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Skeleton

CardName: Lifedusk Veil Cost: 2BG Type: Enchantment Enchantment Pow/Tgh: Rules Text: As long as you control exactly one creature, that creature has indestructible. Sacrifice a creature: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery. Flavour Text: Set/Rarity: Dreamscape Uncommon

Lifedusk Veil
{2}{b}{g}
 
 U 
Enchantment Enchantment
As long as you control exactly one creature, that creature has indestructible.
Sacrifice a creature: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery.
Illus. Sandra Duchiewicz
Updated on 23 Jan 2016 by Doombringer

Code:

History: [-]

loner archetype uncommon changed from cmc 4+ matters card to loner archetype card 27/05/15: PLAYTESTED — Creates a lot of board complexity if you have too many creatures. Just promoted lots of creatures instead of a single large one. 28/05/15: #Changed — Only can target largest creature to make more predictible. 29/05/15: Added sorcery speed clause, changed back to any target reflavor? change name?

loner archetype uncommon // changed from cmc 4+ matters card to loner archetype card // // 27/05/15: PLAYTESTED — Creates a lot of board complexity if you have too many creatures. Just promoted lots of creatures instead of a single large one. // // 28/05/15: Changed — Only can target largest creature to make more predictible. // 29/05/15: Added sorcery speed clause, changed back to any target // Removed lifelink and trample and replaced with indestructible

loner archetype uncommon // changed from cmc 4+ matters card to loner archetype card // // 27/05/15: PLAYTESTED — Creates a lot of board complexity if you have too many creatures. Just promoted lots of creatures instead of a single large one. // // 28/05/15: Changed — Only can target largest creature to make more predictible. // 29/05/15: Added sorcery speed clause, changed back to any target // Removed lifelink and trample and replaced with indestructible

loner archetype uncommon // changed from cmc 4+ matters card to loner archetype card // // 27/05/15: PLAYTESTED — Creates a lot of board complexity if you have too many creatures. Just promoted lots of creatures instead of a single large one. // // 28/05/15: Changed — Only can target largest creature to make more predictible. // 29/05/15: Added sorcery speed clause, changed back to any target // Removed lifelink and trample and replaced with indestructible

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