Card Name Reinterpretations: Card List

Card Name Reinterpretations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Title

Show frames: C W U B R G M A L

Show rarities: N C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Fire Diamond_ Colourless None 2{2} {t}, Sacrifice Fire Diamond_: Add {1}{r} to your mana pool.
{r}, {t}, Sacrifice Fire Diamond_: Deal 3 damage to target creature or player.
1 1447325808 on 12 Nov 2015 by Jack V
2 Wax and Wane_ Colourless None 1{?} Enchantment Creatures you control get +1/+1.
Creatures other players control get -1/-1.
At the beginning of each player's upkeep, they gain control of Wax and Wane_.
2 1447344364 on 12 Nov 2015 by Jack V
3 Fishliver Oil_ White None 3{2}{w} Instant Remove any number of -1/-1 counters from creatures you control. 1 1447426329 on 13 Nov 2015 by Jack V
4 Holy Day_ White None 3{2}{w} Enchantment At the beginning of each player's upkeep, they reveal the top card of their library. Prevent all damage that would be dealt to and dealt by creatures with the same converted mana cost as that card this turn. 1 1447435119 on 13 Nov 2015 by Jack V
5 Morale_ White None 3{2}{w} Instant Untap all creatures you control. They gain indestructible until end of turn. 1 1447422861 on 13 Nov 2015 by Jack V
6 Negate_ White None 1{w} Instant All "Until end of turn" effects wear off, and all "at the beginning of the next end step" effects trigger. 2 1447428701 on 13 Nov 2015 by Jack V
7 Oblation_ White None 1{w} Enchantment – Aura Enchant Creature
When Oblation_ enters the battlefield, put a +1/+1 counter on enchanted creature.
Discard a card: Return Oblation_ to your hand.
1 1448467574 on 25 Nov 2015 by Jack V
8 Oreskos Swiftclaw #2 White None 2{1}{w} Creature – Cat Soldier 2 1 {1}{w}: Oreskos Swiftclaw #2 gains first strike until end of turn.
{3}{w}: Oreskos Swiftclaw #2 gains double strike until end of turn.
1 1452261230 on 08 Jan 2016 by Jack V
9 Tempest of Light_ White None 4{3}{w} Enchantment When Tempest of Light_ enters the battlefield, exile all creatures with power 3 or less until Tempest of Light_ leaves the battlefield. 1 1447358076 on 12 Nov 2015 by Jack V
10 Tireless Missionaries_ White None 1{w} Creature – Human Cleric 1 1 {t}: Put the top card of your library into your graveyard. If it was human, put a copy of Tireless Missionaries_ onto the battlefield. 1 1447325892 on 12 Nov 2015 by Jack V
11 Truce White None 1{w} Instant Each player skips their next combat phase. 0
12 Wall of Light #2 White Uncommon 1{w} Creature – Energy Wall 0 4 Defender
Whenever a creature is blocked by Wall of Light #2, it does not untap as normal during its controller's next untap step.
Creatures blocked only by Energies are considered unblocked.
1 1447298451 on 12 Nov 2015 by jmgariepy
13 Will-o'-the-Wisp_ White Uncommon 3{2}{w} Creature – Spirit 0 1 Will-o'-the-Wisp_ must be blocked.
When Will-o'-the-Wisp_ is blocking or blocked, exile it and each creature blocking it unless an opponent pays {3}.
{3}{w}: Return Will-o'-the-Wisp_ from exile to your hand.
1 1447990660 on 20 Nov 2015 by jmgariepy
14 Bright and Early Blue None 1{u} Enchantment Creatures you control enter the battlefield untapped.
If Bright and Early is in your opening hand, you may reveal it before the start of the game. You take the first turn.
3 1456178550 on 22 Feb 2016 by Jack V
15 Captain of the Mists #2 Blue None 3{2}{u} Creature – Human Wizard 2 2 {3}{u}, {t}: Put a 2/2 blue elemental creature with flying onto the battlefield.
Blue elemental creatures you control with flying have hexproof and prowess.
0
16 Command Tower Blue None 3{2}{u} Enchantment {1}{u}: Choose an additional mode of target spell. (When it says "choose one" and has multiple options with bullet points.) Choose targets for the new mode. 3 1484825147 on 19 Jan 2017 by Alex
17 Cyclone Sire Blue Rare 5{2}{u}{u}{u} Creature – Elemental Wizard 4 4 Flying (This creature can't be blocked except by creatures with flying or reach.)
