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CardName: Waypoint Beacon Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of each end step, colonize. (To colonize, put a colony counter on a land you control.) Flavour Text: Set/Rarity: The Space Set Uncommon

Waypoint Beacon
{2}
 
 U 
Artifact
At the beginning of each end step, colonize. (To colonize, put a colony counter on a land you control.)
Updated on 28 Jan 2016 by HijackAttack

History:

2015-05-17 20:22:13: HijackAttack created the card Waypoint Beacon

So at the moment, colonize only serves to trigger Resource War and Militia Relay. I assume there's going to be a bunch of "whenever you colonize" triggers, presumably at least 5 uncommons and 5 commons.

At that point, this feels like it'll be restricting you. You can't print anything too good "whenever you colonize" because this triggers it twice a round.

...Ohh, right, no, I see. Searching for a different phrasing finds Ravaging Riot and Technological Breakthrough and so on. Okay.

Why do the colony counters go onto lands, rather than just being gained by the player like poison counters and experience counters? I guess Outer Rim Backwater gets a slightly nicer wording. And it opens up potential interaction with bouncing/destroying/stealing/blinking the opponent's lands... but the first three of those are not the kind of thing you want a set to contain in any volume, of course!

I feel like colony counters should do something for the land, like add the ability to tap for colorless mana, or something similarly relevant.

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