Setarasa: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
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1 | Apostle of the New World | White | None | Creature – Human Cleric | 1 | 4 | When a creature enters the battlefield under your control, Discover (You gain a Discovery counter.) | 1 | on 30 Jun 2016 by Volvary | ||
2 | Knight of the White Pilgrim | White | Uncommon | Creature – Human Knight | 2 | 2 | Pilgrimage – If your opponent controls more lands than you, you may search your library for a Plains and put it onto the battlefield tapped. | 1 | on 16 Mar 2017 by Volvary | ||
3 | Pilgrim of the New | White | None | Creature – Human Monk | 1 | 3 |
When Pilgrim of the New enter the battlefield, Discover (You gain a Discovery counter.)
When you discover, you gain 3 life. |
0 | |||
4 | Serena, the Primordial Fright | White | Mythic | Legendary Creature – Primordial | 4 | 7 |
Indestructible, Corrupted (Creatures you control without Corrupted have -1/-1)
Creatures your opponent control have Defender. Any player may pay to negate this effect until end of turn. |
2 | on 07 Oct 2015 by Link | ||
5 | Strenght of the New | White | Rare | Instant |
Discover (You gain a Discovery counter.)
If you have three or more discovery counters, you gain 7 life. If you have five or more discovery counters, put 3 1/1 white Celestial onto the battlefield. If you have fifteen or more discovery counters, you win the game. |
1 | on 30 Jun 2016 by Volvary | ||||
6 | Aether Jumper | Blue | Common | Creature – Human Wizard | 2 | 2 |
Quicken (When this creature enters the battlefield, you may activate one of its abilities without paying its activation cost.)
,: Return target creature to its owner's hand. |
1 | on 18 Mar 2017 by SecretInfiltrator | ||
7 | Ancient's Call | Blue | None | Sorcery | Until end of turn, non-aura enchantments you control become 3/3 Illusion creatures in addition to their other types. | 1 | on 01 Sep 2017 by Volvary | ||||
8 | Curse of Knowledge | Blue | None | Enchantment – Curse |
Enchant player
At the beginning of enchanted player's turn, he or she exiles the top three cards of his or her library. |
0 | |||||
9 | Immortal Sage | Blue | None | Creature – Human Wizard | 3 | 2 |
Immortalize , (, : Immortal Sage becomes an enchantment.)
At the beginning of your upkeep, if Immortal Sage is an enchantment, you may draw a card. |
3 | on 01 Sep 2017 by Volvary | ||
10 | Not Wipe Away | Blue | None | Instant |
Rifting (When you draw this card, you may exile it. If you do, you may cast it for it's Rifting cost. At the end of turn, if it's still exiled, put it into your hand.)
Return target permanent to its owner's hand. If Not Wipe Away was paid for its rifting cost, it gains Split Second |
2 | on 30 Jun 2016 by Volvary | ||||
11 | Not Wipe Away 2.0 | Blue | None | Sorcery |
Rifting (When you draw this card, you may exile it. If you do, you may cast it for it's Rifting cost. At the end of turn, if it's still exiled, put it into your hand.)
Split Second Return target permanent to its owner's hand. You may cast Not Wipe Away 2.0 as though it had flash if you paid its rifting cost. |
1 | on 30 Jun 2016 by Volvary | ||||
12 | Priest of Domination | Blue | None | Creature – Merfolk Wizard | 1 | 2 |
Possess (When this creature would die, you may pay . If you do, this creature permanently becomes an Aura. Attach it to target creature.)
You control enchanted creature and it gains +1/+2. |
0 | |||
13 | Retraced Image* | Blue | None | Sorcery | Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. | 1 | on 25 Mar 2017 by Volvary | ||||
14 | Blood storm | Black | Rare | Creature – Elemental | 3 | 2 |
Enhance (As you cast a creature spell, you may reveal this card from your hand and pay its enhance cost. If you do, that creature gains all abilities of this card until end of turn.)
Bloodthirst 2 |
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15 | Deepwood Shade | Black | None | Creature – Shade | 3 | 2 |
Haste, Rebirth (Whenever this creature dies, return from your graveyard to the battlefield at the beginning of your next upkeep.)
