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CardName: Wizard's School Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {1}, {T}: Add {U}{U} to your mana pool. {2}, {T}: Add {W}{B} to your mana pool. Flavour Text: Set/Rarity: Homelands Restored Rare

Wizard's School
 
 R 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {u}{u} to your mana pool.
{2}, {t}: Add {w}{b} to your mana pool.
Updated on 14 Jan 2016 by jmgariepy

Code: RL05

History: [-]

2015-02-20 01:13:03: jmgariepy created and commented on the card Wizard's School

Original Card: Wizards' School

Yay! Last card of the original Homelands run! Now time to work on all the highlights....

2015-04-14 23:54:02: jmgariepy edited Wizard's School

Oh, I'm always happy to see you, Wizards' School. Second pass complete.

2015-06-04 00:18:37: jmgariepy edited Wizard's School

While working on the basic (or uncommon) land cycle as exemplified by Chapel at Aysen Abbey, it occurred to me that the original five Homelands lands should really be Legendary, since they all call out specific places. I didn't wanna. Their abilities don't exactly scream Legendary. But at least they don't feature the sort of ability that you want in multiples.

I mention this here because 'Wizards' School' was the only name that could officially be non-Legendary (well, technically there could be multiple An-Havva Townships or Aysen Abbeys. Neither of those are genericized names like 'Wizards' School', though.) So I felt it needed to change to conform with the rest. Some research told me that the Wizards' School was originally founded by Feroz. Yes, there's only one, and 'Wizards' School' is its name. I guess when you're on a plane as small as Homelands, you don't need to name the only school in existence. When you're in the Multiverse, however, the school needs a name. If another Planeswalker was talking about the school on another plane, I'd assume they'd call it this.

2015-06-04 00:46:34: jmgariepy edited Wizard's School

I'm not very keen on making this cycle legendary. I'll note that WotC have been happy to print lands with legendary-style names but leave the legendary supertype off for gameplay reasons: see Sunhome, Fortress of the Legion, Grove of the Guardian, Crucible of the Spirit Dragon, Emeria, the Sky Ruin and so on.

I know with Emeria, that's technically the name of a goddess. In theory there could be multiple sky ruins of her once beautiful castle (which is what this card references.) I have no idea why they made Emeria sound like a location, though.

Grove of the Guardian doesn't pop up on mtgsalvation's wiki. I'm guessing it's not a singular location.

Crucible and Sunhome, however, are singular locations. Personally, I find that really... wrong. I understand what happened with Crucible, since it's an important story element, but Wizards wanted players to be able to play 4x. But the Sunhome cycle could have just been flavored differently.

This is an annoying Catch. Story-wise, there really is only one Wizard School and Sengir Castle. I don't like how this modest utility card doesn't act like a Legendary land either. Can we get another opinion on this?

As a counterpoint to my earlier comment: now Maro says "For years we didn’t make lands legendary because we didn’t like the gameplay, but then we changed how legendary works so we’re willing to make them again."

Yeah, this still bugs me. I'm probably going to remove Legendary because I agree that I don't like utility lands being Legendary. But mostly I've done nothing because I waffle on this issue and I don't want to end up editing these cards once a week.

I could still use that third opinion, though.

2016-01-14 04:28:57: jmgariepy edited Wizard's School

Removed Legendary and moved this cycle to rare to make room for uncommon land cycle.

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