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CardName: Disable Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Counter target nonartifact spell. Surveil 1 (Look at the top one cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flavour Text: Set/Rarity: Namekkos Common

Disable
{1}{u}
 
 C 
Instant
Counter target nonartifact spell.
Surveil 1 (Look at the top one cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Updated on 16 Jan 2024 by dude1818

Code: CU13

History: [-]

2016-03-19 16:22:47: dude1818 created and commented on the card Disable

­Negate variant.

I like that the illustration suggests the flavor text "3rd Party Hosting has been temporarily disabled."

It really fits.

This is the kind of spell that will really be problematic outside of the (Limited) environment it is intended for.

I imagine it could be fine in this set, but it's a strict upgrade to Revolutionary Rebuff.

Looks like a card that could make sense in vintage or whatever.

I've been thinking about the whole 'all creatures are artifacts' angle, and it doesn't really do anything in the environment except change some words. I guess {r/g} gets creature destruction now and {u} gets creature recursion / cost reduction, but I can't think of much else. IMO it should have some more interesting takes on it, as in how it would affect the gameplay in a more major way. Otherwise a creature being an artifact is just throwaway gimmick / trinket text.

Like, this card is pretty much a bad Negate now that we think about it, but did it really change anything? It would if it existed outside the set, but in this set it's meaningless in that it just imitates something else.

Maybe there should be some kind of counter balance to this... Like land creatures or something so that all creatures aren't artifacts. How about awaken as a keyword? ... or something such.

I would at least heavily play into how colors traditional work with artifacts, such as the aforementioned {u}'s affinity with them.

I didn't actually want to break the color pie by letting the colors deal with things they're not supposed to just because they're artifacts now. So I don't want Shatter if I can help it. I tried having more interactions with artifacts that worked with creature and noncreature artifacts in interesting ways. This set was definitely a gimmick set, where I had a cool idea for a world and challenged myself to see how it would turn out.

That wouldn't be breaking the color pie. Sure, the colors would play differently in this specific environment, but for the game as a whole it would do nothing.

It would however give some functional meaning and distinction for the 'everything is artifacts now' factor which will otherwise indeed remain a mere gimmick.

2023-09-14 04:03:02: dude1818 edited Disable
2024-01-11 04:58:30: dude1818 edited Disable:

rename

2024-01-15 00:33:30: dude1818 edited Disable
2024-01-16 06:10:42: dude1818 edited Disable

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