{3}{u}{u}: Return target creature you control and target creature you don't control to their owners' hands.
1 1504693320 on 06 Sep 2017 by SecretInfiltrator
18 High Market #3 Blue None 3{2}{u} Creature – Construct 0 4 Flying
{t}: Reveal the top card of your library. You may pay X where X is its converted mana cost. If you do, put it into your hand.
0
19 High Market #5 Blue None 3{2}{u} Creature – Construct 0 4 Flying
{t}: Exchange control of target creature blocked by High Market #5 and target other creature also blocking that creature.
1 1448452958 on 25 Nov 2015 by Jack V
20 Hydroblast Blue None 1{x}{u} Instant Choose target creature you don't control and do the Xth:
1 Remove it from combat
2 Tap it
3 Return it to its owner's hand
4 Put it on top of its owner's library
0
21 Hydrolash_ Blue None 2{1}{u} Instant Target creature gets -1/-0 for each island you control and -0/-1 for each swamp you control. 1 1447425805 on 13 Nov 2015 by Jack V
22 Magister Sphinx Blue None 6{5}{u} Creature – Sphinx 5 5 Flying
At the beginning of your declare attackers and declare blockers steps, you may have another creature you control become a copy of Magister Sphinx until end of turn.
0
23 Puppet Master #2 Blue None 2{1}{u} Creature – Human Wizard 1 1 {t}: If you control no Puppets, put a 1/1 artifact creature called Puppet onto the battlefield. 6 1447384550 on 13 Nov 2015 by dude1818
24 Rewind_ Blue Rare 3{1}{u}{u} Instant Take an extra turn after this one.
End the turn.
8 1447685099 on 16 Nov 2015 by Alex
25 Saffi Eriksdotter_ Blue None 2{1}{u} Creature – Human Scout 1 2 Whenever a creature you control becomes the target of a spell, blocks, or is blocked, you may exile it. 1 1447366147 on 12 Nov 2015 by Jack V
26 Seascape Aerialist Blue None 2{1}{u} Creature – Human Wizard 1 1 Flying.
Whenever Seascape Aerialist attacks, you may put a flood counter on target land. It's an island in addition to its other types.
0
27 Slithermuse Blue None 2{1}{u} Creature – Snake Shaman 1 1 {t}: When target creature you control deals combat damage to an opponent this turn, draw a card. 1 1447766449 on 17 Nov 2015 by Jack V
28 Sly #2 Blue None 2{1}{u} Legendary Creature – Human Rogue 2 1 {2}{u}, reveal a creature card from your hand with converted mana cost 3 or less: Sly #2 gains all activated abilities of that card until end of turn. 1 1456180595 on 22 Feb 2016 by Jack V
29 Storm Cauldron_ Blue None 4{3}{u} Instant Tap all creatures. Return all creatures with power 2 or less to their owner's hand. 1 1447331318 on 12 Nov 2015 by Jack V
30 Thaumatog_ Blue None 3{2}{u} Creature – Atog 1 1 Tap an untapped land you control: Thaumatog_ gets +1/+1 until end of turn. The land doesn't untap during your next untap step. 1 1448296641 on 23 Nov 2015 by Jack V
31 Angelic Wall Black None 4{2}{b}{b} Instant Destroy any number of target attacking creatures with flying and power four or greater. 3 1485358148 on 25 Jan 2017 by Jack V
32 Caustic Tar_ Black None 6{4}{b}{b} Sorcery Destroy target creature or land. Its controller loses 5 life. 1 1447427656 on 13 Nov 2015 by Jack V
33 Choking Fumes Black None 2{1}{b} Instant Tap target creature. It gets -4/-2 until end of turn. 1 1452681328 on 13 Jan 2016 by Jack V
34 Corpse Connoisseur Black None 2{1}{b} Creature 1 1 {t}: Exile target card from a graveyard. If it had converted mana cost 6 or more, put a +1/+1 counter on Corpse Connoisseur. 3 1452513417 on 11 Jan 2016 by Jack V
35 Dance of the Dead_ Black None 2{1}{b} Sorcery Tap X untapped creatures you control. Return a creature card from your graveyard with converted mana cost X or less to the battlefield. 1 1448707760 on 28 Nov 2015 by Jack V
36 Diseased Beast #2 Black None 3{2}{b} Creature – Beast 3 3 At the beginning of your upkeep, put a -1/-1 counter on Diseased Beast #2. When Diseased Beast #2 dies, you may move any -1/-1 counters on it onto a creature which dealt damage to it this turn. 1 1452534441 on 11 Jan 2016 by Jack V
37 Lava Dart #2 Black None 1{b} Enchantment – Aura When Lava Dart #2 enters the battlefield, put a -1/-1 counter on the enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on the enchanted creature.
