TechWar: Virtual Booster

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Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
 
Trample
3/3
 C 
Creature
Flying.
If attacks and isn't blocked, it may deal its combat damage to any blocking creature instead.
2/2
 C 
 
Flying.
Stealth Fighter is unblockable.
1/1
 C 
Sorcery
Roll a six sided die. Wind-bourne Flamestrike does 7 damage to target player, unless you roll a 1, when it does 7 damage to you instead.
 C 
 
Whenever Paratroopers attacks, it gains flying, and when it deals combat damage but doesn't die, sacrifice it and put a 1/1 colorless troop token onto the battlefield.
1/1
 C 
 
{1}{w}, {t}: Missile Troops deals 2 damage to target attacking or blocking creature with flying or defender.
1/1
 C 
 
Stealth Tank is unblockable.
Stealth Tank is Hexproof during your turn.
2/2
 C 
Enchantment – Order
Sacrifice False Orders: Untap target creature and gain control of it until end of turn. Until end of turn, it gets -1/-1 and gains haste.
 C 
Creature
Lumbering Flametank attacks each turn if able.
{r}: Lumbering Flametank gets +1/+0 until end of turn.
3/2
 C 
 
Battleship can't attack unless defending player controls at least two islands.
4/5
 C 
Instant
Choose one — Electrostatic Discharge deals 2 damage to target creature, or destroy target artifact with converted mana cost 2 or less.

Living Tank (common)
Tolarian Bomber (common)
Stealth Fighter (common)
Wind-bourne Flamestrike (common)
Paratroopers (common)
Missile Troops (common)
Stealth Tank (common)
False Orders (common)
Lumbering Flametank (common)
Battleship (common)
Electrostatic Discharge (common)