Rockman Beyond
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Enchant Creature
Enchanted Creature has Training and "
remove a counter from this creature, discard a card: This creature deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card.
Enchanted Creature has Training and "
remove a counter from this creature, discard a card: This creature deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card.(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white Robot Hero creature token named Ryu with "When a Stage you are defending is attacked, Ryu gains your choice of Reach, First Strike, or Bushido 1.” and "For each instance of Bushido Ryu has, he may block an additional creature."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white Robot Hero creature token named Ryu with "When a Stage you are defending is attacked, Ryu gains your choice of Reach, First Strike, or Bushido 1.” and "For each instance of Bushido Ryu has, he may block an additional creature."
When this battle is defeated, it's owner creates an Energy Capsule token.
2
Enchant Creature
, remove a counter from enchanted creature: Enchanted creature gains Doublestrike until end of turn.
When enchanted creature deals combat damage to a player, if does not have a counter on it, add a charge counter to it.
, remove a counter from enchanted creature: Enchanted creature gains Doublestrike until end of turn.
When enchanted creature deals combat damage to a player, if does not have a counter on it, add a charge counter to it.
(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 3/6 white and black Robot Villain creature token named Knight Man with "Prevent all combat damage that would be dealt to Stages named Capital of Science by creatures with Auras attached."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 3/6 white and black Robot Villain creature token named Knight Man with "Prevent all combat damage that would be dealt to Stages named Capital of Science by creatures with Auras attached."
When this battle is defeated, it's owner creates an Energy Capsule token.
6
Enchant Creature
Enchanted creature gets +1/+1 for each creature controlled by the player who's turn it is.
Enchanted creature has "
,
, Remove a counter from this creature: It deals damage equal to its power to target attacking creature. Excess damage is dealt to that creature’s controller."
Enchanted creature gets +1/+1 for each creature controlled by the player who's turn it is.
Enchanted creature has "
,
, Remove a counter from this creature: It deals damage equal to its power to target attacking creature. Excess damage is dealt to that creature’s controller."(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, its defender creates a Legendary Artifact 2/2 white and blue Robot Villain creature token named Splash Woman with "At the beginning of each upkeep, create a 1/1 blue fish creature token."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, its defender creates a Legendary Artifact 2/2 white and blue Robot Villain creature token named Splash Woman with "At the beginning of each upkeep, create a 1/1 blue fish creature token."
When this battle is defeated, it's owner creates an Energy Capsule token.
9
: This creature becomes a Robot Scout with reach and base power and toughness 2/2.


: If this creature is a Scout, it becomes a Robot Scout Soldier with reach, vigilance and base power and toughness 4/4.





: If this creature is a Soldier, it becomes a Robot Scout Soldier Hero with reach, vigilance, "Auras you control have exalted." and base power and toughness 8/8.1/1
Enchant Creature
Enchanted Creature has "
,
, put a charge counter on this creature." and "Whenever enchanted creature blocks or is blocked by another creature remove all counters from this creature. For each counter removed this way, put a stun counter on the blocking or blocked creature."
Enchanted Creature has "
,
, put a charge counter on this creature." and "Whenever enchanted creature blocks or is blocked by another creature remove all counters from this creature. For each counter removed this way, put a stun counter on the blocking or blocked creature."(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white and blue Robot Villain creature token named Chill Man with "Whenever a creature attacks stages named Frozen Factory, this creature deals 2 damage to it."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white and blue Robot Villain creature token named Chill Man with "Whenever a creature attacks stages named Frozen Factory, this creature deals 2 damage to it."
When this battle is defeated, it's owner creates an Energy Capsule token.
10
(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
Whenever a player not protecting Dr. Wily's Castle casts a spell, unless that player pays
the protecting player may draw a card.
