Haith: Virtual Booster

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Mechanics | Groups
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
At the beginning of enchanted creatures controllers upkeep that player may pay {3}, if not tap enchanted creature.
 
 R 
Creature – Sphinx
Flying
When Illuminating Sphinx enters the battlefield you and target opponent reveals the top 3 cards of your libraries. then each player choose a non-land card from it's opponents revealed cards, that player may play it without paying it's mana cost. put the rest into it's owners graveyard.
4/4
 U 
Creature – Dragon
Flying
{1}{r}: Spitfire Dragon gets +1/+0 until end of turn.
2/2
 U 
Creature – Drake
Flash, Flying
Sonicflight Drake can block only creatures with flying.
3/4
 U 
Creature – Human Cleric
Vigilance
{w},{t}: Tap target creature.
2/1
 C 
Creature – Human Barbarian
Horde (Whenever Flamepit Fighter attack, it gets +1/+1 for each other attacking creature with Horde.)
Trample
Flamepit Fighter Attacks each turn if able.
3/2
{u}{u}
 
 C 
Instant
Return target permanent to it's owners hand.
 C 
Artifact Creature – Prototype
Prototype One has all activated abilities of other Prototype creatures you control.
2/2
 C 
Creature – Zombie Beast
Horde (Whenever Rotten Crockolisk attack, it gets +1/+1 for each other attacking creature with Horde.)
Rotten Crockolisk can't block.
4/3
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
 C 
Creature – Human Druid
Whenever you gain life put a +1/+1 counter on Lifeweaver.
2/3
 C 
Creature – Human Soldier
Revive (When Shelter Templar enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
2/4
 C 
Sorcery
Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Target player reveal his or her hand. You choose a card from among them, that player discards that card.
 C 
Sorcery
Put two +1/+1 counters on target creature.
Swamp
 
 B 
Basic Land – Swamp

Gravitational Pull (common, foil)
Illuminating Sphinx (rare)
Spitfire Dragon (uncommon)
Sonicflight Drake (uncommon)
Lightstone Cleric (uncommon)
Flamepit Fighter (common)
Expell (common)
Prototype One (common)
Rotten Crockolisk (common)
Shock (common)
Lifeweaver (common)
Shelter Templar (common)
Espionage (common)
Gift of Centuries (common)
Swamp (basic)