CardName: Insane Command
Cost: 3UB
Type: Instant
Pow/Tgh: /
Rules Text: Espionage (This costs {1} less to cast for each creature you
control that dealt combat damage to an opponent this turn.)
Counter target spell. the controller of that spell discards
a card.
Flavour Text:
Set/Rarity: Haith Common
Insane Command
C
Instant
Espionage (This costs less to cast for each creature you control that dealt combat damage to an opponent this turn.) Counter target spell. the controller of that spell discards a card.
It seems weird to put Spionage on a counterspell, since control mainly wants to be countering things during an opponent's turn. Before GTC was spoiled, I also would have said that unconditional counters should have in their mana cost... but then Gatecrash changed my mind about that with Psychic Strike.
Yeah i wanted to have more then 1 counterspell on Common. And i thought that it would be intresting having Insane Command in this set. Just think that you meet someone who plays blue black, and he hit you for like 2 damage and have 6 mana up. And then he play a good threat, but you aint sure, he could be able to counterspell you. But only if he had an Insane Command in hand. This was the kind of feeling i wanted to give the card, giving player paranoia and as U/B you can also play like you have an insane command by attacking with some creatures and leave mana up when you play a card :D
It seems weird to put Spionage on a counterspell, since control mainly wants to be countering things during an opponent's turn. Before GTC was spoiled, I also would have said that unconditional counters should have in their mana cost... but then Gatecrash changed my mind about that with Psychic Strike.
Yeah i wanted to have more then 1 counterspell on Common. And i thought that it would be intresting having Insane Command in this set. Just think that you meet someone who plays blue black, and he hit you for like 2 damage and have 6 mana up. And then he play a good threat, but you aint sure, he could be able to counterspell you. But only if he had an Insane Command in hand. This was the kind of feeling i wanted to give the card, giving player paranoia and as U/B you can also play like you have an insane command by attacking with some creatures and leave mana up when you play a card :D