Whenever a player not protecting Dr. Wily's Castle casts a spell, unless that player pays
the protecting player may draw a card.11
You get an emblem with:
"At the beginning of your upkeep, exile cards from the top of your library until you have exiled cards with total mana value 11 or greater and put Credit counters on them. Then you may cast any number of instant and sorcery cards from exile with Credit counters on them without paying their mana cost. You may only cast spells you own from Exile."
"At the beginning of your upkeep, exile cards from the top of your library until you have exiled cards with total mana value 11 or greater and put Credit counters on them. Then you may cast any number of instant and sorcery cards from exile with Credit counters on them without paying their mana cost. You may only cast spells you own from Exile."
Enchant Creature
14
Enchant Creature
At the beginning of each combat, for each counter on enchanted creature add another counter of that type.
, remove any number of counters from enchanted creature: Enchanted creature deals 1 damage to target creature. Repeat this process for each counter removed this way.
At the beginning of each combat, for each counter on enchanted creature add another counter of that type.
, remove any number of counters from enchanted creature: Enchanted creature deals 1 damage to target creature. Repeat this process for each counter removed this way.(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 2/2 blue and green Robot Villain creature token named Aqua Man with "Prevent all combat damage that would be dealt to Stages named Submerged Laboratory by creatures with flying."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 2/2 blue and green Robot Villain creature token named Aqua Man with "Prevent all combat damage that would be dealt to Stages named Submerged Laboratory by creatures with flying."
When this battle is defeated, it's owner creates an Energy Capsule token.
8
Enchant Creature
(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white Robot Hero creature token named Ryu with "When a Stage you are defending is attacked, Ryu gains your choice of Reach, First Strike, or Bushido 1.” and "For each instance of Bushido Ryu has, he may block an additional creature."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white Robot Hero creature token named Ryu with "When a Stage you are defending is attacked, Ryu gains your choice of Reach, First Strike, or Bushido 1.” and "For each instance of Bushido Ryu has, he may block an additional creature."
When this battle is defeated, it's owner creates an Energy Capsule token.
18
Enchant Creature
Enchanted creature has "
: Destroy target tapped creature with toughness less than the number of counters on this creature."
Enchanted creature has "
: Destroy target tapped creature with toughness less than the number of counters on this creature."(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, its defender creates a Legendary Artifact 6/2 white and black Robot Villain creature token named Block Man with "If damage would be dealt to a Stage named Concrete Conveyer by creatures with toughness less than the number of defense counters on that stage, prevent that damage."
When this battle is defeated, its owner creates an Energy Capsule token.
When this Battle enters, its defender creates a Legendary Artifact 6/2 white and black Robot Villain creature token named Block Man with "If damage would be dealt to a Stage named Concrete Conveyer by creatures with toughness less than the number of defense counters on that stage, prevent that damage."
When this battle is defeated, its owner creates an Energy Capsule token.
11
Aura's you control have Ward
.
Partner with Geo Stelar (When this creature enters, target player may put Geo into their hand from their library, then shuffle.)
(Melds with Geo Stelar)
.
Partner with Geo Stelar (When this creature enters, target player may put Geo into their hand from their library, then shuffle.)
(Melds with Geo Stelar)
1/1
(Artwork for Starforce Megaman)
(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
At the beginning of first main phase of the player protecting Sigma's Palace, that player chooses one or more —
• That player creates a Treasure token and loses 1 life.
• That player draws a card and loses 2 life.
• That player creates a 3/2 colorless Shapeshifter creature token with changeling and loses 3 life. (It is every creature type.)
At the beginning of first main phase of the player protecting Sigma's Palace, that player chooses one or more —
• That player creates a Treasure token and loses 1 life.
• That player draws a card and loses 2 life.
• That player creates a 3/2 colorless Shapeshifter creature token with changeling and loses 3 life. (It is every creature type.)
8
Destroy all creatures, planeswalkers, and battles you don't control, then exile all opponents' graveyards.
Enchant Creature
When this enchantment enters the battlefield, put a charge counter on target creature for each creature that has died this turn.
Enchanted Creature has First Strike and "When this creature becomes blocked, you may remove X counters from it, if you do creatures blocking this creature gain -X/-X until end of turn."
