TechWar: Virtual Booster
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| Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Trample
3/3
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Flying.
If attacks and isn't blocked, it may deal its combat damage to any blocking creature instead. 2/2
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Flying.
Stealth Fighter is unblockable. 1/1
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Roll a six sided die. Wind-bourne Flamestrike does 7 damage to target player, unless you roll a 1, when it does 7 damage to you instead.
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Whenever Paratroopers attacks, it gains flying, and when it deals combat damage but doesn't die, sacrifice it and put a 1/1 colorless troop token onto the battlefield.
1/1
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![]() , : Missile Troops deals 2 damage to target attacking or blocking creature with flying or defender.1/1
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Stealth Tank is unblockable.
Stealth Tank is Hexproof during your turn. 2/2
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Sacrifice False Orders: Untap target creature and gain control of it until end of turn. Until end of turn, it gets -1/-1 and gains haste.
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Lumbering Flametank attacks each turn if able.
: Lumbering Flametank gets +1/+0 until end of turn.3/2
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Battleship can't attack unless defending player controls at least two islands.
4/5
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Choose one — Electrostatic Discharge deals 2 damage to target creature, or destroy target artifact with converted mana cost 2 or less.
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Living Tank
(common)
Tolarian Bomber
(common)
Stealth Fighter
(common)
Wind-bourne Flamestrike
(common)
Paratroopers
(common)
Missile Troops
(common)
Stealth Tank
(common)
False Orders
(common)
Lumbering Flametank
(common)
Battleship
(common)
Electrostatic Discharge
(common)




: Missile Troops deals 2 damage to target attacking or blocking creature with flying or defender.