Voidwarped Eldrazi (On Hold): Comments

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Mechanics | Skeleton | Design Goals | Spawn Production

Comments referring to your design goals:

• Sets without good "1-for-1" removal are notoriously unfun in limited.
• The Eldrazi aren't meant to feel intelligent. They're supposed to feel like a force of nature. They are inspired by Lovecraft in some respects, but not beholden to behave like his creations.

Voidwarp should probably mill from the top of the library, for dexterity reasons.

  1. I was unclear in the goals. I was referring to 1-for-1 removal for creatures with 6+ toughness and have edited it to reflect this. While I haven't played Theros limited I have heard that worked in a way that removal spells simply didn't work against large creatures but killed everything else. (e.g. no Smite the Monstrous, Isolation Zone, Oblivion Strike, or Stonefury to kill an Eldrazi Devastator in limited but still have cards like Gideon's Reproach, Complete Disregard, Unnatural Aggression and Boulder Salvo which can't.)

  2. I believe the Eldrazi were concepted with an alien intelligence and motivations beyond our comprehension in addition to being a force of nature. Dreamstone Hedron's flavour text, their deliberately leaving oasis of life in the lifeless territory to lure the Zendikar into traps in the storyline and Kozilek hiding to ambush any attempt to re-use the heron network against them all point to the Eldrazi being intelligent force. The Eldrazi are supposed to have "It can think!" and "eerie unfathomable intelligence" theme going on, instead of being a mindless swarm.

  3. The dexterity issue is a good point and have changed the mechanic accordingly,

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