Magic 20XD6: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game. |
: Unnattach all artifacts from this artifact. Artifacts unnattached in this manner become 3/3 Golem artifact creatures until end of turn.
Fasten |
, , Discard a card: Each player sacrifices a creature.
Sparkles and Magic! But you'll have to sign your name, 'Jaffy' right here. Strictly for bookkeeping records, you understand.
3/2
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Target creature gets -1/-1, then double its power and toughness.
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Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types. |
Sacrifice Orb of Memories: Return target instant from your graveyard to your hand.
, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand. |
: This artifact becomes a 3/4 Construct artifact creature until end of turn.
Fasten (: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
Flying
"Failing to plan is planning to fail."
-Alan Lakein 1/3
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Draw four cards, then choose X cards in your hand and discard the rest.
The gate is straight, deep and wide.
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
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When Slithering Aethermage dies, you may reveal a Wizard or Snake you own from outside the game, then put that card in your hand.
2/3
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, : Add to your mana pool.
As long as you control a Soldier and you control a Scout, Blood Kennel becomes a 2/2 red Hound with intimidate. (It is still a land. This effect last indefinately.) |
If you would draw a card, you instead draw a card and lose 2 life.
Draw a card: Put a -1/-1 counter on target creature. 5/2
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Vigilance, lifelink
At the beginning of your upkeep, return two permanents you control to their owner's hand. Swelling Army gets +1/+1 for each card in your hand. 0/4
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Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand. |
1/1
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Sacred River
(uncommon)
Id Bomb
(rare)
Naïvité Merchant
(uncommon)
Number Crunch
(uncommon)
Filigree Latice
(common)
Orb of Memories
(common)
Tranformational Sequencing Rod
(uncommon)
Battleground Surveyor
(common)
Breakthrough
(uncommon)
Gorgon Warrior
(common)
Slithering Aethermage
(uncommon)
Blood Kennel
(uncommon)
Seductor Velis
(rare)
Swelling Army
(rare)
Sea Scream
(common)
Cat Soldier
(token)