1 1448365238 on 24 Nov 2015 by jmgariepy
38 Marsh Gas Black Uncommon 4{2}{b}{b} Instant Until end of turn, target creature is an unblockable illusion. If it becomes the target of another spell of effect, its controller must sacrifice it. 1 1547639240 on 16 Jan 2019 by Vitenka
39 Mummy Rot Black None 2{1}{b} Enchantment – Aura Enchant creature.
Cast Mummy Rot only targeting a creature which was dealt damage this turn.
Enchanted creature gets -2/-2 and "at the beginning of your upkeep, lose 3 life".
2 1459348223 on 30 Mar 2016 by Jack V
40 Pain Magnification #2 Black Rare 2{1}{b} Enchantment At the beginning of the end step, if a player lost life this turn, they lose an additional 2 life. If a Planeswalker received damage this turn, remove 2 loyalty counters from that Planeswalker. 1 1447307555 on 12 Nov 2015 by jmgariepy
41 Phyrexian Gargantua Black None 7{5}{b}{b} Creature – Horror 7 5 Corrupt (Whenever this deals damage to a creature while attacking, instead gain control of that creature.)
Phyrexian Gargantua can't be the target of spells and abilities unless their controller sacrifices a creature.
1 1447719905 on 17 Nov 2015 by Jack V
42 Pilot Exemplar Black None 2{1}{b} Instant When target creature crews a vehicle this turn, destroy it. If it's destroyed this way, creatures with the same controller can't crew vehicles this turn. 8 1485369534 on 25 Jan 2017 by Jack V
43 Puppet Master #3 Black None 6{5}{b} Sorcery Target player takes an extra turn after this one. You control them during that turn. 1 1447411001 on 13 Nov 2015 by Jack V
44 Ramses Overdark Black None 5{3}{b}{b} Creature – Human Pharoah 5 5 All coloured permanents you control are black.
All cards you own that are not on the battlefield are black.
All lands you control are swamps in addition to their other types.
2 1452618300 on 12 Jan 2016 by Jack V
45 Slaughter Cry Black None 3{1}{b}{b} Sorcery Target player discards two cards. If they had no cards in hand, they skip their next draw step. 0
46 Surprise! You're Dead #2 Black None 7{5}{b}{b} Instant Split Second
Target player loses 7 life.
1 1456935077 on 02 Mar 2016 by Jack V
47 Vulturous Aven Black None 2{1}{b} Creature – Bird Soldier 1 1 Flying
As an additional cost to cast Vulturous Aven you may exile a creature card from your graveyard. If you do, it enters the battlefield with a +1/+1 counter on it.
0
48 Arc Trail_ Red None 1{r} Enchantment – Aura Enchant Creature
When Arc Trail_ enters the battlefield or you cast another red spell, it deals 1 damage to enchanted creature.
1 1448468079 on 25 Nov 2015 by Jack V
49 Cadaver Imp #2 Red Uncommon 1{r} Creature – Goblin Imp 1 1 If a creature you control would die, instead you may choose to make it a Black Aura enchantment with "Enchant creature. Enchanted creature gets +1/+1." If you do, attach it to Cadaver Imp #2. 1 1447399150 on 13 Nov 2015 by jmgariepy
50 Cinder Hellion #2 Red None 5{4}{r} Creature – Hellion 3 3 When Cinder Hellion #2 dies, put three spark artifact tokens onto the battlefield with "sacrifice this: deal 1 damage to target creature or player". 2 1453126240 on 18 Jan 2016 by Jack V
51 Flowstone Hellion Red None 6{5}{r} Creature – Hellion 4 4 Whenever a creature dealt damage by Flowstone Hellion this turn dies, put two +1/+1 counters on Flowstone Hellion.
{r}: Flowstone Hellion gets +1/-1 until end of turn.
1 1448797215 on 29 Nov 2015 by Jack V
52 Glare of Subdual_ Red None 6{4}{r}{r} Sorcery Untap each creature you don't control with converted mana cost 2 or less. Gain control of them until end of turn. They gain haste until end of turn.