When this enchantment enters the battlefield, put a charge counter on target creature for each creature that has died this turn.
Enchanted Creature has First Strike and "When this creature becomes blocked, you may remove X counters from it, if you do creatures blocking this creature gain -X/-X until end of turn."
(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 2/2 Black and Green Robot Hero creature token named Flame Stag with "Creatures without Haste, First Strike, or Double Strike cannot damage stages named Overgrown Volcano."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 2/2 Black and Green Robot Hero creature token named Flame Stag with "Creatures without Haste, First Strike, or Double Strike cannot damage stages named Overgrown Volcano."
When this battle is defeated, it's owner creates an Energy Capsule token.
12
Enchant Creature
13
When Eddie enters the battlefield, create an Energy Capsule Token.
, Sacrifice a non-creature token, choose one:
• Attach target Role you control to target Robot you control.
• Create an Energy Capsule.
• Add two mana of any color to your mana pool, use this mana only to cast Robot or Sidekick spells.
, Sacrifice a non-creature token, choose one:
• Attach target Role you control to target Robot you control.
• Create an Energy Capsule.
• Add two mana of any color to your mana pool, use this mana only to cast Robot or Sidekick spells.
1/1
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Servbot may be cast from your graveyard or exile.
Activated abilities of enchantments cost
more to activate.
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Servbot may be cast from your graveyard or exile.
Activated abilities of enchantments cost
more to activate.2/2
Enchant Creature
(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white Robot Hero creature token named Ryu with "When a Stage you are defending is attacked, Ryu gains your choice of Reach, First Strike, or Bushido 1.” and "For each instance of Bushido Ryu has, he may block an additional creature."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white Robot Hero creature token named Ryu with "When a Stage you are defending is attacked, Ryu gains your choice of Reach, First Strike, or Bushido 1.” and "For each instance of Bushido Ryu has, he may block an additional creature."
When this battle is defeated, it's owner creates an Energy Capsule token.
15
Enchant Creature
Multikicker
When Storm Tornado Protocal enters, put a charge counters on target creature for each time this spell was kicked.
Enchanted Creature has "
, remove X counters from this creature: This creature deals X damage to each creature without flying."
Multikicker
When Storm Tornado Protocal enters, put a charge counters on target creature for each time this spell was kicked.
Enchanted Creature has "
, remove X counters from this creature: This creature deals X damage to each creature without flying." (As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, its defender creates a Legendary Artifact 2/2 green Robot Villain creature token named Storm Eagle with Flying and "Creatures can’t attack a stage named Municipal Airport this turn if they attacked a stage named Municipal Airport during their controller's last turn."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, its defender creates a Legendary Artifact 2/2 green Robot Villain creature token named Storm Eagle with Flying and "Creatures can’t attack a stage named Municipal Airport this turn if they attacked a stage named Municipal Airport during their controller's last turn."
When this battle is defeated, it's owner creates an Energy Capsule token.
10
Enchant Creature
(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white Robot Hero creature token named Ryu with "When a Stage you are defending is attacked, Ryu gains your choice of Reach, First Strike, or Bushido 1.” and "For each instance of Bushido Ryu has, he may block an additional creature."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white Robot Hero creature token named Ryu with "When a Stage you are defending is attacked, Ryu gains your choice of Reach, First Strike, or Bushido 1.” and "For each instance of Bushido Ryu has, he may block an additional creature."
When this battle is defeated, it's owner creates an Energy Capsule token.
16
Enchant Creature
When enchanted creature attacks, you may remove three counters from among creatures you control. If you do, tap target creature and put three stun counters on it.
At the beginning of the end step, if three or more stun counters were removed from creatures this turn, transform Iceman Battle Chip.
When enchanted creature attacks, you may remove three counters from among creatures you control. If you do, tap target creature and put three stun counters on it.
At the beginning of the end step, if three or more stun counters were removed from creatures this turn, transform Iceman Battle Chip.
