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CardName: Cephalid Worker Cost: U Type: Creature - Cephalid Pow/Tgh: 1/1 Rules Text: When Cephalid Worker enters the battlefield or is processed, tap or untap target nonland permanent. Process {U}({U}: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.") Flavour Text: "I'm happy to be alive." Set/Rarity: Otaria Forever Common |
Code: CU03 History: [-] Add your comments: |
this feels like the cleanest implementation of desaturate i've come up with yet. i figure IRL i'll have helper overlay cards that explain what face-down lands do
desat isn't in blue anymore
changed loot to twiddle
untapping things could go well in a potential
prayer/blessing/twiddle deck, so this seems a good change to make. also i'm stapling hand manipulation to a lot of stuff in blue, and twiddling things feels a lot like something a worker might do
So adorable :) Process seems pretty parasitic, though; have you considered using +1/+1 counters instead?
no need, the counters work well within the context of the set as a standalone environment (it doesn't have to play nice with real sets):
+1/+1 counters muddy the waters by interfering with combat, and i want this set to tend more in the direction of utility creatures. that means the main counter type needs to provide utility rather than combat prowess