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Mechanics | Skeleton

CardName: Teraxis, the Striker Cost: 2brg Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying soulfire (At the beginning of your upkeep, if Teraxis, the Striker is in your graveyard, return it to the battlefield. It gains haste. Exile it at end of turn or if it would leave the battlefield.) feral 5 - {b}{R}{G} (When Teraxis, the Striker enters the battlefield, you may pay {b}{R}{G}. If you do, put 5 +1/+1 counters on it and it loses all abilities.) Flavour Text: Set/Rarity: cube take 2 Common

Teraxis, the Striker
{2}{b}{r}{g}
 
 C 
Creature – Dragon
Flying
soulfire (At the beginning of your upkeep, if Teraxis, the Striker is in your graveyard, return it to the battlefield. It gains haste. Exile it at end of turn or if it would leave the battlefield.)
feral 5 – {b}{r}{g} (When Teraxis, the Striker enters the battlefield, you may pay {b}{r}{g}. If you do, put 5 +1/+1 counters on it and it loses all abilities.)
Illus. chevsy
4/4
Updated on 06 May 2014 by Tenebrae

Code: CZ56

History: [-]

2014-05-05 12:26:46: Tenebrae created the card Teraxis, the Striker

Proper color order for "Jund" is {b}{r}{g}. Colors are ordered as though you were going around the wheel of clockwise, and in whichever order leaves the least number of leaps between them.
Soulfire is very dangerous when you can potentially mill or Entomb yourself into several huge beats on turn 1 to come down turn 2.
Putting Feral and Soulfire on the same creature is weird to me because they have 0 synergy.

2014-05-05 15:21:19: Tenebrae edited Teraxis, the Striker

they don't really have synergy, but it's for a cycle of shard cards that have their two guild mechanics

also, i'll just be careful about the cheap mill i put into this cube

Unearth {0} is pretty cool.

More than non-synergy, the abilities feel like they really want to be used together, and then you realize they don't, which makes it feel a lot worse. If you can make them work together, I strongly encourage you to do so. It's like having Beck // Call without fuse.

For example, soulfire could let you cast the creature for free, and feral can be an additional cost.

I'm not sure if this card is meant to be splashy, but restricting yourself to having to do mix-and-match cards in general can lead you to wordy and unfocused designs, so be careful with that.

i'm going to edit the feral ability a bit to make these synergize. thank you :)

2014-05-06 21:23:21: Tenebrae edited Teraxis, the Striker

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