I — Create an Ice Block. It's a 0/4 Snow Creature Construct with defender.
II — Create an Ice Block. It's a 0/4 Snow Creature Construct with defender.
III — Create an Ice Block. It's a 0/4 Snow Creature Construct with defender. Exile Iceman.EXE, then return it to the battlefield transformed under its owner’s control.
II — Create an Ice Block. It's a 0/4 Snow Creature Construct with defender.
III — Create an Ice Block. It's a 0/4 Snow Creature Construct with defender. Exile Iceman.EXE, then return it to the battlefield transformed under its owner’s control.
Whenever a creature named Ice Block dies, put a stun counter on target creature.
3/3
Enchant Creature
Whenever a non-token permanent enters the battlefield, if it has the same name as a permanent that left the battlefield this turn, enchanted creature gets +1/+0 until end of turn.
, remove a counter from enchanted creature: Exile target nonland permanent, then return it to the battlefield under its owner’s control.
Whenever a non-token permanent enters the battlefield, if it has the same name as a permanent that left the battlefield this turn, enchanted creature gets +1/+0 until end of turn.
, remove a counter from enchanted creature: Exile target nonland permanent, then return it to the battlefield under its owner’s control.(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 4/4 white and blue Robot Villain creature token named Elecman with "Stages named The Yellow Tower cannot be damaged by creatures without flying or reach.”
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 4/4 white and blue Robot Villain creature token named Elecman with "Stages named The Yellow Tower cannot be damaged by creatures without flying or reach.”
When this battle is defeated, it's owner creates an Energy Capsule token.
1


, sacrifice a modified creature you control: Search your library and/or graveyard for a card named Gospel Treble, reveal it, and put it into your hand. If you search your library this way, shuffle.4/4
Menace
Whenever Blues deals combat damage to a player, as you cast Aura spells from your hand this turn, they gain discover X, where X is the number of Roles in your Graveyard.
At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, transform Blues.
Whenever Blues deals combat damage to a player, as you cast Aura spells from your hand this turn, they gain discover X, where X is the number of Roles in your Graveyard.
At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, transform Blues.
4/2
Aura's attached to Protoman have Umbra Armor.
At the beginning of your end step, if three or more cards entered your graveyard this turn, transform Protoman.
At the beginning of your end step, if three or more cards entered your graveyard this turn, transform Protoman.
1/5
Enchant Creature
Enchanted creature has Wither.
Creatures with -1/-1 counters on them cannot attack you or permanents you own.
At the end of your turn, transform Drillman Battle Chip if no creatures have a -1/-1 counter on them.
Enchanted creature has Wither.
Creatures with -1/-1 counters on them cannot attack you or permanents you own.
At the end of your turn, transform Drillman Battle Chip if no creatures have a -1/-1 counter on them.
I — Put -1/-1 counter on target creature.
II — Put a -1/-1 counter on up to three target creatures.
III — For each player, destroy a permanent of that player's choice with a counter on it. Exile Drillman.EXE, then return it to the battlefield transformed under its owner’s control.
II — Put a -1/-1 counter on up to three target creatures.
III — For each player, destroy a permanent of that player's choice with a counter on it. Exile Drillman.EXE, then return it to the battlefield transformed under its owner’s control.
5/5
Enchant Creature
Enchanted Creature has "
, remove any number of counter from this creature: For every two counters removed this way, deal 1 damage to any target. If that target is a creature and has any counters on them, move them to this creature."
Enchanted Creature has "
, remove any number of counter from this creature: For every two counters removed this way, deal 1 damage to any target. If that target is a creature and has any counters on them, move them to this creature."(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 3/2 blue and black Robot Villain creature token named Shade Man with flying and "When a creature attacks a Stage named Shade Castle Ruins, Goad all creatures controlled by the attacking player."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 3/2 blue and black Robot Villain creature token named Shade Man with flying and "When a creature attacks a Stage named Shade Castle Ruins, Goad all creatures controlled by the attacking player."
