Otaria Forever: Virtual Booster

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Mechanics | Skeleton | Rules Modifications | Colour Identities | Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
Symbiotic – At the beginning of each end step, if you removed a counter to pay an activation cost this turn, put an essence counter on Regenerating Wilds.
{g}, Remove an essence counter from Regenerating Wilds: Target land becomes a 2/2 creature until end of turn. It's still a land.
 U 
Land – Plains
{t}: Add {w} to your mana pool.
{w}, {t}, Tap an untapped Human you control: Target creature gets +0/+2 until end of turn.
 U 
Creature – Treefolk
When Kilima Seedsower enters the battlefield, distribute essence counters equal to the number of Forests or creatures you control among any number of target creatures.
{t}, Remove two essence counters from Kilima Seedsower: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Add {g} to your mana pool.
4/4
 U 
Artifact
Whenever a creature you control dies, put an essence counter on Terra Vessel.
{2}, Remove an essence counter from Terra Vessel: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Elemental Lion
When Dawnmane Lion enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of tapped creatures you control.
Its roar emboldens tired bones.
3/3
 C 
Creature – Horror
{1}{b}, Exile a creature card from your graveyard: Corpsegorger gets +2/+2 and trample until end of turn.
Some corpses from the pits float to the surface, attracting blowflies and famished scavengers.
3/3
 C 
Creature – Cephalid Cleric
Skulk (This creature can't be blocked by creatures with greater power.)
{1}{b}: Put the top card of your library into your graveyard. If that card is a creature card, target player loses 1 life and you gain 1 life.
2/4
 C 
Creature – Human Druid
Whenever a Forest enters the battlefield under your control, put an essence counter on target creature.
{2}{g}, Remove an essence counter from Wandering Bard: Creatures you control get +1/+1 and trample until end of turn.
3/2
 C 
Creature – Human Soldier
Flash
Blessing 1 (When you cast this spell, you may tap an untapped creature you control.)
When Benalish Snaresetter enters the battlefield, if it was blessed, tap target creature.
3/2
 C 
Creature – Human Barbarian
Haste
{r}, Sacrifice Barbarian Ruinsmasher: Destroy target artifact.
Targ always hated piles of bricks.
2/1
 C 
Creature – Human Barbarian
Bloodshed – When Khathran Punisher enters the battlefield, if a creature an opponent controls died or an opponent was dealt damage this turn, Khathran Punisher deals 3 damage to target player.
3/1
 C 
Creature – Bird
Flying, first strike
Once carefree, now fearsome.
2/2
 C 
Creature – Elemental Beast
When Volcanic Baloth enters the battlefield, up to two target creatures can't block until end of turn.
Its glare silences unwelcome foes.
3/2
 C 
Creature – Crab
Whenever you cast a noncreature spell, put an essence counter on Seafloor Scuttler.
{1}{u}, Remove an essence counter from Seafloor Scuttler: Target creature you control gains skulk until end of turn. You may give that creature -1/-0 until end of turn.
2/5
 C 
Instant
Blessing 2 (As you cast this spell, you may tap two untapped creatures you control.)
Target creature you control fights target creature you don't control. If Incite Evolution was blessed, you gain life equal to the combined toughness of creatures who died this way.

Regenerating Wilds (rare)
Benalish Outpost (uncommon)
Kilima Seedsower (uncommon)
Terra Vessel (uncommon)
Dawnmane Lion (common)
Corpsegorger (common)
Carrion Witch (common)
Wandering Bard (common)
Benalish Snaresetter (common)
Barbarian Ruinsmasher (common)
Khathran Punisher (common)
Sunstrike Hawk (common)
Volcanic Baloth (common)
Seafloor Scuttler (common)
Incite Evolution (common)