When Deepwood Shade enters the battlefield, you lose 2 life. |
1 | on 20 Jul 2016 by Volvary | ||
16 | Haunt Guy | Black | None | Creature – Human Cleric | 1 | 2 |
Haunt
When Haunt Guy enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. |
3 | on 12 Aug 2019 by Volvary | ||
17 | Obscura, Dweller of the Dark | Black | Mythic | Legendary Creature – Primordial | 4 | 2 |
Haste, Wither
Whenever Obscura, Dweller of the Dark would die, instead exile it then return it to the battlefield at the beginning of your next upkeep. |
1 | on 17 Mar 2017 by Volvary | ||
18 | Priest of the Dark | Black | Uncommon | Creature – Human Cleric | 2 | 5 |
Sacrfice a creature: Target opponent loses 1 life and you gain 1 life.
When you sacrifice Priest of the Dark, if you sacrificed Dark Ritualist and Supplicant of the Dark this turn, you may search your library for a card named Obscura and put it onto the battlefield. |
0 | |||
19 | Proof of Fright | Black | Uncommon | Creature – Horror | 3 | 2 | Corrupted (Creatures you control without Corrupted have -1/-1) | 2 | on 30 Jun 2016 by Volvary | ||
20 | Ritualist of the Dark | Black | Uncommon | Creature – Human Cleric | 2 | 2 | Instant and sorceries spells you control have Wither. | 1 | on 17 Mar 2017 by Volvary | ||
21 | Shadow Reaper | Black | None | 2 | 5 |
Enhance (As you cast a creature spell, you may reveal this card from your hand and pay its enhance cost. If you do, that creature gains all abilities of this card until end of turn.)
Creatures you control have Deathtouch. |
0 | ||||
22 | Act on Impulse | Red | None | Sorcery | Pillage the top three cards of your library. (Exile those card. You may cast it until end of turn.) | 0 | |||||
23 | Brand of the Mad | Red | None | Instant |
Remember 2 (When you would draw a card, you may instead draw this card from exile. If you do, exile the top 2 cards of your library from the game.)
Brand of the Mad deals X plus 2 damage to target creature or player where X is the number of card named Brand of the Mad you own in the exile zone. Exile this spell as it resolves. |
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24 | Burden of Knowledge | Red | None | Enchantment – Aura |
Enchant creature you control
At the beginning of your upkeep, sacrifice enchanted creature unless you discard a card. Enchanted creature has +3/+3 and menace. |
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25 | Cast into Flames | Red | None | Sorcery | Name a card other than a basic land then exile the top card of your library. If the exiled card is the named card, draw three cards. | 3 | on 22 Mar 2017 by Alex | ||||
26 | Dirk, Imperious Rebel | Red | Rare | Legendary Creature – Elf Rebel | 3 | 2 |
Resistance (When this creature would die, if it isn't wounded, remove all damage from it and it becomes wounded.)
Creatures you control have trample as long as they are wounded. |
1 | on 14 Mar 2017 by Volvary | ||
27 | Frenzied Berserker | Red | None | Creature – Human Berserker | 4 | 2 | When Frenzied Berserker takes damage, it gains Frenzy 3 until end of turn. | 0 | |||
28 | Resilient Renegade | Red | None | 2 | 1 | Resistance (When this creature would die, if it isn't wounded, remove all damage from it and it becomes wounded.) | 0 | ||||
29 | Rift Dragon | Red | Rare | Creature – Dragon | 3 | 4 |
Rifting (When you draw this card, you may exile it. If you do, you may cast it for it's Rifting cost. At the end of turn, if it's still exiled, put it into your hand.)
If Rift Dragon was cast for its rifting cost, exile all lands. |
1 | on 30 Jun 2016 by Volvary | ||
30 | Salvage Steel | Red | None | Instant | Pillage target artifact you control. (Exile that card. You may cast it until end of turn.) It gains Flash until end of turn. | 0 | |||||
31 | Stomping Slabs* | Red | None | Sorcery | Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. | 5 | on 25 Mar 2017 by Volvary | ||||
32 | Storm of Power | Red | Rare | Creature – Elemental | 6 | 4 |
Enhance – Discard a card (As you cast a creature spell, you may reveal this card from your hand and pay its enhance cost. If you do, that creature gains all abilities of this card until end of turn.)
