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Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
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I'd also like to see a cycle of 5 cards that operate with dumping a lot of colored mana into them. A single cycle of "French Vanilla" "Firebreathers" should get the idea across, and would open up the rest of design for stranger things. I suggest:
R: Firebreathing
W: +0/+1
B: +1/+1
U: -1/+1, and maybe +1/-1 as well... but I think it might be more interesting if we just had the first half.
G: Profit.
What I wouldn't like to see in green is something that won't be activated multiple times every turn. So in other words, no rootwalla, untap this creature, Trample etc. In fact, I think it would be strongest if it played with the number somehow. We could, in theory, make green the shade ability, and give black +1/-1 for once. You know, like what the color pie should look like if Shades weren't grandfathered in.
I like the idea of green getting the shade ability. That never really has made much sense. Maybe we could still call it a shade, just to give a nod.
It makes sense. If we don't like all 5 pumpers it could be a looser cycle with 2 or 3 cards that key off the number of basic lands, or spend X colored mana on something other than pumping.
Another possibility for green: GG: +2/+3 :)
Could we also make it a theme that the multicolor cards tend to have abilities that activate for colorless mana?
Ursapine is precedent for green getting the shade effect :)
After punching some of the cards into place, it occurs to me that I missed two 'firebreathing' cards in black in green. My question is: Do we want them? Here's a quick run-down
Pros:
Cons:
Opinions?
Without yet looking at the green and black commons, I'd try to combine firebreathing with an existing card supporting one of the existing themes. Failing that, I'd try to add a firebreather while combining two cards currently serving different themes into one serving both.
If we can't find a way to do either of those for both black and green, then yeah, maybe cut firebreathing from both of them. I think the uncommons could add enough mono emphasis that people get the push without being unable to play their limited decks.
EDIT: Okay, I looked at them. I don't think we want to gum up the text of them by complicating any of the (relatively few) nice simple commons we've got. So I'd say just lose one of them for a firebreather, at least to try in the first playtest.