Gate to Ukmor (Ideas/Graveyard): Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Enchantment
Whenever a creature enters the battlefield under your control, UR02 deals 1 damage to target player.
Whenever a creature you control with power 2 or less attacks, it deals 1 damage to target creature or player.
 U 
Instant
Target creature gains "Creatures you control get +1/+1" until end of turn. Regenerate it.
[Infuse {w}{b}]
 U 
Creature – Human Druid
When FLAGGED UG10 enters the battlefield, you may sacrifice a land. If you do, FLAGGED UG10 fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
4/2
{2}{r}
 
 C 
Sorcery
Scorch deals 2 damage to target opponent.
[Infuse {1}{r}]
 C 
Creature – Hound
Noble Companion can’t attack or block unless you control another creature.
3/2
 C 
Creature – Human Cleric
[Survivor]
At the beginning of your upkeep, if Pyre-Rite Soulbinder is a survivor, you may exile target card from a graveyard.
1/2
 R 
Instant
Until end of turn, each artifact you control gains "Sacrifice this permanent: This permanent deals damage to target creature or player equal to its converted mana cost."
As long as RR01b is in your graveyard, your artifact spells cost {1} less to cast.
 M 
Planeswalker – name
+2 Tap or untap up to two target lands. Put a charge counter on each permanent you control.
-X Remove X charge counters from amongst permanents you control. Destroy X target noncreature nonland permanents.
-12 Each land you control becomes a Elemental creature with "This creature's power and toughness are each equal to the number of lands you control." They're still lands.
3
 C 
Creature — <race> Scout
When CU01 enters the battlefield, look at target opponent’s hand unless they pay {2}.
1/1
 C 
Creature — Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1/1
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has reach.
Equip {2}
 C 
Sorcery
Return target creature card from your graveyard to your hand.
[Infuse {2}{b}]
 R 
Enchantment
Players skip their upkeep steps.
Activated abilities cost {2} more to activate unless they are mana abilities.
 R 
Sorcery
Target creature you control gets +5/+5 and gains trample and [vanguard()] until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Other creatures you control get +2/+2 and gain trample until end of turn.
 U 
Creature – Ogre Warrior
{4}{b}{r}, {t}: Target creature you control fights target creature an opponent controls.
4/2

FLAGGED UR02 (uncommon)
Rhengar's Touch (uncommon)
FLAGGED UG10 (uncommon)
Scorch (common)
Noble Companion (common)
Pyre-Rite Soulbinder (common)
FLAGGED RR01b (rare)
MY14 (FLAGGED) (mythic)
FLAGGED CU01 (common)
Copperhorn Scout (common)
FLAGGED Spidersilk Net (common)
Bokor Incantation (common)
FLAGGED Null Field (rare)
FLAGGED RG03 (rare)
Ukmori Pitlord (uncommon)