TechWar: Virtual Booster
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| Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Battleship can't attack unless defending player controls at least two islands.
4/5
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Haste
1/1
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Trample
3/3
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Whenever Reconnaissance Plane attacks and isn't blocked, you may draw a card.
0/2
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Sacrifice Volte-face: Switch target creature's power and toughness until end of turn.
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Choose one — Electrostatic Discharge deals 2 damage to target creature, or destroy target artifact with converted mana cost 2 or less.
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Defender.
3/3
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Flying.
If attacks and isn't blocked, it may deal its combat damage to any blocking creature instead. 2/2
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Roll a six sided die. Wind-bourne Flamestrike does 7 damage to target player, unless you roll a 1, when it does 7 damage to you instead.
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Lumbering Flametank attacks each turn if able.
: Lumbering Flametank gets +1/+0 until end of turn.3/2
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Sacrifice False Orders: Untap target creature and gain control of it until end of turn. Until end of turn, it gets -1/-1 and gains haste.
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Battleship
(common)
Lightcycle outrider
(common)
Living Tank
(common)
Reconnaissance Plane
(common)
Volte-face
(common)
Electrostatic Discharge
(common)
Machine-Gun Nest
(common)
Tolarian Bomber
(common)
Wind-bourne Flamestrike
(common)
Lumbering Flametank
(common)
False Orders
(common)



