Card Name Reinterpretations
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Title |
Showing 17 of 17 Blue cards
Go to section: Colourless (2) White (11) Blue (17) Black (17) Red (15) Green (11) Multicolour (2) Artifact (8) Land (3)
Show rarities: N R
, : Put a 2/2 blue elemental creature with flying onto the battlefield.
Blue elemental creatures you control with flying have hexproof and prowess.
Blue elemental creatures you control with flying have hexproof and prowess.
2/2
: Choose an additional mode of target spell. (When it says "choose one" and has multiple options with bullet points.) Choose targets for the new mode.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return target creature you control and target creature you don't control to their owners' hands.
: Return target creature you control and target creature you don't control to their owners' hands.
4/4
Flying
: Reveal the top card of your library. You may pay X where X is its converted mana cost. If you do, put it into your hand.
: Reveal the top card of your library. You may pay X where X is its converted mana cost. If you do, put it into your hand.
0/4
Flying
: Exchange control of target creature blocked by High Market #5 and target other creature also blocking that creature.
: Exchange control of target creature blocked by High Market #5 and target other creature also blocking that creature.
0/4
Choose target creature you don't control and do the Xth:
1 Remove it from combat
2 Tap it
3 Return it to its owner's hand
4 Put it on top of its owner's library
1 Remove it from combat
2 Tap it
3 Return it to its owner's hand
4 Put it on top of its owner's library
Target creature gets -1/-0 for each island you control and -0/-1 for each swamp you control.
Flying
At the beginning of your declare attackers and declare blockers steps, you may have another creature you control become a copy of Magister Sphinx until end of turn.
At the beginning of your declare attackers and declare blockers steps, you may have another creature you control become a copy of Magister Sphinx until end of turn.
5/5
: If you control no Puppets, put a 1/1 artifact creature called Puppet onto the battlefield.
1/1
Take an extra turn after this one.
End the turn.
End the turn.
Whenever a creature you control becomes the target of a spell, blocks, or is blocked, you may exile it.
1/2
Flying.
Whenever Seascape Aerialist attacks, you may put a flood counter on target land. It's an island in addition to its other types.
Whenever Seascape Aerialist attacks, you may put a flood counter on target land. It's an island in addition to its other types.
1/1
: When target creature you control deals combat damage to an opponent this turn, draw a card.
1/1
, reveal a creature card from your hand with converted mana cost 3 or less: Sly #2 gains all activated abilities of that card until end of turn.
2/1
Tap all creatures. Return all creatures with power 2 or less to their owner's hand.
Tap an untapped land you control: Thaumatog_ gets +1/+1 until end of turn. The land doesn't untap during your next untap step.
1/1
Go to section: Colourless (2) White (11) Blue (17) Black (17) Red (15) Green (11) Multicolour (2) Artifact (8) Land (3)
Show rarities: N R
Card Name Reinterpretations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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If Bright and Early is in your opening hand, you may reveal it before the start of the game. You take the first turn.