Community Set: Virtual Booster
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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your upkeep, put a +1/+1 counter on target noncreature permanent.
Noncreature permanents with +1/+1 counters on them are 0/0 green Plant creatures in addition to their other colors and types. |
, : Runearrow Archer deals 1 damage to target attacking creature. Until end of turn, creatures you control may block that creature as if the attacking creature had no abilities.
1/3
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When Overworked Oliphant dies, exile it. If you do, you may choose a Fortification card you own from outside the game, reveal that card, and put it into your hand.
2/3
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Haste
Creatures you control that came into play this turn have +2/+0. 2/2
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Fortified land is every basic land type in addition to its other types.
Fortify |
Prevent all combat damage that would be dealt this turn. Whenever damage by a creature with a +1/+1 counter on it is prevented this way, you gain that much life.
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Fortify
Fortified land is a 6/4 Golem artifact creature. At end of turn, unattach Terrain Warping Beacon. |
Put target artifact or enchantment on top of its owner's library.
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Flying
Enlighten – Whenever you draw a card, Aeran Elf gets +1/+1 until end of turn. 1/2
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Woven Life is a 2/2 enchantment creature as long as you control another enchantment.
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Sacrifice a creature. Put X 1/1 black minion creature tokens onto the battlefield under your control, where X is equal to the sacrificed creature's converted mana cost.
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Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
, : Creatures with +1/+1 counters on them gain hexproof until end of turn. 1/1
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Whenever you cast a Fortification, draw a card.
2/2
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White, blue, black, and green creatures can't block this turn.
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Spreading Blossoms
(rare)
Runearrow Archer
(uncommon)
Overworked Oliphant
(uncommon)
Haste Lord
(uncommon)
Aeran Nexus
(common)
Pod Cloud
(common)
Terrain Warping Beacon
(common)
Disempower
(common)
Aeran Elf
(common)
Woven Life
(common)
Serve Through Death
(common)
Stealth Grower
(common)
Middle-Management sans Benefits
(common)
Icy Tempest
(common)
Swamp
(basic)