Tap each other creature you don't control with converted mana cost 4 or less.
1 1449226651 on 04 Dec 2015 by Jack V
53 High Market #2 Red None 2{1}{r} Enchantment – Aura Enchant Land
Enchanted land has "{t}, Discard a card: If you do, reveal cards from the top of your library until their total converted mana cost equals or exceeds the discarded card. Draw that many cards."
3 1448307207 on 23 Nov 2015 by Jack V
54 Inner-Flame Acolyte Red None 4{3}{r} Creature – Human Shaman 3 3 Trample
If Inner-Flame Acolyte would die, if it had toughness greater than 1, instead put a +1/+1 counter on it.
Inner-Flame Acolyte gets +1/-1 instead of +1/+1 for +1/+1 counters on it.
7 1448624742 on 27 Nov 2015 by Jack V
55 Magus of the Candelabra_ Red None 4{3}{r} Creature – Human Wizard 1 1 {t}: Put a blaze counter on target land you control, if you control fewer than eight lands with blaze counters on.
When you cast a spell using mana from lands with blaze counters on and no other mana, put it into your hand as it resolves.
2 1447331978 on 12 Nov 2015 by Jack V
56 Man-o'-War Red None 6{5}{r} Creature – Pirate 3 3 {t}: Deal 1 damage to each of up to two target creatures.
Whenever Man-o'-War deals combat damage to an opponent, you may discard a card. If you do, draw a card.
1 1447941281 on 19 Nov 2015 by Jack V
57 Puppet Master #4 Red None 7{5}{r}{r} Creature – Demon 6 3 Trample
You choose which creatures block and how they block.
1 1447416052 on 13 Nov 2015 by Jack V
58 Scarblade Elite Red None 3{2} {r} Creature – Human Rouge Whenever a Rouge you control deals combat damage to a player, it deals an a 0
59 Skymark Roc_ Red Uncommon 4{3}{r} Creature – Bird 3 3 Flying
When Skymark Roc_ enters the battlefield, choose a creature.
{t}: Skymark Roc_ fights chosen creature.
1 1447338332 on 12 Nov 2015 by Jack V
60 Sorin's Thirst_ Red None 1{r} Enchantment – Aura Enchant Creature
At the beginning of its controller's end step, if enchanted creature didn't deal damage to a player or to a creature that died this turn, its controller sacrifices it.
1 1447343557 on 12 Nov 2015 by Jack V
61 Speedy #2 Red None 4{3}{r} Creature – Elemental 2 1 Dash {1}{r}
Haste, Flash, Double Strike
1 1456934809 on 02 Mar 2016 by Jack V
62 Tempting Licid_ (Tempting Lication) Red None 1 {r} Creature – Licid
‑‑‑‑
Enchantment – Aura
1 1 {r}: Flip Tempting Licid_.
‑‑‑‑
Enchant Creature
Enchanted creature attacks each turn if able.
{r}: Flip Tempting Lication.
1 1447339393 on 12 Nov 2015 by Jack V
63 Bramblesnap_ Green None 2{1}{g} Instant Put a +1/+1 counter on each plant you control.
Creatures with defender you control gain first strike until end of turn.
2 1447939297 on 19 Nov 2015 by Jack V
64 Coils of the Gorgon Green None 4{3}{g} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+4 and can block an additional creature.
1 1447422086 on 13 Nov 2015 by Jack V
65 Crypt Creeper Green None 3{1}{g}{g} Creature – Plant 3 4 Defender, protection from Zombies 1 1485357849 on 25 Jan 2017 by Jack V
66 Dromoka Dunecaster Green None 1{g} Creature – Human Shaman 1 1 {t}: Untap target land you control that can't produce coloured mana. 0
67 Flametongue Kavu_ Green None 3{2}{g} Creature – Kavu 3 2 Trample
{r}: Flametongue Kavu_ gets +1/+0 until end of turn.
