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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Apostle of the New World White None 3{w}{w}{w} Creature – Human Cleric 1 4 When a creature enters the battlefield under your control, Discover (You gain a Discovery counter.) 1 1467308428 on 30 Jun 2016 by Volvary
2 Knight of the White Pilgrim White Uncommon 2{w}{w} Creature – Human Knight 2 2 Pilgrimage – If your opponent controls more lands than you, you may search your library for a Plains and put it onto the battlefield tapped. 1 1489707325 on 16 Mar 2017 by Volvary
3 Pilgrim of the New White None 3{1}{w}{w} Creature – Human Monk 1 3 When Pilgrim of the New enter the battlefield, Discover (You gain a Discovery counter.)

When you discover, you gain 3 life.
0
4 Serena, the Primordial Fright White Mythic 7{5}{w}{w} Legendary Creature – Primordial 4 7 Indestructible, Corrupted (Creatures you control without Corrupted have -1/-1)
Creatures your opponent control have Defender. Any player may pay {4} to negate this effect until end of turn.
2 1444194824 on 07 Oct 2015 by Link
5 Strenght of the New White Rare 5{3}{w}{w} Instant Discover (You gain a Discovery counter.)
If you have three or more discovery counters, you gain 7 life.
If you have five or more discovery counters, put 3 1/1 white Celestial onto the battlefield.
If you have fifteen or more discovery counters, you win the game.
1 1467308360 on 30 Jun 2016 by Volvary
6 Aether Jumper Blue Common 3{1}{u}{u} Creature – Human Wizard 2 2 Quicken (When this creature enters the battlefield, you may activate one of its abilities without paying its activation cost.)

{2}{u},{t}: Return target creature to its owner's hand.
1 1489856294 on 18 Mar 2017 by SecretInfiltrator
7 Ancient's Call Blue None 3{2}{u} Sorcery Until end of turn, non-aura enchantments you control become 3/3 Illusion creatures in addition to their other types. 1 1504270502 on 01 Sep 2017 by Volvary
8 Curse of Knowledge Blue None 4{3}{u} Enchantment – Curse Enchant player

At the beginning of enchanted player's turn, he or she exiles the top three cards of his or her library.
0
9 Immortal Sage Blue None 4{2}{u}{u} Creature – Human Wizard 3 2 Immortalize {1}{u}, {t} ({1}{u}, {t}: Immortal Sage becomes an enchantment.)

At the beginning of your upkeep, if Immortal Sage is an enchantment, you may draw a card.
3 1504270208 on 01 Sep 2017 by Volvary
10 Not Wipe Away Blue None 2{u}{u} Instant Rifting {1}{u}{u} (When you draw this card, you may exile it. If you do, you may cast it for it's Rifting cost. At the end of turn, if it's still exiled, put it into your hand.)

Return target permanent to its owner's hand.

If Not Wipe Away was paid for its rifting cost, it gains Split Second
2 1467258145 on 30 Jun 2016 by Volvary
11 Not Wipe Away 2.0 Blue None 2{u}{u} Sorcery Rifting {1}{u}{u} (When you draw this card, you may exile it. If you do, you may cast it for it's Rifting cost. At the end of turn, if it's still exiled, put it into your hand.)
Split Second
Return target permanent to its owner's hand.

You may cast Not Wipe Away 2.0 as though it had flash if you paid its rifting cost.
1 1467258378 on 30 Jun 2016 by Volvary
12 Priest of Domination Blue None 2{u}{u} Creature – Merfolk Wizard 1 2 Possess {1}{u}{u} (When this creature would die, you may pay {1}{u}{u}. If you do, this creature permanently becomes an Aura. Attach it to target creature.)

You control enchanted creature and it gains +1/+2.
0
13 Retraced Image* Blue None 1{u} Sorcery Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. 1 1490410479 on 25 Mar 2017 by Volvary
14 Blood storm Black Rare 4{2}{b}{b} Creature – Elemental 3 2 Enhance {2}{b} (As you cast a creature spell, you may reveal this card from your hand and pay its enhance cost. If you do, that creature gains all abilities of this card until end of turn.)

Bloodthirst 2
0
15 Deepwood Shade Black None 3{1}{b}{b} Creature – Shade 3 2 Haste, Rebirth (Whenever this creature dies, return from your graveyard to the battlefield at the beginning of your next upkeep.)

