tap Renarin, Frail Brightlord and invest it, then if Renarin has two or more charge counters on it, transform it.
Whenever a creature attacks you, you may pay

1/4
Hexproof

: Invest Renarin, Esoteric Watcher.

, Remove a charge counter from Renarin: Regenerate target creature with a counter on it. Scry 2.

, Remove a charge counter from Renarin: Put a 1/1 blue Illusion creature token onto the battlefield with "Whenever this creature becomes the target of a spell or ability, sacrifice it."






2/4
Choose one—
• Whenever target creature you control deals combat damage to a player this turn, draw that many cards.
• Scry 3, then invest target permanent.
• Put a 1/1 blue Illusion creature token onto the battlefield with "Whenever this creature becomes the target of a spell or ability, sacrifice it," then put a +1/+1 counter on that creature and invest it.
• Whenever target creature you control deals combat damage to a player this turn, draw that many cards.
• Scry 3, then invest target permanent.
• Put a 1/1 blue Illusion creature token onto the battlefield with "Whenever this creature becomes the target of a spell or ability, sacrifice it," then put a +1/+1 counter on that creature and invest it.
Choose one—
• Untap target permanent, then tap another target permanent.
• Add
to your mana pool for each artifact you control.
• Gain control of target artifact or creature with converted mana cost 1 or less.
• Untap target permanent, then tap another target permanent.
• Add

• Gain control of target artifact or creature with converted mana cost 1 or less.
"I will unite instead of divide. I will bring men together."
Flying, haste

,
: Destroy target artifact. Stormborne Phantasm deals 1 damage to you.


,
: Put target artifact card from a graveyard to the battlefield under your control, then invest that artifact.







4/1
As long as you control a Soldier creature, creatures you control have vigilance.
As long as you control two or more Soldier creatures, creatures you control have haste.
As long as you control three or more Soldier creatures, creatures you control get +2/+2 and have first strike.
As long as you control two or more Soldier creatures, creatures you control have haste.
As long as you control three or more Soldier creatures, creatures you control get +2/+2 and have first strike.
Choose one—
• Creatures you control gain first strike and haste until end of turn.
• Target creature gets +2/+2 and gains vigilance and indestructible until end of turn.
• Put three 1/1 white Soldier creature tokens onto the battlefield tapped.
• Creatures you control gain first strike and haste until end of turn.
• Target creature gets +2/+2 and gains vigilance and indestructible until end of turn.
• Put three 1/1 white Soldier creature tokens onto the battlefield tapped.
Go to section: White (13) Blue (17) Black (9) Red (9) Green (10) Multicolour (23) Artifact (14) Land (7)
Show rarities: U R M
Words of Radiance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
When Dalinar, Uniter of Nations enters the battlefield, tap all creatures opponents control with power 2 or less.
Whenever an opponent casts a spell during your turn, invest Dalinar. Then, if Dalinar has two or more charge counters on it, transform it.
last 2016-06-04 16:38:17 by Glamdring804