Words of Radiance
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Showing 13 of 13 White cards
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When Aladar Squadleader enters the battlefield, create two 1/1 white Soldier creature tokens.
0/1
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Brightlord's Mount is paired with another creature, both creatures have first strike and vigilance.
As long as Brightlord's Mount is paired with another creature, both creatures have first strike and vigilance.
2/3
Enchant creature
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Soldier creature token."
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Soldier creature token."
Create three 1/1 white Soldier creature tokens. If you control an attacking creature, those creatures enter the battlefield attacking.
Creatures you control get +1/+1 and gain vigilance until end of turn.
Creatures you control get +1/+1 and gain vigilance until end of turn.
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
As long as enchanted creature has another Aura attached to it, it has lifelink and vigilance.
Enchanted creature gets +1/+1 and has first strike.
As long as enchanted creature has another Aura attached to it, it has lifelink and vigilance.
"Unite them."
—Tanavast
—Tanavast
Vigilance
Soulbond
As long as Gallant, Steed of the Blackthorn is paired with a creature, both creatures get +1/+1 and have first strike and prowess.
: Target creature that's paired with Gallant gains protection from the color of your choice until end of turn.
Soulbond
As long as Gallant, Steed of the Blackthorn is paired with a creature, both creatures get +1/+1 and have first strike and prowess.

4/3
Target creature you control gets +2/+4 and gains lifelink until end of turn. If that creature has an Aura attached to it, creatures you control gain indestructible until end of turn.
"Honor is dead. But I'll see what I can do."
—Kaladin Stormblessed
—Kaladin Stormblessed
Return to the battlefield target white creature card from your graveyard that was put there from the battlefield this turn.
Whenever fortified land is tapped for mana, target creature you control gets +0/+2 and gains vigilance until end of turn.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify


Target creature gets +2/+2 and gains first strike until end of turn. If that creature has an Aura attached to it, other creatures you control get +1/+1 until end of turn.
Indestructible
Other creatures you control get +1/+1 and have first strike.
Whenever an oppponent casts a spell that targets you or a permanent you control, you gain 1 life.
Other creatures you control get +1/+1 and have first strike.
Whenever an oppponent casts a spell that targets you or a permanent you control, you gain 1 life.
3/2
First strike
As long as Valiant Brightlord has an Aura attached to it, white creatures you control have lifelink.
As long as Valiant Brightlord has an Aura attached to it, white creatures you control have lifelink.
3/2
Enchant creature
When Windrunner's Mantle enters the battlefield, invest enchanted creature twice.
Enchanted creature gets +1/+1 for each charge counter on it and has flying and lifelink.
As long as you control a Spren creature, Windrunner's Mantle costs
less to cast.
When Windrunner's Mantle enters the battlefield, invest enchanted creature twice.
Enchanted creature gets +1/+1 for each charge counter on it and has flying and lifelink.
As long as you control a Spren creature, Windrunner's Mantle costs

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Show rarities: C U R M
Words of Radiance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |