Card Name Reinterpretations

Card Name Reinterpretations by jmgariepy

86 cards in Multiverse

72 with no rarity, 1 common, 7 uncommons,
5 rares, 1 mythic

2 colourless, 11 white, 17 blue, 17 black, 15 red,
11 green, 2 multicolour, 8 artifact, 3 land

94 comments total

A community set for new cards based on old card names.

Card Name Reinterpretations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

A continuation of Challenge # 139

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Until end of turn, target creature is an unblockable illusion. If it becomes the target of another spell of effect, its controller must sacrifice it.
1 comment
2019-01-16 11:47:20 by Vitenka
Legendary Artifact – Equipment
Equipe {2}
Equipped creature gains:
If an opponents creature would fight another creatue, it fights this creature instead.
And: {t}: Fight target creature.
1 comment
2019-01-14 11:41:12 by Vitenka
Permanents can't be the targets of spells.
{3}, {t}, Sacrifice Sphere of Purity: Destroy all artifacts and enchantments.
last 2017-09-11 13:42:47 by dude1818
Creature – Elemental Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
{3}{u}{u}: Return target creature you control and target creature you don't control to their owners' hands.
1 comment
2017-09-06 10:22:00 by SecretInfiltrator
When target creature crews a vehicle this turn, destroy it. If it's destroyed this way, creatures with the same controller can't crew vehicles this turn.
last 2017-01-26 14:31:23 by Alex

Recent comments: (all recent activity)
On Marsh Gas:

­Marsh Gas

Hmm, the original of this already takes the obvious option. "Swamps make gas that makes creatures kinda muddled"

I guess Foxfire is another implementation of the same idea.

I'm thinking we need to go on full on "Men in Black" excuse-generator to find another meaning. "What was that? Uh... reflection from venus? swamp gas. Definitely swamp gas. Not a rampaging dragon."

Make unblockable? Make hexproof? Reverse damage? Damnit, those all feel like the first interpretation. What does "Disguise" mean in mtg?

Make something into an illusion? Now THAT's got potential.

On The Rack:

­The Rack

Throwing away everything I know about one of the most iconic hand-punishment cards since Black Vise...

Well, the singular implies it's a legend. Instead of the torture bed, what else could a rack be? There's storage rack; rack&pinion; antlers... Antlers could be interesting.

So what are stags famous for? Headbutting things. "Equip, tap, fight?" That doesn't feel particularly legendarily deserving of "THE rack". A feasible starting point, though. (huh, this obvious "I can fight people now" card doesn't seem to have been done yet.

The reason for the antler is to advertise "I'm the biggest bestest baddest out there". So maybe a banner effect? I like that.

On Sphere of Purity:

But it's symmetric so it's fair. (:

On Sphere of Purity:

Whoa. EVERYTHING gets Shroud? And it's a shatterstorm and tranquility?

Somewhat overkill scary.

On Sphere of Purity:
On Cyclone Sire:
On Pilot Exemplar:

Jack's final comment is exactly where I'd think this should end up.

On Pilot Exemplar:

Good point. "Vehicles can't attack or block" is a good result of the intimidation. And more effective if it happens after your opponent has crewed them, so you get maximum choice of target.

"Destroy target creature that crewed a vehicle then turn. Vehicles can't attack or block this turn."?

On Pilot Exemplar:

You could probably say "Vehicles cannot attack block or use abilities this turn"? Shame there isn't an "uncrew" analogous to "unequip". I guess you could just write one and assuem the comprules will catch up?

On Pilot Exemplar:

I agree the templating doesn't work, but I don't think the reminder text helps much in seeing that. "Crew" is defined at the entire ability, cost and effect on resolution.

"Crews" as a transitive verb is defined by a separate entry in the comp rules to mean the cost only, which I hadn't read, and hadn't played any games when the edge case of whether a "when ~ crews a vehicle" triggered ability resolves before or after the crew ability matters :)

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