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CardName: Leyline Infusion Cost: 2R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool." Flavour Text: Set/Rarity: New Mirrodin Common

Leyline Infusion
{2}{r}
 
 C 
Enchantment – Aura
Enchant Land
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool."
Updated on 09 Feb 2013 by jmgariepy

Code: CR07

Active?: true

History: [-]

2012-11-24 06:26:15: jmgariepy created the card Leyline Infusion
2012-11-24 06:26:36: jmgariepy edited Leyline Infusion

Hole-filling, I realized that I don't have anything in the Craterize slot yet. I came up with this little number, but I'm not sure if anyone will like it. I could point people to the fact that they could play it on their own land to force a turn 5 drop on turn 4, but I'm pretty sure I'd get nothing but scowls. I do like how this blanks out relevent man-lands, though. Maybe I should have just left it the first line of text? But wouldn't that be just as good as a Craterize 95% of the time, thus defeating the new casting cost of LD? Blergle.

? I love this.

As you say; I can use this when I'm playing for turbo, and I can play it to kill an opponents dual land.

It's a costly land destruction (costs as much as pure 'blow away that land there' while also giving them a one-shot better use of it) But the flexibility kinda makes up for it. Or would, if it weren't 3 mana to use it on your own stuff. I geuss it's still useful for "Pure red, splash everything else" If I've got 3 mana, I'm unlikely to be worried about turbo. Can it be downcosted?

I don't think it can. It would be pretty close to Blight at that rate, and that card would be severely frowned upon today. I think it's best to look at this card from the other side of the table. Right now, if my opponent played it on my land, I'd grit my teeth, but say, "Well, fair enough." If my opponent played this on my round 2 and 3 lands without acceleration, though, I'd be wondering about the future of the game.

I don't know if Craterize as the new Stone Rain is really going to stick... but we should look forward to at least two more years of it being the standard.

V: I think JMG is trying to design something within modern LD principles, which (you may be startled to learn) says Stone Rain is too good, and LD should be 4 mana (Demolish, Craterize) or higher (Survey the Wreckage, Destroy the Evidence).

Given which, I think I do like this.

Buh. How much does modern land hoser cost; then?

I'm not sure. We haven't seen many lately. If you're asking "How much would Boil cost nowadays?" I'd have to say "Well, Boil was printed during a time when Armageddon was cool. Bust from Boom // Bust cost 6... which I'm still kind of surprised they got it so cheap... but I don't think they'd go any cheaper than that. So I'd guess Armageddon would cost {5}{w}, and so would Boil... or maybe more, since Boil practically says "win the game" against some decks.

That said, there's a reason why Armageddon and Boil effects are so rare nowadays. They really do win the game when you play them, in a way that a 7/7 trample, hexproof, haste creature does not. I think Wizards would rather you make the game get more and more swingy at higher and higher casting costs, not break the game. After all, if you could end the game at 6cc, why would you ever play a 9cc card? And if you could end the game at 9cc, why would you ever play a 12cc card?

Yeah, the simplest answer is "it doesn't". Choke, Flashfires, Boil just don't happen these days. There are colour hosers, but they're more like Celestial Purge, Deathmark or Autumn's Veil.

2013-02-09 01:57:51: jmgariepy edited Leyline Infusion

Now removes types as well. That should prevent at least one argument in my lifetime.

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