Diaspora: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Equipped creature gains +2/+1 and "whenever this creature deals combat damage to a player you may tap target land that player controls."
Eqip |
Deal 1 damage to all creatures. Whenever a creature dealt damage this way dies this turn, add .
Perhaps none felt more despair than the Doomspeakers once the Usher removed the voice and cast aside the twin.
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Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
Enchant creature
Enchanted creature can't attack or block. If an ability on the enchanted creature would trigger you may gain 3 life instead. |
Shuffle X target non-creature cards from your graveyard into your library, then draw that many cards.
"Look Ziyin, I'll just change the past so it didn't happen until the future. It's simple."- Aung
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Whenever you retrace a spell you may pay . If you do create a 2/2 black zombie token.
Not all the dead shambled out of the walls of Ambs. Some descended into the halls into the necropolis only to find a portal.
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Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
1/1
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Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn. 2/2
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Tap target creature. That creature doesn't untap during its controller's next untap step.
Retrace |
When Kerduuth, Portal Wayfinder enters the battlefield return all portals from each player's graveyard to the battlefield under your control tapped.
"Portals have been and always will be a part of our lives."- Kerduuth, Elfhome Refugee
2/4
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: Add to your mana pool.
: Shuffle Advent Portal and target non-portal land you don't control into their owner's libraries. Then, those players reveal cards from the top of their library until they each reveal a land card. Put those lands onto the battlefield. Put all other cards revealed this way on the bottom of their owner's libraries. |
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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When Kindred Explorer enters the battlefield you may untap target land if you control another green creature.
Exploring Quinnesheen, he met friends that he otherwise never would have connected with.
2/1
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Flash
When Earthsculptor enters the battlefield you may return a land you control to your hand an then put a land onto the battlefield tapped. If either land is a portal put a +1/+1 counter on Earthsculptor. 1/1
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Tree Saw
(uncommon)
Suicidal Pyre
(uncommon)
Truth of the Necropolis
(common)
Bind the Criminal
(uncommon)
Past and Future
(rare)
Deepest Catacombs
(uncommon)
Distraught Parent
(common)
Craquim Aeronaut
(common)
Late to Rise
(uncommon)
Kerduuth, Portal Wayfinder
(mythic)
Advent Portal
(rare)
Ancient Arborfolk
(common)
Great Ocean's Lurker
(common)
Kindred Explorer
(common)
Earthsculptor
(uncommon)