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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Machine-Gun Nest White Common 3{2}{w} 3 3 Defender. 0
2 Missile Troops White Common 2{1}{w} 1 1 {1}{w}, {t}: Missile Troops deals 2 damage to target attacking or blocking creature with flying or defender. 0
3 Sniper White Common 2{1}{w} 1 2 First strike, vigilance. 1 1309088071 on 26 Jun 2011 by Jack V
4 Tolarian Bomber White Common 3{2}{w} Creature 2 2 Flying.
If attacks and isn't blocked, it may deal its combat damage to any blocking creature instead.
0
5 Battleship Blue Common 5{3}{u}{u} 4 5 Battleship can't attack unless defending player controls at least two islands. 2 1309124994 on 26 Jun 2011 by Alex
6 Countermand Blue Common 2{u}{u} Enchantment – Order Sacrifice Countermand: Counter target non-artifact spell. 0
7 Oil Gusher Blue Common 4{3}{u} Sorcery Sacrifice a land. Draw three cards. 0
8 Reconnaissance Plane Blue Common 2{1}{u} Creature 0 2 Whenever Reconnaissance Plane attacks and isn't blocked, you may draw a card. 0
9 Stealth Fighter Blue Common 2{1}{u} 1 1 Flying.
Stealth Fighter is unblockable.
0
10 Stealth Tank Blue Common 3{2}{u} 2 2 Stealth Tank is unblockable.
Stealth Tank is Hexproof during your turn.
0
11 Volte-face Blue Common 1{u} Enchantment – Order Sacrifice Volte-face: Switch target creature's power and toughness until end of turn. 0
12 Disband Black Common 4{3}{b} Sorcery Destroy target creature. 0
13 Burning Mana Red Common 3{2}{r} Sorcery Burning Mana deals 3 damage to target creature or player. Add {r}{r}{r} to your mana pool. 0
14 Electrostatic Discharge Red Common 2{1}{r} Instant Choose one — Electrostatic Discharge deals 2 damage to target creature, or destroy target artifact with converted mana cost 2 or less. 0
15 False Orders Red Common 3{2}{r} Enchantment – Order Sacrifice False Orders: Untap target creature and gain control of it until end of turn. Until end of turn, it gets -1/-1 and gains haste. 2 1309124868 on 26 Jun 2011 by Alex
16 Giant robot Red Common 6{4}{r}{r} 6 2 Giant robot can't be blocked except by two or more creatures. 0
17 Grenadier Red Common 2{1}{r} Creature 1 2 When Grenadier deals combat damage, if it was blocked, you may have it deal 1 damage to another blocking creature (one blocking something else). 0
18 Lightcycle outrider Red Common 1{r} Creature 1 1 Haste 1 1309092124 on 26 Jun 2011 by Jack V
19 Lumbering Flametank Red Common 3{2}{r} Creature 3 2 Lumbering Flametank attacks each turn if able.
{r}: Lumbering Flametank gets +1/+0 until end of turn.
0
20 Over the top Red Common 2{1}{r} Enchtantment – Order Sacrifice Over the top: Target creature gains haste and attacks this turn if able. 0
21 Paratroopers Red Common 2{1}{r} 1 1 Whenever Paratroopers attacks, it gains flying, and when it deals combat damage but doesn't die, sacrifice it and put a 1/1 colorless troop token onto the battlefield. 3 1309092233 on 26 Jun 2011 by Jack V
22 Wind-bourne Flamestrike Red Common 5{3}{r}{r} Sorcery Roll a six sided die. Wind-bourne Flamestrike does 7 damage to target player, unless you roll a 1, when it does 7 damage to you instead. 1 1309092595 on 26 Jun 2011 by Jack V
23 Guerrilla Supply Cache Green Common 1{g} Sorcery Reveal cards from the top of your library until you reveal a land card. Put that into play tapped and the rest on the bottom of your library in any order. 0
24 Living Tank Green Common 3{2}{g} 3 3 Trample 0
25 Uktabi Guerrillas Green Common 2{1}{g} Creature 2 2 When Uktabi Guerrillas attacks and isn't blocked you may sacrifice it. If you do, destroy target artifact. 2 1309124895 on 26 Jun 2011 by Alex
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Skeleton