When Deepwood Shade enters the battlefield, you lose 2 life.
1 1468992128 on 20 Jul 2016 by Volvary
16 Haunt Guy Black None 3{1}{b}{b} Creature – Human Cleric 1 2 Haunt

When Haunt Guy enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
3 1565647524 on 12 Aug 2019 by Volvary
17 Obscura, Dweller of the Dark Black Mythic 6{4}{b}{b} Legendary Creature – Primordial 4 2 Haste, Wither

Whenever Obscura, Dweller of the Dark would die, instead exile it then return it to the battlefield at the beginning of your next upkeep.
1 1489754512 on 17 Mar 2017 by Volvary
18 Priest of the Dark Black Uncommon 4{2}{b}{b} Creature – Human Cleric 2 5 Sacrfice a creature: Target opponent loses 1 life and you gain 1 life.

When you sacrifice Priest of the Dark, if you sacrificed Dark Ritualist and Supplicant of the Dark this turn, you may search your library for a card named Obscura and put it onto the battlefield.
0
19 Proof of Fright Black Uncommon 2{1}{b} Creature – Horror 3 2 Corrupted (Creatures you control without Corrupted have -1/-1) 2 1467256678 on 30 Jun 2016 by Volvary
20 Ritualist of the Dark Black Uncommon 3{2}{b} Creature – Human Cleric 2 2 Instant and sorceries spells you control have Wither. 1 1489754866 on 17 Mar 2017 by Volvary
21 Shadow Reaper Black None 5{3}{b}{b} 2 5 Enhance {2}{b} (As you cast a creature spell, you may reveal this card from your hand and pay its enhance cost. If you do, that creature gains all abilities of this card until end of turn.)

Creatures you control have Deathtouch.
0
22 Act on Impulse Red None 3{2}{r} Sorcery Pillage the top three cards of your library. (Exile those card. You may cast it until end of turn.) 0
23 Brand of the Mad Red None 2{1}{r} Instant Remember 2 (When you would draw a card, you may instead draw this card from exile. If you do, exile the top 2 cards of your library from the game.)

Brand of the Mad deals X plus 2 damage to target creature or player where X is the number of card named Brand of the Mad you own in the exile zone. Exile this spell as it resolves.
0
24 Burden of Knowledge Red None 2{1}{r} Enchantment – Aura Enchant creature you control

At the beginning of your upkeep, sacrifice enchanted creature unless you discard a card.

Enchanted creature has +3/+3 and menace.
0
25 Cast into Flames Red None 3{2}{r} Sorcery Name a card other than a basic land then exile the top card of your library. If the exiled card is the named card, draw three cards. 3 1490216449 on 22 Mar 2017 by Alex
26 Dirk, Imperious Rebel Red Rare 3{1}{r}{r} Legendary Creature – Elf Rebel 3 2 Resistance (When this creature would die, if it isn't wounded, remove all damage from it and it becomes wounded.)

Creatures you control have trample as long as they are wounded.
1 1489528310 on 14 Mar 2017 by Volvary
27 Frenzied Berserker Red None 4{3}{r} Creature – Human Berserker 4 2 When Frenzied Berserker takes damage, it gains Frenzy 3 until end of turn. 0
28 Resilient Renegade Red None 2{1}{r} 2 1 Resistance (When this creature would die, if it isn't wounded, remove all damage from it and it becomes wounded.) 0
29 Rift Dragon Red Rare 4{2}{r}{r} Creature – Dragon 3 4 Rifting {5}{r}{r} (When you draw this card, you may exile it. If you do, you may cast it for it's Rifting cost. At the end of turn, if it's still exiled, put it into your hand.)

If Rift Dragon was cast for its rifting cost, exile all lands.
1 1467257793 on 30 Jun 2016 by Volvary
30 Salvage Steel Red None 1{r} Instant Pillage target artifact you control. (Exile that card. You may cast it until end of turn.) It gains Flash until end of turn. 0
31 Stomping Slabs* Red None 3{2}{r} Sorcery Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. 5 1490463370 on 25 Mar 2017 by Volvary
32 Storm of Power Red Rare 6{4}{r}{r} Creature – Elemental 6 4 Enhance – Discard a card (As you cast a creature spell, you may reveal this card from your hand and pay its enhance cost. If you do, that creature gains all abilities of this card until end of turn.)

