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CardName: Pray for Guidance Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +1/+1 and gain vigilance until end of turn. Salvage {3} ({3}, Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.) Flavour Text: We pray together now, or we die alone. -Sofja, Leonin Prioress Set/Rarity: New Mirrodin Common

Pray for Guidance
{2}{w}
 
 C 
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage {3} ({3}, Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)
We pray together now, or we die alone.
-Sofja, Leonin Prioress
Updated on 18 Jan 2013 by jmgariepy

Code: CW06

Active?: true

History: [-]

2012-11-09 05:26:36: jmgariepy created the card Pray for Guidance

I'm slowly filling in the evergreen mechanics. Originally, the second white salvage card was on Detention Mark, but it didn't make much sense on a card that would rarely leave play. I thought to make this a Raise the Alarm variant + salvage... but... it seemed too useful? I want the salvage cards to be used early and late for good effect, but I want a few to make people scratch their heads and think about how they will do it. Finding a way to get this to be cast on round 2 was a bit tough... but sorcery speed works well. I would have just made Glorious Charge cost {1} more, but I didn't want to remind people of Warrior's Honor.

2012-11-09 05:38:04: jmgariepy edited Pray for Guidance
2013-01-18 05:43:58: jmgariepy edited Pray for Guidance

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