Gate to Ukmor (Ideas/Graveyard): Virtual Booster

Gate to Ukmor (Ideas/Graveyard): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Instant
Until end of turn, target creature gains haste and "{t}: Return target nonland permanent to its owner’s hand."
[Infuse {u}{r}]
 R 
Artifact
Your infuse costs are reduced by {1}.
You may activate infuse abilities of cards in your graveyard as though they were in your hand.
 U 
Sorcery
Draw three cards. You may play an additional land this turn.
 U 
Creature – Human Druid
When FLAGGED UG10 enters the battlefield, you may sacrifice a land. If you do, FLAGGED UG10 fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
4/2
 R 
Sorcery
Put a creature card from your hand onto the battlefield.
[Infuse {g}{g}{g}]
 U 
Instant
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
You gain life equal to the number of lands you control.
 R 
Enchantment
Players skip their upkeep steps.
Activated abilities cost {2} more to activate unless they are mana abilities.
 U 
Instant
Until end of turn, target creature gets +3/+0 and gains "When this creature deals combat damage to a player, that player discards a card."
[Infuse {b}{r}]
 U 
Creature — Race Scout
UU02 can’t be blocked.
Whenever UU02 attacks, you may pay {2}{u}. If you do, target creature can’t be blocked this turn.
<FLAGGED FOR DELETION>
1/1
 U 
Enchantment
Whenever a creature enters the battlefield under your control, UR02 deals 1 damage to target player.
Whenever a creature you control with power 2 or less attacks, it deals 1 damage to target creature or player.
 U 
Artifact – Equipment
Equip {1}
Equipped creature has "{t}: Scry 1."
{2}{r}
 
 C 
Sorcery
Scorch deals 2 damage to target opponent.
[Infuse {1}{r}]
 M 
Sorcery
You control target opponent during their next turn. That player controls you during your next turn. Exile MY11 FLAGGED.
 C 
Artifact
{1}, {t}: Add one mana of any colour to your mana pool.
{1}, {t}, Sacrifice FLAGGED Prism Shard: Draw a card.
 U 
Sorcery
Exile target creature card from a graveyard.
Put a 2/2 black Zombie creature token and a 1/1 white Spirit creature token with flying onto the battlefield.

Ren's Touch (uncommon)
Channeling Stone (rare)
Urban Evolution (uncommon)
FLAGGED UG10 (uncommon)
Channel the Ancestors (rare)
Track the Leylines (uncommon)
FLAGGED Null Field (rare)
Rol'gur's Touch (uncommon)
FLAGGED UU02 (uncommon)
FLAGGED UR02 (uncommon)
Archivist's Lenses (uncommon)
Scorch (common)
FLAGGED MY11 (mythic)
FLAGGED Prism Shard (common)
Severence (uncommon)