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CardName: Wake of Glory Cost: 3WW Type: Sorcery Pow/Tgh: / Rules Text: Choose one — • Creatures you control get +2/+2 and gain Indestructible until end of turn. • Destroy all creatures. Entwine {2}{B}{B}{B} Flavour Text: Set/Rarity: Cards With No Home None

Wake of Glory
{3}{w}{w}
 
Sorcery
Choose one —
• Creatures you control get +2/+2 and gain Indestructible until end of turn.
• Destroy all creatures.
Entwine {2}{b}{b}{b}
Updated on 22 Oct 2016 by KeresAcheron

History: [-]

2015-12-15 00:31:36: Adak created the card Wake of Glory
2015-12-15 00:31:52: Adak edited Wake of Glory

­{3}{w}{w}{b}{b}{b}: win game. I like it, could be a finisher for midrange decks or control decks with one or two critters.

Yep. I costed it in comparison to In Garruk's Wake and the like. If Mono-Black can destroy everybody else's stuff for {7}{b}{b}, I figured that that plus a buff for one less was reasonable (if a bit pushed) when in two different colors with much heavier color requirements.

It may still want to have a more expensive Entwine cost though.

At {2}{w}{w} it's strictly better than Day of Judgment, which is something I want to avoid. Usually modal spells are slightly more expensive than either mode would be on its own.

Edit: And anyway, the point of a more expensive Entwine cost in this case is to increase the overall CMC to be equal to equivalent black spells. Or I could try making the cost for the spell itself {2}{w}{w}{w} or something, I suppose.

2015-12-15 01:24:41: Adak edited Wake of Glory

I would love this in my Sharuum deck. Esper can always use more one-sided boardwipes. Plus, I could always cast just one side to push through a single hit with Worldslayer (my deck already has an indestructible theme). I like this a lot.

2015-12-15 07:38:22: Adak edited Wake of Glory

See also Peculiar Annihilation and the rest of the Peculiar Distortion family :)

Ah, yes. Well, I said most of what I had to say on the matter over on Pain by Numbers, but I do have a few things to note about Peculiar Annihilation. Namely, there's no reason to activate the second mode by itself. Mass Indestructible is generally two or three mana (See Rootborn Defenses), so you would never want to pay five mana for just the second half. I added the pump here so that both modes of the card would be worth about the same amount of mana.

On the other side of things, the second half of Peculiar annihilation seems way too good. To my recollection, Wizards has only ever printed two instant speed wrath spells, Rout and Fated Retribution, both of which cost seven. Even without the other two thirds of the card, Peculiar Annihilation is very powerful and efficiently costed, while Entwine cards are generally inneficient mana-wise in order to compensate for the extra options provided.

It's still a very good design (And in fact, Wake of Glory is probably the only one of these cards where I don't like your version more than mine), and I'm very much not an expert so my analysis could be really off, but that's my two cents on the matter.

You make good points. We did discuss over on Peculiar Annihilation that the, um, first mode is really bad for 5 mana. I like the idea of attaching some natural benefit to that half to bring its value up to 5. But entwining up to a one-sided Wrath plus Inspired Charge is crazy even for 8 mana.

This design has problems in that the Wrath side really wants to be sorcery-speed but the indestructible really wants to be instant speed. Attaching it to a Righteous Charge is a sensible way to make it more sorcery-suited, but does make it even more backbreaking when entwined. It's a tricky case.

2015-12-17 00:34:19: Adak edited Wake of Glory

Yeah, 8 mana is probably too good. Edited to ten, though it probably still needs tweaking.

Though I guess another way to handle it is Indestructible + Vigilance? With maybe another keyword as well. Vigilance granting is almost always at sorcery speed, and it helps get across the idea that the indestructible-granting is meant to be used as a pre-combat bonus rather than a way to protect your creatures (Without boosting their stats in the process).

2016-10-22 01:09:00: KeresAcheron edited Wake of Glory:

Add the dot and dashes gather uses

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