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CardName: Triumphant Unispine Cost: 5G Type: Creature - Wurm Unicorn Pow/Tgh: 5/4 Rules Text: {1}{W}: Whenever non-combat damage would be dealt to a creature or player this turn, prevent one of that damage. Flavour Text: Set/Rarity: New Mirrodin Common

Triumphant Unispine
{5}{g}
 
 C 
Creature – Wurm Unicorn
{1}{w}: Whenever non-combat damage would be dealt to a creature or player this turn, prevent one of that damage.
5/4
Updated on 03 Feb 2013 by jmgariepy

Code: CG06

Active?: true

History: [-]

2013-02-01 05:54:54: jmgariepy created the card Triumphant Unispine

Last of the mashed up common animals. This time I took the base stats of Spined Wurm and added... um... I kind of added an updated Arctic Foxes to it. I'm going to assume that people will get that the meekness ability that usually goes with Kithkin, goes with foxes. Obviously, I'm breaking the rules, since a creature with this ability is supposed to have low power to begin with. Green doesn't seem to get the point. I do find it nice, though, that this creature can be taken down with a pair of 2/2s, no matter how many times you activate the ability.

Honestly, I'm not sure I would have got the link. But the sneaky ability seems fine for a creature like this. The spikes flavour is odd though - "Big spines make dragons scared! But cowards can blolck it, they don't fear the spines! Obviously?" They make more sense in the other direction.

I just wanted people to connect this to Spined Wurm. I'm okay with no one understanding the fox flavor... as long as their cool with it. Truth is, there wasn't much to steal for activated abilities on animals in white. Lots of flying and lifelink which doesn't go well on a large common creature. First Strike... which would come from discarding a white card ala Patrol Hound... that's worse than Arctic Foxes as far as I'm concerned. Oddly couldn't separate vigilance from another keyword ability (most often, flight). I really wanted a Unicorn... but Magic hasn't made many straightforward Unicorns, oddly. Note to self if I join Magic's flavor team: Put a flavorful Unicorn in 5 sets in a row to make up for lack of Unicorns.

Technically, the spines could be shown to keep large predators at bay because the spines are so large. Little guys can slip in between. I agree, though, it's a stretch. I might try to revisit this.

That flavour can work; just needs the right art. Perhaps a horseman being kept at bay, while the hounds do the work.

Unicorn abilities... preventing damage and paying cumulative upkeep not good enough for you? Gain life? Destroy enchantments?

Removing -1/-1 counters would be another flavourful ability for them to have; though not one from a mash.

Alternatively; shoot marshmallow lasers: http://www.parrygripp.com/sotw/2011/Space_Unicorn/

Well, you know... the removing counters thing isn't good in Glornica. I haven't been looking at gold, so I forgot about Zebra-corn... but 5-power lifelink. Sac to destroy an enchantment is cool, but not on a 6 cost creature (though, this creature could just tap for {1}{w} to destroy an enchantment. I wonder if that's okay on a large two-color common?).

­Benevolent Unicorn doesn't seem important enough... and by the time you make it good, it's unrecognizable. (Though it might be okay if you stack them, I guess. "{1}{w}: Whenever an Instant or Sorcery would deal damage to a creature or player, prevent one of that damage." doesn't read like an exciting card to me. But maybe a different type of player would get excited by it? I don't know.

­Prized Unicorn is unfortunately green. Wishmonger is now a Unicorn Monger? How weird. There's, like, three reasons why that don't work. I'd much prefer to use Space Unicorn.

I do know, however, that I probably need to change the card as it stands. I like the ability, but it doesn't scream "It's a fox!"... otherwise, we wouldn't keep talking about Wurm Spines. Maybe I'll just make a big dumb {g}{g/w}{g/w}{w} creature with this ability later. I do find it funny, for some reason.

To make it work, go full on samite-corn: ­{1}{w}: Prevent the next point of damage.

And yeah. Foxes in magic are intrinsically linked to Bushido, it seems :) Hmm, the creature type barely exists outside of Kamigawa block.

­Foxfire is probably the fox-named card that best captures the European "Sneaky sneaky creature" myths.

2013-02-02 06:49:25: jmgariepy edited Triumphant Unispine

I see where you're going with the samite-corn, but I think I'd rather players had a chance puzzling out the unicorn part, even if they probably wouldn't be able to do it without a Gatherer search for Unicorns. The more I think about it, the less this ability bugs me... it should be part of white's repetoire, but hasn't been seen for a very long time. It isn't innappropriate on a 4-toughness creature, and, if this was a real set, it could inspire design to slip into onto the common sheet a bit more often on weenie creatures, where it makes more sense.

2013-02-03 05:43:58: jmgariepy edited Triumphant Unispine

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