Sienira's Facets: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flash
Enchant creature Enchanted creature gets +2/+2. Not all gladewardens are as obsessed with aesthetics as Atine. Some are happy with augments of a more brutal and direct kind.
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, Sacrifice five lands: Devastator Ogre deals 3 damage to target player and each creature he or she controls.
He leaves a wake of fallen trees and ruined villages.
5/4
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Destroy up to X target enchantments, where X is the number of enchantments you control.
"When every flower of your garden has a different augment, and every room of your home a different aura, perhaps then you can start to compete with me."
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Untap target creature. Until end of turn, that creature gains first strike and becomes an artifact, enchantment, and land in addition to its other types.
Draw a card. Peering through the sudden glare, each onlooker saw what they desired most.
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Whenever you cast a sorcery spell, Axepreacher Ogre gains double strike until end of turn.
His aggressive wilderness preaching seems to work at first, but taming the wild needs a more consistently firm hand.
3/2
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Overpower (: Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)
Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
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Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
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Put two 2/1 black Human Rogue creature tokens onto the battlefield.
The Spidra often have unexpected backup lurking around a corner.
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Reject the Apostate deals 2 damage to target creature. If you have a sorcery card in your graveyard, Reject the Apostate deals 4 damage to that creature instead.
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Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
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Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn. The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
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Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn.
Working in such enhanced surroundings, they're attuned to the slightest magical disturbance.
1/4
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Whenever a land enters the battlefield under your control, Garden Scute gets +1/+1 until end of turn.
Reminisce (, Exile this card from your hand: Return target creature card from your graveyard to your hand.) 1/1
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Enchant land
Enchanted land has ", : Put a +1/+1 counter on target creature." When a noble arrives at a mirrorglade, the outdoor baths are one of the first places she visits.
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Savage Strength
(common, foil)
Devastator Ogre
(rare)
Atine's Disdain
(uncommon)
Ubiquitous Strike
(uncommon)
Axepreacher Ogre
(uncommon)
Ironfist Doorkeeper
(common)
Runebound Bouncers
(common)
Surprise Stab
(common)
Reject the Apostate
(common)
Soliforge Conscripts
(common)
Gather Ritevictims
(common)
Guardian of the Ralatine
(common)
Garden Scute
(common)
Pools of Fortitude
(common)
Swamp
(basic)