Isolation: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Sorcery
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays {3}. Send all other cards revealed this way to your graveyard.
 M 
Legendary Creature – Spirit Avatar
Bodiless, Imagination God cannot enter the battlefield unless it was cast from your hand.
Other creatures you control can attack non-land permanents as though they were players with life equal to their converted mana cost.
3/3
 U 
Creature – Camel Nomad
Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield.
1/2
 U 
Sorcery
Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
 R 
Land
{t}: Add {1} to your mana pool. If a creature died this turn you may add {w}, {b}, or {r} to your mana pool instead.

Whenever a non-token creature an opponent controls exits the battlefield you may add {w}, {b}, or {r} to your mana pool.
 R 
Enchantment
Spells and the costs of abilities may only be paid for by using mana produced by basic lands.

Green creatures you control get +1/+1.
 U 
Creature – Human Nomad
Horsemanship
Expert Rider can block any number of creatures with horsemanship.
1/3
 C 
Creature – Viashino Nomad
Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
 R 
Sorcery
Destroy X target creatures where X is the number of creature spells in your graveyard.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
I cannot distinguish amongst the fallen. All who have fallen before me are my brothers that I must avenge.
 C 
Creature – Bird Nomad
Flying
Creatures with horsemanship can't attack or block.
1/1
 U 
Instant
Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Instant
Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
 U 
Enchantment – Aura
Whenever a player discards a card put a +1/+1 counter on enchanted creature.
 U 
Creature – Bird
Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep.
0/1
 U 
Land
{t}: Add {1} to your mana pool.

{2}{r}{b}{t}: Attacking creatures you control deal 1 damage to the defending player.

Gaining Ground (common)
Bodiless, Imagination God (mythic)
Salt Carriers (uncommon)
Fissure Scar (uncommon)
Ashen Spires (rare)
Grassroots (rare)
Expert Rider (uncommon)
Eor Journeyman (common)
Spiritbound (rare)
Aerial Renegade (common)
Great Slaying (uncommon)
Hesitant Bait (common)
Notorious (uncommon)
Aerial Observer (uncommon)
Fresh Coalbed (uncommon)