1 1448236448 on 22 Nov 2015 by Jack V
68 Folk of the Pines Green None 3{2}{g} Creature – Human Scout 2 2 {1}{g}{g}: Folk of the Pines gets +1/+3 until end of turn. 0
69 Jungle Shrine_ Green None 3{2}{g} Enchantment Tap an untapped creature you control: the creature you control with greatest power gets +1/+1 until end of turn. 4 1447341024 on 12 Nov 2015 by Jack V
70 Llanowar Elf Green Common 1{g} Creature – Elf Warrior Cleric 1 1 0
71 Rise to the Challenge #2 Green None 1{g} Instant Target creature you control gets +X/+X where that makes its power equal to the toughness of target creature blocking or blocked by it. 1 1456400176 on 25 Feb 2016 by Jack V
72 Tanglebloom_ Green None 3{2}{g} Creature – Plant 0 3 {t}: Put a 0/1 green plant creature token onto the battlefield with "Sacrifice this: exile target creature blocked by this until the beginning of its owner's next upkeep." 0
73 Tel-Jilad Exile_ Green None 4{3}{g} Instant Exile all artifact creatures. 3 1447948051 on 19 Nov 2015 by Jack V
74 Glare of Subdual__ Multicolour Rare 4{2}{b}{r} Sorcery Destroy all lands that could produce two or more colours of mana. For each land destroyed this way, if its secondary market value is higher than $20, it deals 4 damage to its controller. 2 1449230734 on 04 Dec 2015 by Alex
75 Reclaim Multicolour Uncommon 3{r/g} Instant Gain control of target permanent you own. (This effect lasts indefinitely.)
Draw a card.
5 1456047658 on 21 Feb 2016 by Alex
76 Altar Golem_ Artifact None 2{2} Artifact Creature – Golem 1 1 {t}: Add 1 to your mana pool. Use this mana only to cast artifact spells and activate abilities of artifacts.
{t}: Put a 0/1 creature token onto the battlefield. It can't attack or block.
1 1447364999 on 12 Nov 2015 by Jack V
77 Copy Artifact #2 Artifact None 0{x} Artifact Flash
You may cast Copy Artifact #2 as a copy of target spell with converted mana cost X except it's an artifact in addition to its other types.
(If it copies a permanent, it enters the battlefield.)
1 1452264119 on 08 Jan 2016 by Jack V
78 High Market #4 Artifact None 3{3} Artifact {t}: Target player may discard a card. If they do, another target player may draw a card. 2 1448382069 on 24 Nov 2015 by Jack V
79 Intaki Deathwing #2 Artifact Uncommon 1{1} Artifact – Equipment Equip {1}
Equipped creature has flying.
{2}, Sacrifice Intaki Deathwing #2: if equipped creature is attacking, it deals damage equal to its power to target creature.
1 1462724465 on 08 May 2016 by Jack V
80 Rukh Egg_ Artifact None 2{2} Artifact {3}{r},{t}, sacrifice Rukh Egg_: Put a 4/4 red bird creature token with flying onto the battlefield. It has "{t}: Return a card called Rukh Egg_ from your graveyard to the battlefield tapped." 4 1448492707 on 25 Nov 2015 by Jack V
81 Sphere of Purity Artifact Rare 4{4} Artifact Permanents can't be the targets of spells.
{3}, {t}, Sacrifice Sphere of Purity: Destroy all artifacts and enchantments.
3 1505123633 on 11 Sep 2017 by SecretInfiltrator
82 The Rack Artifact Mythic 4{4} Legendary Artifact – Equipment Equipe {2}
Equipped creature gains:
If an opponents creature would fight another creatue, it fights this creature instead.
And: {t}: Fight target creature.
1 1547466072 on 14 Jan 2019 by Vitenka
83 Thunderstaff #2 Artifact None 2{2} Artifact – Equipment Equip {3}
Whenever equipped creature blocks or becomes blocked, you may have Thunderstaff #2 deal 2 damage to target attacking or blocking creature.
1 1456935240 on 02 Mar 2016 by Jack V
84 Cyclopean Tomb Land None 0 Land {t}: Add {1} to your mana pool.
{t}: Add one mana of any colour to your mana pool. Use this mana only to cast Cyclopses.
{2}, {t}: The next time a cyclops dies this turn, put a 1/1 black zombie eye creature token with flying onto the battlefield.
5 1447936900 on 19 Nov 2015 by Jack V
85 Plains #3 Land None 0 Basic Land {t}: Add {r} to your mana pool. 1 1447425107 on 13 Nov 2015 by Jack V
86 Plains_ Land None 0 Basic Land {t}: Add {g} to your mana pool. 3 1447412832 on 13 Nov 2015 by Jack V
Card Name Reinterpretations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Title