Haste
3 1483261539 on 01 Jan 2017 by Vitenka
33 Deep-Mining Drill Green Rare 4{3}{g} Artifact {t}: Put a charge counter on Deep-Mining Drill then look at the top X cards of your library, where X is the number of charge counters on Deep-Mining Drill. You may reveal one of those cards. If you do, put it into your hand and sacrifice Deep-Mining Drill. Put the rest of the cards under your library in any order. 2 1444194750 on 07 Oct 2015 by Link
34 Emergence of Might Green None 3{2}{g} Sorcery Presence{1}{g}: Target creature gets +3/+3 until end of turn. You may activate this ability when an effect causes you to reveal this card.

Put 3 +1/+1 counters on target creature.
1 1489956613 on 19 Mar 2017 by Volvary
35 Garruk's Horde* Green Rare 7{5}{g}{g} Creature – Beast 7 7 Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
1 1469052594 on 20 Jul 2016 by Volvary
36 Herald of Might Green None 1{g} Creature – Elf Shaman 1 1 {3}{g}, {t}, Sacrifice three green creatures: Search your library for a card named Terra, Primordial of Might and put it onto the battlefield. Then shuffle your library. 0
37 Invoker of Might Green None 2{1}{g} Creature – Elf Shaman 1 1 Sacrifice Invoker of Might: Search your library for a card with Might in it's name and reveal it. You may cast it. Shuffle your library. 0
38 Mausoleum Shambler Green None 5{4}{g} Creature – Elemental 3 4 Rebirth (Whenever this creature dies, return from your graveyard to the battlefield at the beginning of your next upkeep.) 3 1468991177 on 20 Jul 2016 by Volvary
39 Priest of Might Green None 3{2}{g} Creature – Human Shaman 1 2 {t}: Target creature gets +2/+2 until end of turn. 1 1469052417 on 20 Jul 2016 by Volvary
40 Priest of the Fright Green Uncommon 2{1}{g} Creature – Human Cleric 1 2 Corrupted (Creatures you control without Corrupted have -1/-1)

{t}: Target Corrupted creature gets +3/+3
2 1467257208 on 30 Jun 2016 by Volvary
41 Primal Forcemage* Green Uncommon 3{2}{g} Creature – Elf Shaman 2 2 Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. 1 1469048689 on 20 Jul 2016 by Volvary
42 Sleeper Druid Green None 3{2}{g} 1 4 {1}{g}: Until end of turn, target land you control becomes a 3/3 Elemental creature that's still a land.

While you're searching your library, you may activate this creature's abilities once from your library.
1 1489799880 on 18 Mar 2017 by Volvary
43 Terra, Primordial of Might Green Mythic 5{3}{g}{g} Legendary Creature – Primordial 7 5 Trample, Indestructible

Terra, Primordial of Might can't be cast from your hand.

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

When Terra is put into a graveyard from anywhere, shuffle it into its owner's library.
2 1504268859 on 01 Sep 2017 by Vitenka
44 Adept of the Dark Multicolour Uncommon 3{1}{u}{b} Creature – Human Cleric 2 2 Immortalize Sacrifice an enchantment (Sacrifice an enchantment: Adept of the Dark becomes an enchantment.)

When a permanent you control is sent to the graveyard, your opponents loses 1 life.
3 1505598089 on 16 Sep 2017 by Volvary
45 Gravespawn Multicolour None 2{g}{b} Creature – Zombie 1 1 Rebirth (Whenever this creature dies, return from your graveyard to the battlefield at the beginning of your next upkeep.) 0
46 Flow of Insanity Multicolour Uncommon 4{1}{u/r} Instant Remember 1 (When you would draw a card, you may instead draw this card from exile. If you do, exile the top 1 cards of your library from the game.)

Target creature gets +2/-2. You may exile this card as it resolves. If you do, exile the top two cards of your library.
1 1452052838 on 06 Jan 2016 by Volvary
47 Rift Mage Multicolour None 2{u}{r} Creature – Human Wizard 2 1 Flying

Rifting {u}{r} (When you draw this card, you may exile it. If you do, you may cast it for it's Rifting cost. At the end of turn, if it's still exiled, put it into your hand.)

When Rift Mage enters the battlefield, if its rifting cost was paid, it gains haste until end of turn.
0
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Mechanics