Setarasa

Setarasa by Volvary

47 cards in Multiverse

28 with no rarity, 1 common, 8 uncommons,
7 rares, 3 mythics

5 white, 8 blue, 8 black,
11 red, 11 green, 4 multicolour

58 comments total

Card pool for the Setarasa block. Not all mechanics explored here will make it in.

Setarasa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Cardset comments (6)

The set creator would like to draw your attention to these comments:

On Sleeper Druid (reply):

Potential use for all the searching the Green Primordial will require.

­Panglacial Wurm effects will potentially make it.

Recently active cards: (all recent activity)

Creature – Human Cleric
Haunt

When Haunt Guy enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
1/2
3 comments
last 2019-08-13 09:04:19 by SecretInfiltrator
 M 
Legendary Creature – Primordial
Trample, Indestructible

Terra, Primordial of Might can't be cast from your hand.

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

When Terra is put into a graveyard from anywhere, shuffle it into its owner's library.
7/5
2 comments
last 2019-08-13 09:03:09 by SecretInfiltrator
 U 
Creature – Human Cleric
Immortalize Sacrifice an enchantment (Sacrifice an enchantment: Adept of the Dark becomes an enchantment.)

When a permanent you control is sent to the graveyard, your opponents loses 1 life.
2/2
3 comments
last 2017-10-04 22:14:35 by Volvary
Creature – Human Wizard
Immortalize {1}{u}, {t} ({1}{u}, {t}: Immortal Sage becomes an enchantment.)

At the beginning of your upkeep, if Immortal Sage is an enchantment, you may draw a card.
"To be remembered by the greatest of the fives is the highest honor."
3/2
3 comments
last 2017-09-16 21:08:09 by Volvary
Sorcery
Until end of turn, non-aura enchantments you control become 3/3 Illusion creatures in addition to their other types.
1 comment
2017-09-01 12:55:02 by Volvary

Recent comments: (all recent activity)
On Haunt Guy:

The easy solution is always to just only put it on permanents - haunting creatures are quite flavorful by themselves.

On Terra, Primordial of Might:

Yeah, right now this dude is mostly an additional Forest for {2} (so I'd rather play a Forest) or a creature that doesn't compete well with moth things that could be cheated.

This card should have some play-value by itself.

On Haunt Guy:

Haunt caused a lot of problems the first time. I like it, but you should make sure everything with it works the same way (i.e. only permanents or only non-permanents)

On Haunt Guy:

Haunt could be an interesting mechanic for the black tribe.

On Adept of the Dark:

Sorry for the typo. I meant opponents.

On Adept of the Dark:

What does "your opponent loses 1 life" mean in multiplayer?

On Adept of the Dark:
On Immortal Sage:

I agree with you. Might have misnamed it. Apostles ARE the white priests too in the set. Blue will probably have Adepts and in this case, Sage.

On Immortal Sage:

"Immortal Apostle" sounds like such a white cardname.

On Ancient's Call:
(All recent activity)
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