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Skeleton |
CardName: Æther Predator Cost: 3G Type: Creature Creature — Beast - Beast Pow/Tgh: 3/4 Rules Text: {1}{U}: Put the top card of your library into your graveyard. Flavour Text: Able to cross between Reality and the Dreamscape, it hounds its prey until they drop from exhaustion. Set/Rarity: Dreamscape Common |
Code: History: [-] |
[common off color cycle] changed from sac ability to combat damage payment changed from bounce to freeze. changed from freeze to loot changed from combat damage trigger to attack trigger. 19/09/14: — Changed attack trigger to 2U: return to hand. — Fighting space with Sommeil Mystic — PT: 3/2 -> 2/2 — 2U activation -> 1U activation 22/09/14: — PT: 2/2 -> 2/3 — 1U activation -> 2U activation 03/10/14: — Added flavor text 26/10/14: — 2G -> 3G — 2U activation -> 1U activation — PT: 2/3 -> 4/2
[common off color cycle] // // changed from sac ability to combat damage payment // changed from bounce to freeze. // changed from freeze to loot // changed from combat damage trigger to attack trigger. // // 19/09/14: — Changed attack trigger to 2U: return to hand. // — Fighting space with Sommeil Mystic // — PT: 3/2 -> 2/2 // — 2U activation -> 1U activation // 22/09/14: — PT: 2/2 -> 2/3 // — 1U activation -> 2U activation // 03/10/14: — Added flavor text // 26/10/14: — 2G -> 3G // — 2U activation -> 1U activation // — PT: 2/3 -> 4/2 // changed activated ability from self bounce to self mill // 3G 4/2 -> 2G 3/2 due to curve reasons
[common off color cycle] // // changed from sac ability to combat damage payment // changed from bounce to freeze. // changed from freeze to loot // changed from combat damage trigger to attack trigger. // // 19/09/14: — Changed attack trigger to 2U: return to hand. // — Fighting space with Sommeil Mystic // — PT: 3/2 -> 2/2 // — 2U activation -> 1U activation // 22/09/14: — PT: 2/2 -> 2/3 // — 1U activation -> 2U activation // 03/10/14: — Added flavor text // 26/10/14: — 2G -> 3G // — 2U activation -> 1U activation // — PT: 2/3 -> 4/2 // changed activated ability from self bounce to self mill // 3G 4/2 -> 2G 3/2 due to curve reasons
[common off color cycle] // // changed from sac ability to combat damage payment // changed from bounce to freeze. // changed from freeze to loot // changed from combat damage trigger to attack trigger. // // 19/09/14: — Changed attack trigger to 2U: return to hand. // — Fighting space with Sommeil Mystic // — PT: 3/2 -> 2/2 // — 2U activation -> 1U activation // 22/09/14: — PT: 2/2 -> 2/3 // — 1U activation -> 2U activation // 03/10/14: — Added flavor text // 26/10/14: — 2G -> 3G // — 2U activation -> 1U activation // — PT: 2/3 -> 4/2 // changed activated ability from self bounce to self mill // 3G 4/2 -> 2G 3/2 due to curve reasons