Haste |
3 | on 01 Jan 2017 by Vitenka | ||
33 | Deep-Mining Drill | Green | Rare | Artifact | : Put a charge counter on Deep-Mining Drill then look at the top X cards of your library, where X is the number of charge counters on Deep-Mining Drill. You may reveal one of those cards. If you do, put it into your hand and sacrifice Deep-Mining Drill. Put the rest of the cards under your library in any order. | 2 | on 07 Oct 2015 by Link | ||||
34 | Emergence of Might | Green | None | Sorcery |
Presence – : Target creature gets +3/+3 until end of turn. You may activate this ability when an effect causes you to reveal this card.
Put 3 +1/+1 counters on target creature. |
1 | on 19 Mar 2017 by Volvary | ||||
35 | Garruk's Horde* | Green | Rare | Creature – Beast | 7 | 7 |
Trample
Play with the top card of your library revealed. You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) |
1 | on 20 Jul 2016 by Volvary | ||
36 | Herald of Might | Green | None | Creature – Elf Shaman | 1 | 1 | , , Sacrifice three green creatures: Search your library for a card named Terra, Primordial of Might and put it onto the battlefield. Then shuffle your library. | 0 | |||
37 | Invoker of Might | Green | None | Creature – Elf Shaman | 1 | 1 | Sacrifice Invoker of Might: Search your library for a card with Might in it's name and reveal it. You may cast it. Shuffle your library. | 0 | |||
38 | Mausoleum Shambler | Green | None | Creature – Elemental | 3 | 4 | Rebirth (Whenever this creature dies, return from your graveyard to the battlefield at the beginning of your next upkeep.) | 3 | on 20 Jul 2016 by Volvary | ||
39 | Priest of Might | Green | None | Creature – Human Shaman | 1 | 2 | : Target creature gets +2/+2 until end of turn. | 1 | on 20 Jul 2016 by Volvary | ||
40 | Priest of the Fright | Green | Uncommon | Creature – Human Cleric | 1 | 2 |
Corrupted (Creatures you control without Corrupted have -1/-1)
: Target Corrupted creature gets +3/+3 |
2 | on 30 Jun 2016 by Volvary | ||
41 | Primal Forcemage* | Green | Uncommon | Creature – Elf Shaman | 2 | 2 | Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. | 1 | on 20 Jul 2016 by Volvary | ||
42 | Sleeper Druid | Green | None | 1 | 4 |
: Until end of turn, target land you control becomes a 3/3 Elemental creature that's still a land.
While you're searching your library, you may activate this creature's abilities once from your library. |
1 | on 18 Mar 2017 by Volvary | |||
43 | Terra, Primordial of Might | Green | Mythic | Legendary Creature – Primordial | 7 | 5 |
Trample, Indestructible
Terra, Primordial of Might can't be cast from your hand. Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) When Terra is put into a graveyard from anywhere, shuffle it into its owner's library. |
2 | on 01 Sep 2017 by Vitenka | ||
44 | Adept of the Dark | Multicolour | Uncommon | Creature – Human Cleric | 2 | 2 |
Immortalize Sacrifice an enchantment (Sacrifice an enchantment: Adept of the Dark becomes an enchantment.)
When a permanent you control is sent to the graveyard, your opponents loses 1 life. |
3 | on 16 Sep 2017 by Volvary | ||
45 | Gravespawn | Multicolour | None | Creature – Zombie | 1 | 1 | Rebirth (Whenever this creature dies, return from your graveyard to the battlefield at the beginning of your next upkeep.) | 0 | |||
46 | Flow of Insanity | Multicolour | Uncommon | Instant |
Remember 1 (When you would draw a card, you may instead draw this card from exile. If you do, exile the top 1 cards of your library from the game.)
Target creature gets +2/-2. You may exile this card as it resolves. If you do, exile the top two cards of your library. |
1 | on 06 Jan 2016 by Volvary | ||||
47 | Rift Mage | Multicolour | None | Creature – Human Wizard | 2 | 1 |
Flying
Rifting (When you draw this card, you may exile it. If you do, you may cast it for it's Rifting cost. At the end of turn, if it's still exiled, put it into your hand.) When Rift Mage enters the battlefield, if its rifting cost was paid, it gains haste until end of turn. |
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Setarasa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |