Otaria Forever: Comments
Otaria Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Rules Modifications | Colour Identities | Archetypes |
Otaria Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Rules Modifications | Colour Identities | Archetypes |
need to slot a fortification tutor into the white commons somewhere
playtest feedback:
new set title, i'm not really drawing on anything outside otaria save for benalia so might as well have the name reflect that. i prefer this one anyway, feels a bit sadder.
it'd be nice if white had some way for rewarding players who tap creatures but don't attack with them
it'd also be nice if white had blessing-type activated abilities on some cards. maybe i should replace wirewood relic with some sort of springleaf drum variant and go full born of the gods?
feedback from chat session
What can GWU do to protect themselves?
Lifespring Colossus and (((Soul of the Edge))) are very similar atm, not sure if i like or dislike this
removed all the mythics from the skeleton
this set won't get played enough to fluff around with rarer-than-rares, and i don't mind the throwback
changed Savage to Bloodshed
feels like a more linear depiction of what the mechanic is about, which is good because it's not simple
Just realized process should be sorcery speed or you could activate it several times before the creature loses its abilities.
yeah this is a fair point, but i want it to be available on opponents turns as well. guess i need a once per turn rider, the reminder text blob slowly grows
playtest preview pack: http://imgur.com/a/GJunR
set is locked until after testing
i made some edits in the MSE set that aren't reflected in this one, so i'll be making those
also i need to make some balance tweaks in light of saturday's test. chiefly:
/u/morlor (would be cool if this worked here) drafted the

ecocide aggro deck uncontested and it was terrifying. nullify should probably only come in on spells at 3/4 CMC or higher, similar to what WotC did with morph in Khans. super-unfun having a land turned face down t2 when your opponent goes first
thinking about nullify
originally, i liked it because it was something that can help the colourless deck both offensively and as a way to develop your own mana base. but using it offensively is starting to seem really unpleasant, and ecocide makes using it for development unnecessary if you're in either
or 
getting rid of nullify would make it more difficult for

to combine with
, but stop unfun play for opponents
making nullify user-only would solve the latter without making the former problematic, but it makes the mechanic less interactive and decision-oriented
modelled as a user-only compulsory mechanic, nullify would place users in the position of being forced to turn some lands face down. this would potentially cause issues with ecocide castings later on, and therefore might require planning around spell sequencing
i can see a world where this is a good thing and a bad thing. which is more right?
the answer for now is to try it as-is at 3 CMC or higher and see if that makes it less oppressive enough and what it does to

's ability to play 
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