When this battle is defeated, it's owner creates an Energy Capsule token.
7
Enchant Creature
: Put four Leaf counters on enchanted creature. Activate this ability once per turn.
Remove four Leaf counters from enchanted creature: Put a shield counter on enchanted creature.
, remove a all counters from enchanted creature: Deal damage equal to the number of counters removed from enchanted creature to target creature or planeswalker you don't control.
: Put four Leaf counters on enchanted creature. Activate this ability once per turn.
Remove four Leaf counters from enchanted creature: Put a shield counter on enchanted creature.
, remove a all counters from enchanted creature: Deal damage equal to the number of counters removed from enchanted creature to target creature or planeswalker you don't control.(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 3/6 green Robot Villain creature token named Wood Man with Reach and "Stages named Mechanical Forest cannot be defeated for having 0 or less defense.”
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 3/6 green Robot Villain creature token named Wood Man with Reach and "Stages named Mechanical Forest cannot be defeated for having 0 or less defense.”
When this battle is defeated, it's owner creates an Energy Capsule token.
2
At the beginning of combat on your turn, target Robot you control gains your choice of trample, flying, or vigilance until end of turn. If that Robot is modified, it gains +1/+1 until end of turn.
2/2
Enchant Creature
Enchanted creature has "
: This creature deals damage equal to it's power to each creature with a mana value equal to the number of counters on it. Transform ThunderMan Battle Chip."
Enchanted creature has "
: This creature deals damage equal to it's power to each creature with a mana value equal to the number of counters on it. Transform ThunderMan Battle Chip."I — ThunderMan.EXE deals 3 damage to target creature.
II — ThunderMan.EXE deals 3 damage to target creature.
III — ThunderMan.EXE deals 3 damage to target creature. Exile Iceman.EXE, then return it to the battlefield transformed under its owner’s control.
II — ThunderMan.EXE deals 3 damage to target creature.
III — ThunderMan.EXE deals 3 damage to target creature. Exile Iceman.EXE, then return it to the battlefield transformed under its owner’s control.
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.
4/2
Partner with Geo Stelar, Radio Fugitive.
You may look at the top card of your library any time.
You may cast Role spells from the top of your library.
Whenever an aura you control leaves the battlefield, if you both own and control Geo Stelar, and and a creature named Omega-Xis, exile them, then meld them into Starforce Megaman.
You may look at the top card of your library any time.
You may cast Role spells from the top of your library.
Whenever an aura you control leaves the battlefield, if you both own and control Geo Stelar, and and a creature named Omega-Xis, exile them, then meld them into Starforce Megaman.
2/2
Predation – Discard an aura card from your hand: Each aura attached to Starforce Megaman becomes a copy of target aura card in your graveyard until end of turn. Until end of turn, Starforce Megaman may have more than one Role attached to him.
At the beginning of your end step if more than one Role is attached to Starforce Megaman, exile Starforce Megaman and then return him to the Battlefield.
At the beginning of your end step if more than one Role is attached to Starforce Megaman, exile Starforce Megaman and then return him to the Battlefield.
5/5
Enchant Creature
2/2
Enchant Creature
Enchanted Creature has Wither.
At the beginning of your end step, put a charge counter on Enchanted Creature if you haven't attacked this turn.
At the beginning of your upkeep, put a charge counter on Enchanted Creature for each charge counter on Enchanted Creature.
When Pharoh Wave Protocol attacks, remove all counters from enchanted creature. Pharoh Wave Protocol deals 1 damage to target creature for each counter removed this way.
Enchanted Creature has Wither.
At the beginning of your end step, put a charge counter on Enchanted Creature if you haven't attacked this turn.
At the beginning of your upkeep, put a charge counter on Enchanted Creature for each charge counter on Enchanted Creature.
When Pharoh Wave Protocol attacks, remove all counters from enchanted creature. Pharoh Wave Protocol deals 1 damage to target creature for each counter removed this way.
