Gate to Ukmor (Ideas/Graveyard): Virtual Booster

Gate to Ukmor (Ideas/Graveyard): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target creature you control gets +5/+5 and gains trample and [vanguard()] until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Other creatures you control get +2/+2 and gain trample until end of turn.
 
 R 
Instant
Until end of turn, each artifact you control gains "Sacrifice this permanent: This permanent deals damage to target creature or player equal to its converted mana cost."
As long as RR01b is in your graveyard, your artifact spells cost {1} less to cast.
 U 
Creature — Race Scout
UU02 can’t be blocked.
Whenever UU02 attacks, you may pay {2}{u}. If you do, target creature can’t be blocked this turn.
<FLAGGED FOR DELETION>
1/1
 U 
Artifact – Equipment
Equip {1}
Equipped creature has "{t}: Scry 1."
 U 
Instant
Look at the top five cards of your library. Put one on top of your library, one into exile, and the rest into your graveyard. You may play the exiled card this turn.
 C 
Creature – Hound
Noble Companion can’t attack or block unless you control another creature.
3/2
 C 
Creature – Faerie Scout
Flying
{g}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
2/1
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has reach.
Equip {2}
 C 
Creature – Human Cleric
[Survivor]
At the beginning of your upkeep, if Pyre-Rite Soulbinder is a survivor, you may exile target card from a graveyard.
1/2
{2}{r}
 
 C 
Sorcery
Scorch deals 2 damage to target opponent.
[Infuse {1}{r}]
{r}
 
 C 
Instant
Target creature gets +1/+0 and gains haste until end of turn.
[Infuse {1}{r}]
 C 
Creature — Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1/1
 C 
Creature — <race> Scout
When CU01 enters the battlefield, look at target opponent’s hand unless they pay {2}.
1/1
 C 
Artifact
{1}, {t}: Add one mana of any colour to your mana pool.
{1}, {t}, Sacrifice FLAGGED Prism Shard: Draw a card.
Mountain
 
 B 
Basic Land – Mountain

FLAGGED RG03 (rare, foil)
FLAGGED RR01b (rare)
FLAGGED UU02 (uncommon)
Archivist's Lenses (uncommon)
Lost in the Moment (uncommon)
Noble Companion (common)
Silkwing Scout (common)
FLAGGED Spidersilk Net (common)
Pyre-Rite Soulbinder (common)
Scorch (common)
Hasten (common)
Copperhorn Scout (common)
FLAGGED CU01 (common)
FLAGGED Prism Shard (common)
Mountain (basic)