(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white and black Robot Villain creature token named Pharoh Man with "Whenenever a creature attacks a Stage named The Rust Desert, Pharoh Man deals 1 damage to that creature.”
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white and black Robot Villain creature token named Pharoh Man with "Whenenever a creature attacks a Stage named The Rust Desert, Pharoh Man deals 1 damage to that creature.”
When this battle is defeated, it's owner creates an Energy Capsule token.
4
Menace, Trample
Equipped creature gets +2/+2 menace and trample.
As long as Treble is attached to a creature named Bass Forte,
that creature also has flying.
Reconfigure Robot

(

: Attach to target robot you control; or un-attach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
Equipped creature gets +2/+2 menace and trample.
As long as Treble is attached to a creature named Bass Forte,
that creature also has flying.
Reconfigure Robot


(

: Attach to target robot you control; or un-attach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)2/2
Enchant Creature
Enchanted creature has "
: Deal 1 damage to target permanent."
Remove a counter from enchanted creature: Damage cannot be prevented this turn, and creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud.
Enchanted creature has "
: Deal 1 damage to target permanent."
Remove a counter from enchanted creature: Damage cannot be prevented this turn, and creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud.
(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 3/3 green Robot Villain creature token named Snakeman with "Creatures attacking Stages named The Coiling Foundry deal no damage in combat.”
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 3/3 green Robot Villain creature token named Snakeman with "Creatures attacking Stages named The Coiling Foundry deal no damage in combat.”
When this battle is defeated, it's owner creates an Energy Capsule token.
3
Menace
At the beginning of your upkeep, choose one at random —
• Tango fights another creature of an opponent’s choice.
• Tango gains deathtouch until end of turn.
• Destroy a random nonland permanent with mana value 3 or less.
When an Aura leaves the battlefield, scry 1.
At the beginning of your upkeep, choose one at random —
• Tango fights another creature of an opponent’s choice.
• Tango gains deathtouch until end of turn.
• Destroy a random nonland permanent with mana value 3 or less.
When an Aura leaves the battlefield, scry 1.
3/1
Enchant Creature
Creatures you control without counters on them have "
: Add one mana of any of this creature’s colors."
At the beginning of your end step, if all of your creatures are tapped, transform Videoman Battle Chip.
Creatures you control without counters on them have "
: Add one mana of any of this creature’s colors."
At the beginning of your end step, if all of your creatures are tapped, transform Videoman Battle Chip.
I — Create a creature that's a copy of target creature card in a graveyard.
II — Videoman.EXE gains first strike.
III — Videoman.EXE gains double strike. At the beginning of the end step, exile Videoman.EXE, then return it to the battlefield transformed under its owner’s control.
II — Videoman.EXE gains first strike.
III — Videoman.EXE gains double strike. At the beginning of the end step, exile Videoman.EXE, then return it to the battlefield transformed under its owner’s control.
Videoman.EXE can’t have non-lore counters put on them.
3/3
Flying
At the beginning of your end step, create your choice of an Tactician Role, Infiltrator Role, or Glitched Role and attach it to target non-modified creature.
At the beginning of your end step, create your choice of an Tactician Role, Infiltrator Role, or Glitched Role and attach it to target non-modified creature.
2/2
Enchant Creature
Enchanted Creature has "When a creature enters the battlefield, put a charge counter on this creature."
, remove X charge counters from enchanted creature: Return X creatures with toughness X or less to their owners' hand.
Enchanted Creature has "When a creature enters the battlefield, put a charge counter on this creature."
, remove X charge counters from enchanted creature: Return X creatures with toughness X or less to their owners' hand.(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 3/3 blue Robot Villain creature token named Gravity Man with "Whenever a creature attacks The Void Laboratory return it to it's owner's hand unless it's controller pays
.”
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 3/3 blue Robot Villain creature token named Gravity Man with "Whenever a creature attacks The Void Laboratory return it to it's owner's hand unless it's controller pays
.”
When this battle is defeated, it's owner creates an Energy Capsule token.
5
Enchant Creature
3/3
, unattach an equipment attached to Rock Volnutt: Attach target equipment you control to Rock Volnutt.
: Move one counter from target creature you control onto Rock Volnutt.
, return an aura attached to Rock Volnutt to your hand: Attach target Aura you control to Rock Volnutt.2/2
Choose a Sidekick (You can have a Sidekick as a second commander.)
You may pay
plus the mana cost of any Role you control to exchange it with a Role Card in your hand.
You may pay
plus the mana cost of any Role you control to exchange it with a Role Card in your hand.3/3
, remove a counter from an artifact you control: Choose one.
• Choose target artifact card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield.
• Target vehicle becomes a creature until end of turn.
• Target Robot explores.
2/2

, Sacrifice an artifact you control: Search your library and/or graveyard for an artifact card with mana value less than X, where X is the sacrificed artifact’s mana value. Reveal it and put it into your hand. If you revealed a card named Servbot this way, you may cast it for
less. If you searched your library this way, shuffle. Activate only as a sorcery.2/2
As long as you haven’t cast a spell this turn, aura cards in your graveyard have retrace.
Lands you control have all activated abilities of land cards that entered your graveyard this turn.
Lands you control have all activated abilities of land cards that entered your graveyard this turn.
2/3
Constellation – Shuffle target non-Aura card from your graveyard into your library.
Whenever RockMan.exe attacks, mill three cards. Then return target Aura card with mana value X or less from your graveyard to the battlefield with a finality counter on it, where X is the number of Auras attached to RockMan.exe plus 1.
Whenever RockMan.exe attacks, mill three cards. Then return target Aura card with mana value X or less from your graveyard to the battlefield with a finality counter on it, where X is the number of Auras attached to RockMan.exe plus 1.
3/2
When Zero, Wily's Masterpiece enters the battlefield, create an Infiltrator Role and a Tactician Role and attach them each to a creature.
, Sacrifice two enchantments: Choose one or more —
• If a green enchantment was sacrificed this way, put a +1/+1 counter on Zero.
• If a white enchantment was sacrificed this way, put a Shield counter on Zero.
• If a blue enchantment was sacrificed this way, put a charge counter on Zero.
• If a black enchantment was sacrificed this way, put a -1/-1 counter on target creature.
If a Role was sacrificed this way, proliferate.
, Sacrifice two enchantments: Choose one or more —
• If a green enchantment was sacrificed this way, put a +1/+1 counter on Zero.
• If a white enchantment was sacrificed this way, put a Shield counter on Zero.
• If a blue enchantment was sacrificed this way, put a charge counter on Zero.
• If a black enchantment was sacrificed this way, put a -1/-1 counter on target creature.
If a Role was sacrificed this way, proliferate.
4/4
Enchant creature
Enchanted creature gets +1/+1 and is goaded.
Enchanted creature gets +1/+1 and is goaded.
Enchant creature
Enchanted creature gets +1/+1.
Modified creatures you control have “
: Add one mana of any color.”
Enchanted creature gets +1/+1.
Modified creatures you control have “
: Add one mana of any color.”Enchant creature
Enchanted creature gets +1/+1.
Whenever this creature attacks, you may tap or untap target creature.
Enchanted creature gets +1/+1.
Whenever this creature attacks, you may tap or untap target creature.
Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks one of your opponents, its controller draws a card.
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks one of your opponents, its controller draws a card.
, Sacrifice Energy Capsule: Choose one:
• Put a Shield counter or Charge counter on target Robot you control.
• Remove one counter of your choice from target Robot you control.
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Sorcery
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white Robot Hero creature token named Ryu with "When a Stage you are defending is attacked, Ryu gains your choice of Reach, First Strike, or Bushido 1.” and "For each instance of Bushido Ryu has, he may block an additional creature."
When this battle is defeated, it's owner creates an Energy Capsule token.